VR problems
xen32
Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter

Comments
Not totally sure what's up. Give me a couple days and I'll try to figure it out. But it definitely appears that your view is being mirrored in each lens in a round, so there wouldn't be depth at all versus the readyroom. Is this on an NS2+ server? It might have something to do with the team-specific FOVs. or some other option.
Anyways, bear in mind that an answer may not be possible to debug. VR in the game is done through the use of (obviously) third-party drivers and programs like Tridef, so it is considered unsupported by the dev team. That said, I'll definitely look into it (because I get a consumer version for free).
Only complains, the FOV implementation in NS2 has always been shit from day1, it almost streches the screen rather then actually expands.