How was subnautica made in unity?

AnthonyH318AnthonyH318 Join Date: 2015-05-04 Member: 204169Members
I was wondering, since subnautica is made in unity 5 I would like to know how did they make all this...

I'm trying my hands at unity so I can advance to 3d game, I used game maker before, and I know a bit of javascript, so i can use that and learn a little more coding.

I would like to know was there other programs used to make this, what was used to make the creatures, what was used to make the music, how did they make the terrain.

Comments

  • LeagusDaemonLeagusDaemon Quebec Join Date: 2015-04-18 Member: 203568Members
    For the terrain, my bet is they used the terrain tool already available in Unity. When you create the object named "Terrain" in Unity, the whole process of modelling it is made easy since the tools for that are already given to you by Unity; you can change the height of sections of it with the mere click of a button, you can create several different textures and paint the terrain with them the way you want, you can randomly generate the location of one or several objects on it (for example, trees). Since the devs will have to change Subnautica's terrain several times for their biomes, I'm almost sure they're doing it this way to avoid the mess of constantly having to change the 3D model of their terrain through a 3D modelling tool.

    For the creatures, they likely have someone good at creating models among their team, and that person's using a 3D modelling tool. If you need such a 3D modelling tool, I can point you toward Blender, which is free and very effective. However, I'm guessing you don't have any knowledge of how to create 3D models with such a tool, so if you're planning on trying to create something really complex with it, I'll warn you that 3D modelling takes years to master so you should stick to simple models first. If you need something complex for the game you want to make, my advice would instead be to try to find a free model on Unity's Asset Store.

    As for the music, I honestly don't know what kind of software they might be using for this, a specialist in audio creation might have a better lead than me on that one. However, as a Unity game-maker myself, I can tell you that the website bfxr.net managed to fit all my needs in sound effects. For the actual soundtracks, you can try to find free songs under the Creative Commons licence on the Web.
  • AnthonyH318AnthonyH318 Join Date: 2015-05-04 Member: 204169Members
    Alright im pretty good at modeling, i used mudbox once and let me tell ya, I was suprised at what I made, t-rex, succubus, some sort of demon, so that shouldn't be much of a problem as for music, i have used anvils studios before. I had a hard time in that but I think I can get the hang of it so long as I practice on it,

    The music is in my head I just can't seem to write it out
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The music for Subnautica is primarily made with Audacity. I believe most of the models are made by by a third-party company called Fox-3D.

    Just as an FYI if you tried to Make a game like Subnautica with 1 person, expect to spend at least 10 years or more, just getting it to the current state of the game.

    If you want to get into making computer games with Unity, start by making much smaller games that only take a single person a week or two.

    I built this pong game in 2 weeks for my first unity project - http://games.andysoulrider.uk/ponglympics

    Start small and build up. I really wouldn't advise on making a game of this complexity unless you have a team of people working on it.
  • AnthonyH318AnthonyH318 Join Date: 2015-05-04 Member: 204169Members
    I feel like I could do something like this once I've learn all of the appropriate coding, in game maker I made 2 full fledged games, one im keeping to my self until I get my own gamedeveloping company and the other is a pretty decent sized rage game. 6 chapters each with 10 levels, a boss, and 5 bonus levels, there are mini game once you've completed certain parts of the game. All that except for the music was made by me in maybe less then 6 months? I started after I graduated highschool but I know it took less than a year.

    Now for 3d games i know its a different story but I believe I can recreate this one game I lose because i forget to make a backup of it, for some reason I have a knack for creating games...

    quick question I would like to publish that game I made but I was wonder can I use Vgmusics or is that copyrighted.
Sign In or Register to comment.