Beacon lights are necessary but ...

lxhlxh Austria Join Date: 2015-03-13 Member: 202074Members
... they are getting more and more ... and more. Blinking spots wherever you look - the momentary solution has no future. It definitely needs a 'manageable Beacon HUD simulation'. So you choose your beacon resp. waypoint - the good old way. The 'real' beacon lights may exist but only visible in direct compound. True?

Comments

  • sam8ucasam8uca Join Date: 2011-02-11 Member: 81359Members
    I think an active beacon system is a hassle, especially the dropped beacons.

    Since there would be no GPS due to the crashing scenario, I think the player should deploy an underwater LORAN style system. This would add some busy work, res sinks and a steady approach to exploration.

    Each navigation node would have a range limit (500m?) and form a mesh that you could navigate within and know your location and that of your equipment. Also within the mesh you could create a map that could have POI markers and drop virtual beacons. Outside of that range you would have to use your judgement to navigate and risk not finding you way back.
  • whobottwhobott Join Date: 2015-03-15 Member: 202193Members
    Or maybe have the option to change the color of the beacons so you can tell one from another.
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