Pipes being a requirement for sea bases.
RevivedShadow
Australia Join Date: 2015-07-28 Member: 206468Members
How do sea bases get oxygen? Maybe the use of pipes should be required. Currently, pipes are kinda useless and need proper textures. For bases that are deeper, maybe a device which extracts oxygen from water should be used, which would be cheaper than using so many pipes.
This and a fair few items, such as gravspheres, current generators, the dive reel and the air bladder, have little reason to craft. I never end up using them myself, or see youtubers using them, so maybe they could all do with some work to make them more interesting and in some cases less buggy. For example dive reels don't work real well.
Just a random idea...
This and a fair few items, such as gravspheres, current generators, the dive reel and the air bladder, have little reason to craft. I never end up using them myself, or see youtubers using them, so maybe they could all do with some work to make them more interesting and in some cases less buggy. For example dive reels don't work real well.
Just a random idea...
Comments
Built in oxygen scrubbers. Next question.
True.
Let's just remove pipes. Instead of trying to put them forcefully in the gameplay and hoping that it would work well.
Looking forward to working power supplies too, so I don't have to run 500m of vertical connectors to the surface for my solar arrays.
If you got two expanded tanks, it can take a while to refill, even at the surface.
That and perhaps electrolysis.
I read that as Electrolytes
IT'S WHAT PLANTS CRAVE
You can use gravpsheres on a downwind current generator to catch fish
It's just a matter of time until the devs give us a water filtration device and an oxygen generator to build inside a base. Probably with the farming update.
EDIT:
I don't know if the devs consider bringing compression or breathing physics into the game (maybe in hardcore mode), but if they ever plan to do so, it's possible that the air supply issue could be coupled with air and compression devices that are used with diving and be implemented far later in game.
I have given feedback related to a decompression room and decontamination chamber. The decompression room would only be required at depths below 300m (may need to research this more) and could be treated like a sleep period where the game would fade to black and then back, however many hours later after the nitrogen has successfully evacuated your joints (again HC mode). Sounds "reaslistic" but I'm not convinced it would really add anything meaningful to gameplay.
Remember that we are on an alien planet. Gravity and stuff are different.
Build a "floating pump" that is similar in floor plan as the Mobile Vehicle Construction Unit and then have another buildable item called "Reel of pipe" for say 3-4 silicone, that has a length of, 20 meters, and an attachment point at either end, now that attachment point can either hook up to the floating pump, your air tank or another hosepipe to go another 20 meters down, or round corners.
If these factors are defined however, I imagine the HC players among us would still have an interest in seeing the affects implemented. I can see bigger fish to fry, but if the Devs get this far, it's one more thing to consider.