SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
To fix invalid triangles you save the map, restart the editor and then click on something, then save again. You can tell there are invalid triangles by opening the console during loading and you will see a message like "Warning map contains 1234 invalid triangles! "
You will also need to redo your reflections every time you publish a map as well. You do that by going to Tools > Update Reflection Probes.
You do that by going to Tools > Update Reflection Probes.
@SamusDroid I don't think this actually works. Last time I tried using this option, it updates reflection probes with invisible geometry visible (eg. pathing mesh, occlusion geo, etc.)
Unless it's been fixed, the only way to properly "update" reflection probes is to select them all, and give them a tiny little nudge. Too small of a move to make much of any difference, but enough that it triggers the update.
You do that by going to Tools > Update Reflection Probes.
@SamusDroid I don't think this actually works. Last time I tried using this option, it updates reflection probes with invisible geometry visible (eg. pathing mesh, occlusion geo, etc.)
Unless it's been fixed, the only way to properly "update" reflection probes is to select them all, and give them a tiny little nudge. Too small of a move to make much of any difference, but enough that it triggers the update.
I did this about 30 times today, I know it works. Selecting all of them and moving them is the wrong way to do it. Your dev layers have to be hidden and you have to update them though the tool. If it still does it then you must have an ancient editor_setup.xml
Still fucked up ^^. Can't cist from oxy to pipe (or from pipe to oxy). There is also a little bug from waste bug I personally did had it yet so I can't tell you more about it
There's this really big under room in shipping room where you can go onos but can't place a tunnel. So any poor player envolving into onos there (checked, it's possible) gets trapped there.
marines can easily enter there so I see no reason why you couldn't place tunnel in there.
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You will also need to redo your reflections every time you publish a map as well. You do that by going to Tools > Update Reflection Probes.
@SamusDroid I don't think this actually works. Last time I tried using this option, it updates reflection probes with invisible geometry visible (eg. pathing mesh, occlusion geo, etc.)
Unless it's been fixed, the only way to properly "update" reflection probes is to select them all, and give them a tiny little nudge. Too small of a move to make much of any difference, but enough that it triggers the update.
I did this about 30 times today, I know it works. Selecting all of them and moving them is the wrong way to do it. Your dev layers have to be hidden and you have to update them though the tool. If it still does it then you must have an ancient editor_setup.xml
Btw it doesn't happen to everyone. Sometimes it's possible to cist, but often it's not
I think I fixed this last night. The pathing needs a lot of work though
This is the backside of the "Pipeworks" sign in Transfer
@SamusDroid Thanks for this and your help. Published
marines can easily enter there so I see no reason why you couldn't place tunnel in there.