Hey Dev's! Subnautica Additions/Fixes Full List Updated 3/11/2016
Modemus
Canada Join Date: 2015-03-31 Member: 202785Members
So, let me say first off, I wasn't going to post until i had a lot of feedback. I also wasn't going to post on the webbed feedback post, because i had too much. and i created a profile specifically to post this. and second, i know this list ends up sounding a little bossy... Trust me, I'm not. However, when I thought of what I wanted to see in the game as of this moment, i thought it out in totality, with these items concrete. I know they are not, obviously. “and why a list on the forums?” You might ask.... Well there's just way too much for those small text boxes in-game. And I tried to keep out some of my ideas that had already been echoed in the forums.
Now I ask you Dev's, will you ponder these?
adds:
a.Seabases
-storage container base parts
---Something like what you've already done done: Multipurpose Room
---walls when joined to other storage bases disappear to make larger rooms, all directions no longer needed : Multipurpose Room
---large windows/reinforcements on all sides (bottom too) done: Multipurpose Room
---mega space for lockers /and equipment Seamoth/cyclops bays?
---dome shaped ones too irrelevant: Multipurpose Room
-base customization
beds (set spawn point)
medbays
shelves
customization bench (color your base or suit)
computers (no good reason why now, to look cool I guess)
-above water parts
---solar power (Eco-friendly?) done.
-battery banks. still would like to see this, coupled with battery recharge station(that's currently in the works)
-pipes
---must be able to connect to/from seabases already planned
---will allow the quick air refill you get from above water to all bases connected (please? will also help with upcoming limited base air update)
- Stackable ladders with reinforcements
---transports instantaneously from one end of entire stack of parts facing same direction done: Vertical Connector
---1 parts faces direction breaks stack facing other will transport only to that point only if opposite ends are both in corridors no idea what i meant there
---must be rotatable don't think this will ever be put in
-windows
---must be allowed on floors, period
---must be allowed on L corridors
---must be allowed everywhere
---windows... done: Glass Corridors
-reinforcements
---must be allowed on floors, period
---must be allowed on L corridors
---must be allowed everywhere
---reinforcements... no longer needed : Multipurpose Room
b.tools/equipment
-terraformer
---must have ability to change size larger and smaller
---must have ability to change material being deposited
---must have slant, flat, and square placement shapes
-Repulsor/Pacifier.
---stops smaller aggressive fauna from attacking, like stalkers
---they are so annoying...
---so is "taming" them, they're so numerous
----I think its far more elegant than killing them
---can help with larger threats
---please be something energy based
---please be pacifier, for a more Eco-friendly feel? done: Propulsion Cannon/Repulsion Cannon
vehicles
-hatch to hatch docking for base/cyclops being somewhat planned/mulled over
-a 4 person Seaglide(for multiplayer?)
-a 2 person Seamoth(for multiplayer too?)
-a deep sea sub good to 1500-M (lava zone) can be done with Pressure Compensation Module
---has vertical launch tubes on top along spine of sub for aerial vehicles
---holds 4-8 Seamoths or deep sea mini-subs in bottom and lower sides
---cool science/equipment/storage bays on top half? surprise us. fantastical....and too resource intensive
-flying craft
--- solar powered
---can fly
---flying kinda takes away from the watery goodness of this, and map is too small for it to be useful
-cyclops
---can add windows onto the sub, Particularly upper deck seamoth bay. Please?
---can add reinforcements to hull for diving past 200m done
---can be added with 1 of a few modules/package, i.e. science, propulsion, guidance, fishing/trawling, construction
---makes reason to make more than 2
-Seamoth
---builder version, more efficient, or faster, or both
---oxygen version, allows caches of water under the surface, like pipes
---medical version, because why the hell not
---repulsor/pacifier version, scare the mean fishes and forces teamwork done: Seamoth Perimeter Defense System
Fixes/Bugs:
Bugs
-seamoth is glitchy, is invisible in cyclops bay or is unable to be entered and has no collision physics with player
this one is all over the place, some days its fine, some days its not fixed
-seaglide/vehicle constructor will leave very loud ghost sound if its active sound is playing while being picked up(constructor), or put away(seaglide) for unassisted swimming fixed
-larger seabases have increasing load time for every piece, when placed, that alters its structural integrity fixed
-plants go through base walls
-terraforming leaves fauna "hanging" in midair
b. Fixes
-oxygen is a little too short, by 10-20 seconds worked around : upgraded tanks
-food/thirst and day/night cycle go way too fast
---make food/thirst be like 2 meals/water (3?) a day keep you full
--- make day/night 2-2 1/2 times as long, with the above food/thirst idea to match we're there
-set default speed to 1.45 no longer wanting this, speed is good
-double speed of cyclops
---if/when larger sub added make speed same as current cyclops no longer wanting this, speed is good
C. Gameplay
-story
-objectives
-multiplayer/co-op
---coupled with story, there's two seats in the lifepod : Co-op; multiplayer : there's other pods dropped around the map where other pairs can spawn
-make it more towards coexisting with the world, Eco-minded. This game has way more potential for that than others In the works! YUS!
-locker and analyzer placement boxes are too big, have to place too far from walls this should've been in bugs, but its been fixed
-GPS/map room in the works
...I'm REALLY invested in this game, can you tell?...
So, this is my list of Things For SubNautica I would like to see. I will be playing the game and updating this as the game does. Please everyone, discuss away...
Now I ask you Dev's, will you ponder these?
adds:
a.Seabases
-storage container base parts
---Something like what you've already done done: Multipurpose Room
---walls when joined to other storage bases disappear to make larger rooms, all directions no longer needed : Multipurpose Room
---large windows/reinforcements on all sides (bottom too) done: Multipurpose Room
---mega space for lockers /and equipment Seamoth/cyclops bays?
---dome shaped ones too irrelevant: Multipurpose Room
-base customization
beds (set spawn point)
medbays
shelves
customization bench (color your base or suit)
computers (no good reason why now, to look cool I guess)
-above water parts
---solar power (Eco-friendly?) done.
-battery banks. still would like to see this, coupled with battery recharge station(that's currently in the works)
-pipes
---must be able to connect to/from seabases already planned
---will allow the quick air refill you get from above water to all bases connected (please? will also help with upcoming limited base air update)
- Stackable ladders with reinforcements
---transports instantaneously from one end of entire stack of parts facing same direction done: Vertical Connector
---1 parts faces direction breaks stack facing other will transport only to that point only if opposite ends are both in corridors no idea what i meant there
---must be rotatable don't think this will ever be put in
-windows
---must be allowed on floors, period
---must be allowed on L corridors
---must be allowed everywhere
---windows... done: Glass Corridors
-reinforcements
---must be allowed on floors, period
---must be allowed on L corridors
---must be allowed everywhere
---reinforcements... no longer needed : Multipurpose Room
b.tools/equipment
-terraformer
---must have ability to change size larger and smaller
---must have ability to change material being deposited
---must have slant, flat, and square placement shapes
-Repulsor/Pacifier.
---stops smaller aggressive fauna from attacking, like stalkers
---they are so annoying...
---so is "taming" them, they're so numerous
----I think its far more elegant than killing them
---can help with larger threats
---please be something energy based
---please be pacifier, for a more Eco-friendly feel? done: Propulsion Cannon/Repulsion Cannon
vehicles
-hatch to hatch docking for base/cyclops being somewhat planned/mulled over
-a 4 person Seaglide(for multiplayer?)
-a 2 person Seamoth(for multiplayer too?)
-a deep sea sub good to 1500-M (lava zone) can be done with Pressure Compensation Module
---has vertical launch tubes on top along spine of sub for aerial vehicles
---holds 4-8 Seamoths or deep sea mini-subs in bottom and lower sides
---cool science/equipment/storage bays on top half? surprise us. fantastical....and too resource intensive
-flying craft
--- solar powered
---can fly
---flying kinda takes away from the watery goodness of this, and map is too small for it to be useful
-cyclops
---can add windows onto the sub, Particularly upper deck seamoth bay. Please?
---can add reinforcements to hull for diving past 200m done
---can be added with 1 of a few modules/package, i.e. science, propulsion, guidance, fishing/trawling, construction
---makes reason to make more than 2
-Seamoth
---builder version, more efficient, or faster, or both
---oxygen version, allows caches of water under the surface, like pipes
---medical version, because why the hell not
---repulsor/pacifier version, scare the mean fishes and forces teamwork done: Seamoth Perimeter Defense System
Fixes/Bugs:
Bugs
-seamoth is glitchy, is invisible in cyclops bay or is unable to be entered and has no collision physics with player
this one is all over the place, some days its fine, some days its not fixed
-seaglide/vehicle constructor will leave very loud ghost sound if its active sound is playing while being picked up(constructor), or put away(seaglide) for unassisted swimming fixed
-larger seabases have increasing load time for every piece, when placed, that alters its structural integrity fixed
-plants go through base walls
-terraforming leaves fauna "hanging" in midair
b. Fixes
-oxygen is a little too short, by 10-20 seconds worked around : upgraded tanks
-food/thirst and day/night cycle go way too fast
---make food/thirst be like 2 meals/water (3?) a day keep you full
--- make day/night 2-2 1/2 times as long, with the above food/thirst idea to match we're there
-set default speed to 1.45 no longer wanting this, speed is good
-double speed of cyclops
---if/when larger sub added make speed same as current cyclops no longer wanting this, speed is good
C. Gameplay
-story
-objectives
-multiplayer/co-op
---coupled with story, there's two seats in the lifepod : Co-op; multiplayer : there's other pods dropped around the map where other pairs can spawn
-make it more towards coexisting with the world, Eco-minded. This game has way more potential for that than others In the works! YUS!
-locker and analyzer placement boxes are too big, have to place too far from walls this should've been in bugs, but its been fixed
-GPS/map room in the works
...I'm REALLY invested in this game, can you tell?...
So, this is my list of Things For SubNautica I would like to see. I will be playing the game and updating this as the game does. Please everyone, discuss away...
Comments
-mobile floating fortress/aquatic base of operations