Beacon lights are necessary but ...
lxh
Austria Join Date: 2015-03-13 Member: 202074Members
... they are getting more and more ... and more. Blinking spots wherever you look - the momentary solution has no future. It definitely needs a 'manageable Beacon HUD simulation'. So you choose your beacon resp. waypoint - the good old way. The 'real' beacon lights may exist but only visible in direct compound. True?
Comments
Since there would be no GPS due to the crashing scenario, I think the player should deploy an underwater LORAN style system. This would add some busy work, res sinks and a steady approach to exploration.
Each navigation node would have a range limit (500m?) and form a mesh that you could navigate within and know your location and that of your equipment. Also within the mesh you could create a map that could have POI markers and drop virtual beacons. Outside of that range you would have to use your judgement to navigate and risk not finding you way back.