Recently, the world is glitched and caves are visible and accessible from above

CoreadorCoreador USA Join Date: 2016-01-12 Member: 211310Members
I'm surprised noone else mentioned this, but maybe it's something weird to my system. I am using experimental, and it was working fine for a while. Then after last Saturday's update(Jan 9) the ocean floor has become really messed up. It's like all the polygons that form the roofs of spaces that are open below (e.g. caves) are not rendered. This is especially horrible all throughout the safe shallows, but I have observed corruption in other places as well. The missing walls aren't just invisible, either; I can swim or drive right through the open space, though occasionally the wall with spawn behind me, trapping me. Once my seamoth was even trapped inside the wall as it spawned on top of me. Nothing I could do could free it; I had to quit and reload.

I've also noticed sometimes the floor very close to me would not render, just being a blank space until I travelled over top of it. Then it usually will fill in (but it never fills in over caves).

I unfortunately don't have a screenshot handy, but I did send one to the devs via the ingame interface.

Has anyone else seen this?

Comments

  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    Computer specs? MAC/PC ? Any launch options for Subnautica, such as forcing d3d9?
  • CoreadorCoreador USA Join Date: 2016-01-12 Member: 211310Members
    Windows 7 PC, no special launch options. Just using experimental. Avast anti virus. NVidia GTX 760. Just updated to driver 361.43 today; seems not to have helped.

    Huh. I just tried again, and Steam forced an update, and the problem seems to be gone. Maybe this release fixed something that was causing this?
  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    Yea, experimental can break sometimes, things can break throughout the day, so sometimes waiting a few builds will fix problems.
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