Talk About Gorges...

SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
<div class="IPBDescription">DO we need more than one...?</div> Been playing as gorge of late, and many games (where those understood that I knew what I was doing) agreed to stay with one gorge throughout the game. In the 3 games we player we won no problem.

This got me thinking, why not make the gorge the alien 'commander' and then we can do away with all the troubles the aliens have with multiple gorges. This would likely appease people who say Aliens are too strong. One gorge would put more pressure on the gorge, much like the pressure is on the marine commander, and would make it more challanging. In the same way that Marines need to guard the command chair, aliens will need to pay more attention to the gorge. Of course an 'eject gorge' command would need to be added, but that's small potatoes.

Thoughts?

Regards,

Savant

Comments

  • ZerglingZergling Join Date: 2002-11-26 Member: 9977Members
    limiting to one gorge is probably quite controversial, but this thread doesn't belong here. I don't like the idea. If you have a nub gorge, deal with him politely, or join a clan so you dont have to worry about it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ignotignot Join Date: 2002-10-30 Member: 1762Members
    Looks like it's all gonna change come 1.1 anyway. Personally I like the idea of being able to have effective stratigies using one gorge <i>or</i> multiples thereof.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Actually the reason I posted in general was because it wasn't a 'legitimate' suggestion. (IE, it would be a big change and I was really more interested in discussing the concept)

    However, I think it would add more teamplay to the alien side. We have to admit the gorge DOES set the tone for the aliens. What the team does revolves around the gorge. So I was thinking that limiting aliens to one gorge would make aliens use more teamwork, and thus improve the gameplay.

    Regards,

    Savant
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    there are legitimate strategic reasons to have more than one gorg though... the strategic options avalable are already a little thin, the last thing that needs to be done is limit it further. that is what this would do truthfully, add restriction without benefit
  • Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
    The idea itself is good...but how will the execution be? I don't like to brag but i'm a pretty good gorge, if my team supports me enough they can have a few RTs and a hive in about 5 minutes (or around there never actually timed myself heh) but more than one gorges? ugh...that means in no time the aliens can have Defense Chambers, resource towers, offense towers around hive...and...another hive which means fades. That imho will completly shaft the marines if they're just upgrading armor and the aliens have fades/working on onos.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    Because the aliens aren't meant to be like the marines. The hive mind is their commander, more or less. Also, because certain players like to play aliens differently than others. Some go gorge and fulfill the role of commander naturally, capping res while telling his team what to do, where to go, and what he's doing. Some take a skulk and report from the field, organizing attacks that way. Pigeon-holing the aliens into a certain set of rules really sabotages their uniqueness.

    Having multiple gorges, gorges that don't know what they're doing, and so on and so forth is just a bad side effect of this. Having a misappropriated resource (rambo marines, clueless gorges, slow commander, skulks who don't attack, etc.) on ANY team can really cause a problem, though, so it's not just bad news for aliens.
  • PONYDizzlePONYDizzle Join Date: 2003-01-03 Member: 11767Members
    <!--QuoteBegin--Savant+Jan 10 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Jan 10 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This got me thinking, why not make the gorge the alien 'commander' and then we can do away with all the troubles the aliens have with multiple gorges.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ok, the way I see it is that the real problem here is not multiple gorges, but that the resources get spread too thinly because of them.

    So, how about the first gorge (or voted somehow) becomes a "true" gorge, and the other gorges become "tactical" gorges. The "tactical" gorges are the same as the "true" gorge, except that they <b>don't get the triple resource share</b>.

    That might solve the problem. On the other hand you would have to find a clever way to make the good gorge the true one. And a way to make two+ true gorges.

    However, I've always wanted a support-type gorge just there to heal and maybe belch up a D chamber or two, but not for serious hive-building.

    Any thoughts?
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Babbler rush!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Seriously though. I'm all for multiple gorges. However, I often find because of the fragile alien economy, ESPECIALLY in larger games, that a second gorge (especially those who have no clue what they are doing) can easily and completely screw over the alien team.

    The only way to get around this would be to change the alien economy so that gorges get the same as the other aliens. However that would cause even more peoblems than it solves.

    I'll be interested to see how they plan on addressing this in the 1.1 update.

    Regards,

    Savant
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    neat idea, but if they implement it, they'll next try to get lerks forced into a "2nd hive only" alien class..

    in-game: "OMG J00 N00B! J00 Dont go lerk b4 2nd hive, now we lose <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> GG everybody"

    It's part of the alien strategy, to be able to evolve into EACH of the classes (hives permitting) and to work from there. Limiting the gorge would limit the number of strategies possible. Then again, if you don't like strategies, then this is a great idea.

    I agree with EVERYONE about the n00b gorges who just suck the resources away from us heal-sprayin' mofos of a gorge, but you gotta learn sometime and you can't just learn from watching.. Well playing. If you watched (spectator) a good gorge, you'd pretty much know what to do, eh?
  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    In my opinion, the current kharaa ressource system is the best possible model they could have come up with. I was quite surprised to hear they would revamp the system in 1.1. The only "flaw" the system has is that if a newbie decides to go gorge then the aliens have a very high chance of losing. The thing about this flaw though, is that it's because of bad judgement/lack of experience on the PLAYER'S part, not on the actual system's part. But we will see how they handle it: I can only trust them, considering all the changes they've made so far.
  • PONYDizzlePONYDizzle Join Date: 2003-01-03 Member: 11767Members
    <!--QuoteBegin--DocZ+Jan 11 2003, 08:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocZ @ Jan 11 2003, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only "flaw" the system has is that if a newbie decides to go gorge then the aliens have a very high chance of losing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Word. All we really need is a way to degorge newbies.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--DocZ+Jan 11 2003, 08:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocZ @ Jan 11 2003, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In my opinion, the current kharaa ressource system is the best possible model they could have come up with. I was quite surprised to hear they would revamp the system in 1.1. The only "flaw" the system has is that if a newbie decides to go gorge then the aliens have a very high chance of losing. The thing about this flaw though, is that it's because of bad judgement/lack of experience on the PLAYER'S part, not on the actual system's part. But we will see how they handle it: I can only trust them, considering all the changes they've made so far.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    the so-called "flaw" the devs are trying to fix are in the painfully obvious 12 on 12 games where you fight to get your first hive up while the marines fight to not have over 100 resources in base at any point in time.. I've been commander, those RPs shoot up faster than most cocaine-addicts.
Sign In or Register to comment.