Talk About Gorges...
Savant
Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
<div class="IPBDescription">DO we need more than one...?</div> Been playing as gorge of late, and many games (where those understood that I knew what I was doing) agreed to stay with one gorge throughout the game. In the 3 games we player we won no problem.
This got me thinking, why not make the gorge the alien 'commander' and then we can do away with all the troubles the aliens have with multiple gorges. This would likely appease people who say Aliens are too strong. One gorge would put more pressure on the gorge, much like the pressure is on the marine commander, and would make it more challanging. In the same way that Marines need to guard the command chair, aliens will need to pay more attention to the gorge. Of course an 'eject gorge' command would need to be added, but that's small potatoes.
Thoughts?
Regards,
Savant
This got me thinking, why not make the gorge the alien 'commander' and then we can do away with all the troubles the aliens have with multiple gorges. This would likely appease people who say Aliens are too strong. One gorge would put more pressure on the gorge, much like the pressure is on the marine commander, and would make it more challanging. In the same way that Marines need to guard the command chair, aliens will need to pay more attention to the gorge. Of course an 'eject gorge' command would need to be added, but that's small potatoes.
Thoughts?
Regards,
Savant
Comments
However, I think it would add more teamplay to the alien side. We have to admit the gorge DOES set the tone for the aliens. What the team does revolves around the gorge. So I was thinking that limiting aliens to one gorge would make aliens use more teamwork, and thus improve the gameplay.
Regards,
Savant
Having multiple gorges, gorges that don't know what they're doing, and so on and so forth is just a bad side effect of this. Having a misappropriated resource (rambo marines, clueless gorges, slow commander, skulks who don't attack, etc.) on ANY team can really cause a problem, though, so it's not just bad news for aliens.
Ok, the way I see it is that the real problem here is not multiple gorges, but that the resources get spread too thinly because of them.
So, how about the first gorge (or voted somehow) becomes a "true" gorge, and the other gorges become "tactical" gorges. The "tactical" gorges are the same as the "true" gorge, except that they <b>don't get the triple resource share</b>.
That might solve the problem. On the other hand you would have to find a clever way to make the good gorge the true one. And a way to make two+ true gorges.
However, I've always wanted a support-type gorge just there to heal and maybe belch up a D chamber or two, but not for serious hive-building.
Any thoughts?
Seriously though. I'm all for multiple gorges. However, I often find because of the fragile alien economy, ESPECIALLY in larger games, that a second gorge (especially those who have no clue what they are doing) can easily and completely screw over the alien team.
The only way to get around this would be to change the alien economy so that gorges get the same as the other aliens. However that would cause even more peoblems than it solves.
I'll be interested to see how they plan on addressing this in the 1.1 update.
Regards,
Savant
in-game: "OMG J00 N00B! J00 Dont go lerk b4 2nd hive, now we lose <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> GG everybody"
It's part of the alien strategy, to be able to evolve into EACH of the classes (hives permitting) and to work from there. Limiting the gorge would limit the number of strategies possible. Then again, if you don't like strategies, then this is a great idea.
I agree with EVERYONE about the n00b gorges who just suck the resources away from us heal-sprayin' mofos of a gorge, but you gotta learn sometime and you can't just learn from watching.. Well playing. If you watched (spectator) a good gorge, you'd pretty much know what to do, eh?
Word. All we really need is a way to degorge newbies.
the so-called "flaw" the devs are trying to fix are in the painfully obvious 12 on 12 games where you fight to get your first hive up while the marines fight to not have over 100 resources in base at any point in time.. I've been commander, those RPs shoot up faster than most cocaine-addicts.