In game map

Sabier3Sabier3 Dunedin Join Date: 2016-01-29 Member: 212265Members
I think it would be very useful to have a map in game. Not a map like "Boom! Here is the world, and you are here! Easy-mode ON!". A map that you would need to fill in, and that wouldn't be easy to obtain.

I was thinking there could be a blueprint (requiring fancy materials) for some sort of flying drone that you build once, and then it goes high into the sky and stays there doing the job of a GPS satellite (but just flying in the air, being powered by solar panels or whatever). Tat would allow you to get your position coordinates with respect to the world. Then there could be some instrument like the sonar of the Seamoth that you could use to scan large portions of terrain at once, and once scanned they would automatically appear on your map. So two different mechanics, but meant to work together (you still wouldn't need one in order to use the other).

Comments

  • RadavvadraRadavvadra South Africa Join Date: 2015-08-15 Member: 207189Members
    Nice idea especially the drone idea since it makes sense from a lore point of view.
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    i like the idea about building your own map using technology uncovered with fragments like that GPS satellite drone idea u got. Also i agree that the seamoth's sonar should add in that map when you use it.
  • Durumrulle92Durumrulle92 Denmark Join Date: 2016-01-13 Member: 211340Members
    I love that idea. I was thinking the same thing about a radar or map but i didn't do anything about but you did and i am very glad you did it. (i hast to be a future update)
  • rhys_elcinsrhys_elcins UK Join Date: 2016-01-26 Member: 212148Members
    I also think this should link into beacons somehow, like providing distances between beacons maybe? (can be done with some simple trig, but only if you're looking at straight line distance), perhaps you need to map the borders between biomes by dropping beacons?
    I also think this could easily (and appropriately) tie in with the command room idea that I saw a short while ago.....

    FOUND it! relevant comments that I found extracted to below
    4. Command Center Module: This nifty module becomes available after making a seabase that includes a room. With it you can name your base and it'll create a beacon effect so you don't lose it. It will have a holographic map of your base along with anything in a 10 meter radius, this can be expanded with sensor upgrades or modules you attach to the outside. On this map you will see each section of the base, and they will be green, yellow, or red to show where the base is weakest, or as an alternative, where there are leaks in the base if they appear. You'll be able to decide how much power goes to each section of the base to power lights if you end up being able to place them inside, how much power the moonpool can access at one time, how much power other things can access at one time, etc. Finally, you can see on the module how far away your other bases, seamoths, cyclops, escape pod, and other vehicles are, their damage level, biome location, and what depth they're at. Needs 2 Advanced Wiring Kits, 2 Computer Chips, 2 Copper Wire, 1 Silicone Rubber, and 3 Titanium.
    Command module - I feel like this should be an internal room object (like the new large aquaria) that will deploy to a fixed position within a room (perhaps rotatable) and pretty much prevents you from putting anything else in that room, possibly it should block off the sideways exits (maybe 1 gap?) from the room it's in, so you either have to use ladders or a basic in-out system, I also think the windows on this room should be enamelled glass, and correspondingly require different materials.
    Also the command module - thoroughly agree on allowing us to see distances. I'd also like to be able to then view the beacons in a map, but just as points, allowing us to 'map' the region ourselves ingame using LOTS of beacons. Beacons should still not show distances once out of the CC
    see http://forums.unknownworlds.com/discussion/140194/player-concept-future-updates for full thread

    perhaps if the map was an upgrade for the command module?
    perhaps the Command Centre module would not shows distances to other beacons until you've got the 'eye in the sky'?
    perhaps you could view a holographic map of all areas 'mapped' only in the CC module, but you can't take it outside?

    just throwing a few ideas at the wall
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