Request: Jambi Stuck Spots / Changes

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Comments

  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    To fix invalid triangles you save the map, restart the editor and then click on something, then save again. You can tell there are invalid triangles by opening the console during loading and you will see a message like "Warning map contains 1234 invalid triangles! "
    You will also need to redo your reflections every time you publish a map as well. You do that by going to Tools > Update Reflection Probes.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    SamusDroid wrote: »
    You do that by going to Tools > Update Reflection Probes.

    @SamusDroid I don't think this actually works. Last time I tried using this option, it updates reflection probes with invisible geometry visible (eg. pathing mesh, occlusion geo, etc.)
    Unless it's been fixed, the only way to properly "update" reflection probes is to select them all, and give them a tiny little nudge. Too small of a move to make much of any difference, but enough that it triggers the update. :)
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    I fixed it sorry about that guys I had no idea about that issue when publishing. Thanks, again, @SamusDroid
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited February 2015
    BeigeAlert wrote: »
    SamusDroid wrote: »
    You do that by going to Tools > Update Reflection Probes.

    @SamusDroid I don't think this actually works. Last time I tried using this option, it updates reflection probes with invisible geometry visible (eg. pathing mesh, occlusion geo, etc.)
    Unless it's been fixed, the only way to properly "update" reflection probes is to select them all, and give them a tiny little nudge. Too small of a move to make much of any difference, but enough that it triggers the update. :)

    I did this about 30 times today, I know it works. Selecting all of them and moving them is the wrong way to do it. Your dev layers have to be hidden and you have to update them though the tool. If it still does it then you must have an ancient editor_setup.xml
  • NarkoweedNarkoweed Kingston Join Date: 2014-12-24 Member: 200249Members
    Thanks for the really quick answer and fixes ;) I really love this map but if we can't play alien on it that sucks

    Btw it doesn't happen to everyone. Sometimes it's possible to cist, but often it's not
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    no idea if this is related with the invalid triangles but I heard from multiple commanders now that the pathing of jambi is screwed up atm
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    Mephilles wrote: »
    no idea if this is related with the invalid triangles but I heard from multiple commanders now that the pathing of jambi is screwed up atm

    I think I fixed this last night. The pathing needs a lot of work though
  • NarkoweedNarkoweed Kingston Join Date: 2014-12-24 Member: 200249Members
    Still fucked up ^^. Can't cist from oxy to pipe (or from pipe to oxy). There is also a little bug from waste bug I personally did had it yet so I can't tell you more about it
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    033ce1135e.jpg

    This is the backside of the "Pipeworks" sign in Transfer
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited February 2015
    @xtcmen I don't know if you rebuilt the pathing but it's currently a disaster. There's pathing in vents, on the ceiling. Publish this version https://www.dropbox.com/s/nj9nah8egzf8iks/ns2_jambi 2-19-15.zip?dl=0 with semi fixed pathing so it's at least somewhat playable.
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    SamusDroid wrote: »
    @xtcmen I don't know if you rebuilt the pathing but it's currently a disaster. There's pathing in vents, on the ceiling. Publish this version https://www.dropbox.com/s/nj9nah8egzf8iks/ns2_jambi 2-19-15.zip?dl=0 with semi fixed pathing so it's at least somewhat playable.

    @SamusDroid Thanks for this and your help. Published
  • NarkoweedNarkoweed Kingston Join Date: 2014-12-24 Member: 200249Members
    F*cked up cyst is killing this awesome map :<
  • GaroGaro Join Date: 2005-01-07 Member: 33134Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    There's this really big under room in shipping room where you can go onos but can't place a tunnel. So any poor player envolving into onos there (checked, it's possible) gets trapped there.

    marines can easily enter there so I see no reason why you couldn't place tunnel in there.
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