Calling all mappers
coil
Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
<div class="IPBDescription">Will layout 4 food</div>I'm not a mapper; I don't claim to be. And from what I've heard on the forum and on IRC, NS is probably not the mod to cut my teeth on - mapping for it sounds HARD. However, I still REALLY want to contribute, and what I have to offer is a great imagination, fairly solid sense of design, and some decent artistic abilities.
Sooo... I want to offer some layouts and design ideas for mappers, in the hopes that you will like the idea and want to build it. I'd see it as a sort of co-authorship... You're the director, I'm the artistic director. Here's my first idea:
A vertical space station, vaguely similar to the Zeus Cannon from <i>Final Fantasy: The Movie</i> in appearance (i.e. vertically aligned, multiple parallel segments). "Now coil," you say, "RTFF, you know maps can't be vertical." True, I answer. In this particular space station, the infestation has shorted some of the automated systems; as a result, the artificial gravity has reoriented by 90 degrees.
What this means is that the "ground" will actually be the side of the space station, and the layout becomes flat. Obviously this leads to some interesting rooms - combinations of bolted down equipment still on the "floor" (wall) and unsecured furniture strewn across the "wall" (floor). Plus the station will be in disrepair; hull breaches, power problems, maybe flooding?, etc.
Soo... anyone interested? Scroll down to see the layout; design pics to follow.
Sooo... I want to offer some layouts and design ideas for mappers, in the hopes that you will like the idea and want to build it. I'd see it as a sort of co-authorship... You're the director, I'm the artistic director. Here's my first idea:
A vertical space station, vaguely similar to the Zeus Cannon from <i>Final Fantasy: The Movie</i> in appearance (i.e. vertically aligned, multiple parallel segments). "Now coil," you say, "RTFF, you know maps can't be vertical." True, I answer. In this particular space station, the infestation has shorted some of the automated systems; as a result, the artificial gravity has reoriented by 90 degrees.
What this means is that the "ground" will actually be the side of the space station, and the layout becomes flat. Obviously this leads to some interesting rooms - combinations of bolted down equipment still on the "floor" (wall) and unsecured furniture strewn across the "wall" (floor). Plus the station will be in disrepair; hull breaches, power problems, maybe flooding?, etc.
Soo... anyone interested? Scroll down to see the layout; design pics to follow.
Comments
The area to the left is a cargo ship (where the aliens originally arrived).
A2 is a guard post. A3 is decontamination, A4-5 is an elevator.
B45 is an arboreum.
C123 are public space, C45 is an auditorium. Below that is maintenance.
D78 are animal research labs.
H123 are the hives; CC is the Command Center.
I haven't placed doors, welds, or resources yet, in large part because I don't feel I know enough about gameplay to place them well. Additionally, the rooms will be pretty interesting, and there will be a multi-level effect as marines are climbing over furniture and on walls within compartments. For instance, the side-entrance to H2 is half-way up the wall.
Flayra: It's possible that H2 will have 2 entrances, but only one exit (for marines, anyway). Is that ok, or should I fiddle with the structure to make both doors exit-able?
So.... did I catch anyone's attention?