Holo-lympics - Sprite, Model Or Enity?

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited January 2003 in Mapping Forum
<div class="IPBDescription">Whats best choice for a flat Hologram?</div> I want a semi transparent (additive), flat (2 sided), squared and disorted (eventually animated) hologram.
Whats the best choice:

a) Two aligned Sprites (need 2, to view it from both sides, when they are not aligned to player).
b) One model made of 4 polygons (2 polygons for each side)
b.2) One large model made of 2 polygons (1 for each side), just a small suared space of the big triangle is used. (->less polygons, less texture quality)
c) One thin triangle entity, 2 of 5 faces used for hologram, other faces additive black.
c.2) Two thin triangle entities, 2 of 10 faces used for hologram, other invisible, the 2 visible faces are now EXACTLY at same coords.
c.x) c or c.2, but Invisibility is made by decals (less texture mem, but Decals).

The categories are:
r_speeds + w_poly
Software mode / GL mode ,fps and quality
Overall ingame quality (animated texture+object, object properties)
Memory usage (texture memory, object memory, max-faces and other limitations)
Known bugs (like in the tram thread)
Editing time, (WJSIWJG) (the only category were C propably wins)

Whats the best?

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