Beacon - soon a problem?
ArgoEve
Poland Join Date: 2015-04-09 Member: 203183Members
Hey folks!
I was thinking about beacons a lot. They're very helpful to mark a certain location and bring player an opportiunity to come back to it. But with more and more locations we will find worth of marking the more beacons will be placed in our world. The more beacons placed, the more annoying circles around the screen to keep track of. So my idea is to grant beacon some new features. For me most useful would be:
- Name of the beacon which we choose when placing it (ex. Cave, Base, Island etc.)
- Color of the circle that shows location of beacon (also choosen when placing it)
And a new item/machine/feature in the game that will allow player to disable temporary a choosen beacon (That's why the beacon names would be for). For example, a tablet-looking thing with listed beacons sorted by names.
Sorry for any gramatical/vocabular mistakes I've made. It's not my mother tongue ;-;
Have a nice day!
I was thinking about beacons a lot. They're very helpful to mark a certain location and bring player an opportiunity to come back to it. But with more and more locations we will find worth of marking the more beacons will be placed in our world. The more beacons placed, the more annoying circles around the screen to keep track of. So my idea is to grant beacon some new features. For me most useful would be:
- Name of the beacon which we choose when placing it (ex. Cave, Base, Island etc.)
- Color of the circle that shows location of beacon (also choosen when placing it)
And a new item/machine/feature in the game that will allow player to disable temporary a choosen beacon (That's why the beacon names would be for). For example, a tablet-looking thing with listed beacons sorted by names.
Sorry for any gramatical/vocabular mistakes I've made. It's not my mother tongue ;-;
Have a nice day!
Comments
But I hate the current beacon system now. It works for the moment.
The blips on my screen aren't a nuisance at the moment. But It will be once I place a bunch more.
However.. I do feel there should be a cartography system in the game, as you explore.. the game maps out where you've been, if you then drop beacons off in certain spots, I'd expect these to update to the map, then you could see at a glance how far you currently were from any particular beacon.
The blips are likely a problem, because they're all blips.. the same colour, same shape, can't turn one on or off.. what if you could? Wouldn't that be better? I can understand you like the gps plotter better.. but if there's no satellites in orbit of this planet.. you ain't getting gps signals. Wouldn't be realistic..
I get your point though. And I like the beacon concept. I still think having to place a Beacon as the "waypoint" on a map would be the best of both, so you place beacon it shows spot on map but maybe not the exact position. And even perhaps as you get within a proximity of it, the 'blip' will initiate like a proximity sensor to help you hone in on the spot. But only once you get within a certain range.
I guess for me the blips on screen takes away from the immersion for me a bit. Especially if you place multiple beacons within close proximity of each other. White blips in my HUD for days.
Adding a map like 3d visuals in a tabletop would be cool.(along with bigger rooms to put such a table in ;-p)
being able to click a beacon on a map to enable/disable it would be of benefit too. less pings on your Fov.
what i mean is keep the beacons on the mini map but we can turn the visuals off in teh game so the screen wont turn into white blurs
imagine a planet size map and u have 200+ beacons active .. ya :P
at full speed I would guess it would take like 2 hours to reach the bottom of a 10km deep trench right!!
Well my line of thought was this...
We are very technologically advanced at this point in time in the game and surely have very advanced communication techniques. If you can craft a Cyclops from the scraps of a sea floor using only the fabricator of a life boat, then surely we can also craft an advanced communication/GPS/map system to use in all vehicles and through our PDA.
Is it because it would deter people from exploring? That is a big issue I am sure they are keeping a close eye on.
If so they could make survey tools on the Seamoth/Cyclops (any other vehicles) as upgrades which scan the floor and then display an image on a panel in the Cyclops/Sea Base. Therefor, it is only mapping areas which you have explored and thus doesn't deter you from exploring.
They could even go further and have a percent chance for anomalies on the scan which require you to re-map an area. Lastly they could make it so after a certain amount of time the area needs to be re-surveyed to see what is there, like a fog-of-war effect via the map.