small additions to deployables
raven0ak
finalnd Join Date: 2016-01-15 Member: 211425Members
-wheel cart/barrow/etc to help moving larger quantities of materials inside base(say you went to hunting trip on seamoth, you dock into moonbay and start unloading the loot there in cart which allows you to move whole haul in one trip to the storage...instead of walking, same applies to cyclops once we get docking bay for it, instead of building hatches onto storage rooms:S)
-for larger sub than cyclops if we get one: movable version of escape pod to act as onsite surface room
-static field generator (produces something similar to half/max charged stasis rifle constantly around it (great for building base into area x while creatures like reaper leviathan or even boneshark are on vicinity), has duration and can be charged in base or sub
-outdoor siren(alarm)/ward/etc to keep hostile creatures from close vicinity of base (there is notation on road map that creatures can attack base)
-for larger sub than cyclops if we get one: movable version of escape pod to act as onsite surface room
-static field generator (produces something similar to half/max charged stasis rifle constantly around it (great for building base into area x while creatures like reaper leviathan or even boneshark are on vicinity), has duration and can be charged in base or sub
-outdoor siren(alarm)/ward/etc to keep hostile creatures from close vicinity of base (there is notation on road map that creatures can attack base)
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