How was subnautica made in unity?
AnthonyH318
Join Date: 2015-05-04 Member: 204169Members
I was wondering, since subnautica is made in unity 5 I would like to know how did they make all this...
I'm trying my hands at unity so I can advance to 3d game, I used game maker before, and I know a bit of javascript, so i can use that and learn a little more coding.
I would like to know was there other programs used to make this, what was used to make the creatures, what was used to make the music, how did they make the terrain.
I'm trying my hands at unity so I can advance to 3d game, I used game maker before, and I know a bit of javascript, so i can use that and learn a little more coding.
I would like to know was there other programs used to make this, what was used to make the creatures, what was used to make the music, how did they make the terrain.
Comments
For the creatures, they likely have someone good at creating models among their team, and that person's using a 3D modelling tool. If you need such a 3D modelling tool, I can point you toward Blender, which is free and very effective. However, I'm guessing you don't have any knowledge of how to create 3D models with such a tool, so if you're planning on trying to create something really complex with it, I'll warn you that 3D modelling takes years to master so you should stick to simple models first. If you need something complex for the game you want to make, my advice would instead be to try to find a free model on Unity's Asset Store.
As for the music, I honestly don't know what kind of software they might be using for this, a specialist in audio creation might have a better lead than me on that one. However, as a Unity game-maker myself, I can tell you that the website bfxr.net managed to fit all my needs in sound effects. For the actual soundtracks, you can try to find free songs under the Creative Commons licence on the Web.
The music is in my head I just can't seem to write it out
Just as an FYI if you tried to Make a game like Subnautica with 1 person, expect to spend at least 10 years or more, just getting it to the current state of the game.
If you want to get into making computer games with Unity, start by making much smaller games that only take a single person a week or two.
I built this pong game in 2 weeks for my first unity project - http://games.andysoulrider.uk/ponglympics
Start small and build up. I really wouldn't advise on making a game of this complexity unless you have a team of people working on it.
Now for 3d games i know its a different story but I believe I can recreate this one game I lose because i forget to make a backup of it, for some reason I have a knack for creating games...
quick question I would like to publish that game I made but I was wonder can I use Vgmusics or is that copyrighted.