New Intrepid Screenies
sySTEm1
Join Date: 2002-12-20 Member: 11222Members
<div class="IPBDescription">just another room. need opinions plz...</div> this is the 'Observation Deck' resource point room. Near to the marine start, has taken a completely different shape from original design plans, but hey, so what, its better imo.
sorry the pics are a little dark as always, but didnt want to ruin them with pshop brightness crud. opinions + improvement ideas plz thx.
pic1:
sorry the pics are a little dark as always, but didnt want to ruin them with pshop brightness crud. opinions + improvement ideas plz thx.
pic1:
Comments
I suggest breaking that window up into smaller ones, otherwise that big entity is going to be 'visible' all over the map.
Please make sure the railings are a func_illusionary with clip brushes benigth so they can be shot through.
I suggest breaking that window up into smaller ones, otherwise that big entity is going to be 'visible' all over the map.
Please make sure the railings are a func_illusionary with clip brushes benigth so they can be shot through.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Most of the maps actually have the railings solid, so as not to annoy skulks to much as they cannot climb clips.
Obviously they can jump it from the walkway side, but clipping would stop them from climbing up from the other side.
I would advice against making those rails func illusionaries with clip brushes, but hey, its up to you
Good work on the map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
-me cracks whip-
awesome eye candy.
(sorry for my english <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
also.. ive had an idea for the lighting in 'spinky corridor' so ill have a blast then get u another screen in here for opinions, this should hopefully make the ceiling darker.
My only problem is, and I have this with all maps, is that the supports for the railings on the ramps. In real life, the supports would not be perpendicular to the railing on a slope, but instead set so that they are perpendicular to the floor itself. If you need to see what I am talking about, look at any average household staircase. I know this a texture thing, and it really isn't a big deal at all, but when it's only the little things that matter, you know the big things are all ok <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Skulks aren't going to be able to make use of huge roof/wall area becasue of the support beams every few yards <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
How about lowering the top of the support beams so there is a gap at the top?
If I can demonstrate with poor acsii graphics
at the moment:-
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my idea:-
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?