Beacon - soon a problem?

ArgoEveArgoEve Poland Join Date: 2015-04-09 Member: 203183Members
Hey folks!

I was thinking about beacons a lot. They're very helpful to mark a certain location and bring player an opportiunity to come back to it. But with more and more locations we will find worth of marking the more beacons will be placed in our world. The more beacons placed, the more annoying circles around the screen to keep track of. So my idea is to grant beacon some new features. For me most useful would be:
- Name of the beacon which we choose when placing it (ex. Cave, Base, Island etc.)
- Color of the circle that shows location of beacon (also choosen when placing it)
And a new item/machine/feature in the game that will allow player to disable temporary a choosen beacon (That's why the beacon names would be for). For example, a tablet-looking thing with listed beacons sorted by names.

Sorry for any gramatical/vocabular mistakes I've made. It's not my mother tongue ;-;

Have a nice day!

Comments

  • IrishninjahIrishninjah Broomfield Join Date: 2015-04-06 Member: 203031Members
    edited April 2015
    I think creating an actual toggle map with placeable waypoints and HUD integration would remove any need for the beacons. I like the idea. So perhaps having to place a "beacon" to establish a waypoint on a map.

    But I hate the current beacon system now. It works for the moment.
  • PhalaguimPhalaguim Scotland Join Date: 2015-04-06 Member: 203026Members
    I like it, esp useful since a map would have to be 3d or you'd not know where and how deep the marker was for. A beacon shows you exactly where and how deep, depending on where you placed it.
  • IrishninjahIrishninjah Broomfield Join Date: 2015-04-06 Member: 203031Members
    I am no coder. But I can't imagine it being difficult to have an Topographical map that shows placed beacons from a top down view with a depth meter next to it.

    The blips on my screen aren't a nuisance at the moment. But It will be once I place a bunch more.



    Phalaguim wrote: »
    I like it, esp useful since a map would have to be 3d or you'd not know where and how deep the marker was for. A beacon shows you exactly where and how deep, depending on where you placed it.
  • PhalaguimPhalaguim Scotland Join Date: 2015-04-06 Member: 203026Members
    edited April 2015
    Thing is tho, if you had a topographical map.. you'd need to be able to place waypoints, presumably by the old method of goto place, then save here as waypoint, then goto another place and save that spot. You doin the same thing with a beacon. If they add different colours and icons. I think it would be better than an ingame map.

    However.. I do feel there should be a cartography system in the game, as you explore.. the game maps out where you've been, if you then drop beacons off in certain spots, I'd expect these to update to the map, then you could see at a glance how far you currently were from any particular beacon.

    The blips are likely a problem, because they're all blips.. the same colour, same shape, can't turn one on or off.. what if you could? Wouldn't that be better? I can understand you like the gps plotter better.. but if there's no satellites in orbit of this planet.. you ain't getting gps signals. Wouldn't be realistic..
  • IrishninjahIrishninjah Broomfield Join Date: 2015-04-06 Member: 203031Members
    You assume that such an advanced version of the human species would not have a technology similar to GPS that requires no orbital presence. Why not have drones that deploy on landing from an escape pod to survey the immediate area. Or some type of reconstruction of images taken before the crash. I would guess if they choose this planet, they surveyed it prior to sending a very expensive asset to terraform it or research it.

    I get your point though. And I like the beacon concept. I still think having to place a Beacon as the "waypoint" on a map would be the best of both, so you place beacon it shows spot on map but maybe not the exact position. And even perhaps as you get within a proximity of it, the 'blip' will initiate like a proximity sensor to help you hone in on the spot. But only once you get within a certain range.

    I guess for me the blips on screen takes away from the immersion for me a bit. Especially if you place multiple beacons within close proximity of each other. White blips in my HUD for days.





    Phalaguim wrote: »
    Thing is tho, if you had a topographical map.. you'd need to be able to place waypoints, presumably by the old method of goto place, then save here as waypoint, then goto another place and save that spot. You doin the same thing with a beacon. If they add different colours and icons. I think it would be better than an ingame map.

    However.. I do feel there should be a cartography system in the game, as you explore.. the game maps out where you've been, if you then drop beacons off in certain spots, I'd expect these to update to the map, then you could see at a glance how far you currently were from any particular beacon.

    The blips are likely a problem, because they're all blips.. the same colour, same shape, can't turn one on or off.. what if you could? Wouldn't that be better? I can understand you like the gps plotter better.. but if there's no satellites in orbit of this planet.. you ain't getting gps signals. Wouldn't be realistic..
  • ArgoEveArgoEve Poland Join Date: 2015-04-09 Member: 203183Members
    Map with waypoints is also a grat idea. But to make it more realistic it should be like in Minecraft, you cover it yourself as you swim around the world. Beacons should work then as map makers which you would place ( preferably in colour). The depth will be the only issue. The map maker could show it directly on the map or as mentioned before, the beacon can enable on-screen signal (as it does now) when player approaches it.
  • C04LC04L UK Join Date: 2015-04-10 Member: 203217Members
    I agree. Adding colours and names to waypoints would be a bonus, wouldn't be beyond the means of a space faring race either!
    Adding a map like 3d visuals in a tabletop would be cool.(along with bigger rooms to put such a table in ;-p)

    being able to click a beacon on a map to enable/disable it would be of benefit too. less pings on your Fov.


  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
    only way to keep the beacons as is is to make an actual satellite map .. then have an option to turn the beacons OFF or ON in the water ...

    what i mean is keep the beacons on the mini map but we can turn the visuals off in teh game so the screen wont turn into white blurs

    imagine a planet size map and u have 200+ beacons active .. ya :P
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Maybe make only close beacons be "always on" and far-away beacons be smaller and "ping" less often
  • ZergonuzZergonuz USA Join Date: 2015-04-08 Member: 203114Members
    They will have to redo the entire beacon system further on if they continue to expand the explorable area. Even now the system doesn't work well, just functional. I assume they will integrate a map/way point system into the PDA you carry around eventually.
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
    yah i guess they will have to switch the beacons to the GPS SAT view map with depth indicators on every beacon you place ... after all there will be 10km deep areas on the planet and depth level will have to be indicated

    at full speed I would guess it would take like 2 hours to reach the bottom of a 10km deep trench right!!
  • ConeshotConeshot Join Date: 2015-03-13 Member: 202091Members
    Before GPS there was LORAN which did not use satellites, maybe an advanced type of LORAN would fit the bill?
  • ZergonuzZergonuz USA Join Date: 2015-04-08 Member: 203114Members
    Coneshot wrote: »
    Before GPS there was LORAN which did not use satellites, maybe an advanced type of LORAN would fit the bill?

    Well my line of thought was this...

    We are very technologically advanced at this point in time in the game and surely have very advanced communication techniques. If you can craft a Cyclops from the scraps of a sea floor using only the fabricator of a life boat, then surely we can also craft an advanced communication/GPS/map system to use in all vehicles and through our PDA.
  • EksCelleEksCelle The Laurentian Abyss Join Date: 2015-04-12 Member: 203310Members
    I think that a map of any kind would completely ruin the game for me. A great way to improve the Beacons were already mentioned on this thread: The ability to name and color them. I also think that if they appeared on the compass, that would be great as well.
  • ZergonuzZergonuz USA Join Date: 2015-04-08 Member: 203114Members
    EksCelle wrote: »
    I think that a map of any kind would completely ruin the game for me. A great way to improve the Beacons were already mentioned on this thread: The ability to name and color them. I also think that if they appeared on the compass, that would be great as well.

    Is it because it would deter people from exploring? That is a big issue I am sure they are keeping a close eye on.

    If so they could make survey tools on the Seamoth/Cyclops (any other vehicles) as upgrades which scan the floor and then display an image on a panel in the Cyclops/Sea Base. Therefor, it is only mapping areas which you have explored and thus doesn't deter you from exploring.

    They could even go further and have a percent chance for anomalies on the scan which require you to re-map an area. Lastly they could make it so after a certain amount of time the area needs to be re-surveyed to see what is there, like a fog-of-war effect via the map.
  • Cynder_DragonbornCynder_Dragonborn United Staes Join Date: 2015-04-17 Member: 203557Members
    Its hilarious how you're icon is a beacon and you're saying we're having trouble with beacons. lol.
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