Fade Matchups - Lack of
Frozen
New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
One if the coolest and most e-sports part of ns competitive was looking at the matchup of two team's fades. What happened to that?
I mean, I understand that the game was more built toward opening options to people to do what they please in a round, but I so miss that.
Wouldn't acceptance of separate games modes solve this? Anyone have any thoughts similar potential game elements?
I mean, I understand that the game was more built toward opening options to people to do what they please in a round, but I so miss that.
Wouldn't acceptance of separate games modes solve this? Anyone have any thoughts similar potential game elements?
Comments
So before big matches, people would discuss each teams fade a lot since it was so important. It was something that made it feel more like a real sport. Like pitching matchups in baseball, and goalie matchups in hockey.
So to ansver your question; The fade-matchups havent really been replaced, as the game has moved from a kind of single player focus to teamwork heavy focus. There are still different playstyles out there of fades, f.ex. Rantologie's jumping ceiling fade, or Spring's dont-miss-a-single-swipe fade, so you can go bonkers discussing which is superior if you'd like.
Or you can start discussing the marine buildorders. The American fast A2, or the French 3/1 or pg or the russian 2/2 GL/JP. Plenty of match-ups to find out there. Or how titus vs snails dealt with resbiters. They are however alot more hidden and harder to notice than a single player going fade.
Skill? If the game was accurate in terms of "flying physical laws" and Regs'; maybe.
But in that case no Lerk would ever dare to get in a big room if one marine is inside.
Right now, any Lerk goes for the first bite and then turn 180°, bite, 180° bite... the netcode/lag/engine does the rest.
I even seen myself land a bite facing north while the marine was behind me (south). Then he died... "Lawl" as they say.
But yea, loving specific players on any team in any sport is what makes people diehard fans. It just doesn't happen without the individual love.
I'm a big NY Rangers fan and part of what I love most about going to games and just is chanting Zuuuuuuc for Zuccarello and Henrik for Lundqvist. It's important. And Potvin sucks.
But if you have an company wich need to sell the game so the Dev-Crew can pay there bills, you need to find a way to simplify things to attract more players.
And i think UWE did well here.
NS1 was a good game. It was far from perfect like many mentioned it here, but it was good.
But you cant sell a game like NS1 today. It had so many design issues you dont remember anymore with your ""everything was better in the past" view.
NS2 is still hard to learn for the most players, thats why there is a current disscussion about simplifying it.
New NS2 will have crafting, so you go to the armory and build your shotgun/mines out of scrap metal and resources you collect directly from harvesters or extractors.