Base modules (o2 generator, power generator, etc...)

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Anybody else think the current implementation of power generators (experimental) is a bit awkward? I know they were talking about having power cables strung along the sea floor, but it may make more sense to just have them as an attachable module on the bases similar to how you place windows/reinforcement walls (you would still swap out batteries like normal). Other possible modules:

- All bases should require an o2 generator to replenish oxygen, which takes a little bit of power to refill your tanks to full on base entry. The model should look like air tanks on the outside, with a moving fan on the inside that turns on when the player replenishes their oxygen on entry. A nice fan whirring and blowing air sounds could play. If there is no power to the base, your oxygen will not be resupplied while inside.

- Power generator. Would need a redesigned model to look similar to the current model, but you swap out the power cells on the inside of the base on that power module. Would feel more integrated with the base.

- Other modules. Eventually more could be added to provide different functions, but would be integrated in the same modular fashion as windows, reinforcement beams, etc...

You should be able to access a modules functionality from inside the base, rather than the exterior. This would also make bases feel more "alive" and dynamic. Later on, certain fish could attack specific modules (electric eel goes for power, some other fish goes for air etc...) that would create unique situations.

Comments

  • JackalopeJackalope Join Date: 2015-03-13 Member: 202057Members
    edited March 2015
    It could be cool if kelp or deep sea grass could be grown in glass tanks. The O2 it produces could be pumped out of the tanks and exchanged with the sea base air. Enough of these could supply an entire base without the need to pump from the surface. Building the tanks could be more fuel efficient at below 100m than sucking air from the surface, but would required more crafting materials.
  • Killerkitty641Killerkitty641 London Join Date: 2015-03-13 Member: 202085Members
    Also there should be many more subs which you can attach them to your base if you don't need them and maybe docks for subs. It would be also cool if the base required maintainence after a while and you could find other survivors from the crash to do this (multiplayer or AI or both?)
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