What about taking some Ideas from Kerbel Space Program or Space engineers?
LudwigX
Join Date: 2013-05-23 Member: 185351Members
Hey guys,
i played the prototypes for Subnautica and I really liked the idea that you'd be able to build your own sub. I know that the system back then was too easy and very far from perfect. But I always hoped that you'd be able to design a Sub in the future yourself. Space engineers kind of proofs that you can build spaceships, so why not submarines?
And if the player can build his own subs: Why not implement the repetition idea from KSP? The player could design his sub to perform a special goal. E.g. reach a very deep cave, catch a large fish e.t.c.
What do you think about these ideas? I know that it might be already be too late to implement them.
i played the prototypes for Subnautica and I really liked the idea that you'd be able to build your own sub. I know that the system back then was too easy and very far from perfect. But I always hoped that you'd be able to design a Sub in the future yourself. Space engineers kind of proofs that you can build spaceships, so why not submarines?
And if the player can build his own subs: Why not implement the repetition idea from KSP? The player could design his sub to perform a special goal. E.g. reach a very deep cave, catch a large fish e.t.c.
What do you think about these ideas? I know that it might be already be too late to implement them.
Comments
At least they are going the right direction for my mind, by having pre-built subs and base structures, but we're able to pretty much kit them out on the interior (and maybe exterior soon too) with upgrades and modules etc. to customise them a bit more for what we want to do with them
Call me crazy but it kinda breaks immersion when you have a big blocky mess exploring the ocean.
And a system like that would take a long time to make, I'd rather have the devs work on exploration, which is like the whole point of the game.