Why...do you want to Win?
Armymonger
The spacebearing Country of America Join Date: 2014-04-04 Member: 195135Members
The thing about NS2 is that it PERFECTLY SUCKS YOU INTO a cycle of Fighting Marines vs Aliens.
There is no punishment or benefits of how the Outcome of the battle ends, so We fight till our Hearts are Content.
Not necessarily a "Bad" thing per se.... But it does raise the question.
Why do you want to win?
With how NS2 is set up, There really is no real reason of why you should try your hardest win.
NS2 focuses on how you get to the outcome and not the outcome itself.
Therefore...Why do you want to win?
There is no punishment or benefits of how the Outcome of the battle ends, so We fight till our Hearts are Content.
Not necessarily a "Bad" thing per se.... But it does raise the question.
Why do you want to win?
With how NS2 is set up, There really is no real reason of why you should try your hardest win.
NS2 focuses on how you get to the outcome and not the outcome itself.
Therefore...Why do you want to win?
Comments
Plus comp NS2 is by far the best NS2 experience.
Take the Rush mode from Battlefield for example.
Its an obective mode, where your team need to capture points.
Its unplayble for me if 3/4 of the team is sniper, hanging around far as possible from the objective with zero interest to capture them.
They might have some fun killing 3 people but these people havent understand the game.
Same with NS2.
Sure, it might be funny to train your bubblers in your little cloq fortress the whole round doing nothing usefull for the team.
"NS2 focuses on how you get to the outcome and not the outcome itself."
This is not true.
The reason you want to have many extractors is to raise the chance of winning cause better weapons, better protection and higher mobility.
You asked about commanding in another thread.
Well, go commander and start to build smiley faces with armorys and see what happen.
Sure , its funny from your point of view. But you destroy the game for the rest of the team.
If you want to have fun and do what you want, dont play multiplayer team games.
Ah and btw, its super funny to throw smoke grenades in front of a horde sniper of your team to make it impossible for them to snipe in BF in an already lost rush round.
If you play hardcore (wich i was doing most of the time) its also funny to kill all these fukin camping idiots with a knife before the round is over.
There have been plenty of games where I had a ton of fun and lost at the end, which I would vastly prefer to replay than other rounds where I was on the winning team, but for whatever reason, just wasn't as much fun.
It's more about the experience rather than the end result I suppose.
It's just [sigh].
I personally do enjoy winning, but dont mind losing.
It is a valid question. What personal motivation does one have to play the game "right" instead of just playing for one's personal amusement at the expense of all others if necessary? Many games offer some sort of persistent rewards, whether they be aesthetic, power, or ranking, in order to help drive players towards the intended goal, to mixed effect of course. NS2 has no such system, and yet I much more rarely find people who don't play to win.
If you NOT want to win , and DO want to relax after long day of work >> Play OFFLINE - COOP games ( Dead Island , LEGO series..vv)
Video games are literally made for entertainment. if you can't accept that fact, at least respect how others want it.
...even if it is a HORRIBLE TEN HOUR LONG GRINDFEST, JUST, GOTTA, WIN!
I think you should play competitive even if you suck. I am sure there are teams out there who will make you improve at the game
What about along the lines of "I Wanna Be The Guy", entertaining when you actually lose
At least it's a horrible 10 hour long grind to VICTORY and not just the next level/perk unlock, right
Complimentary or complicated scenarios like multiple players contributing to pinching that higher lifeform is just soooo sweet... and is pretty much absent in any other game out there, including those that claim to involve teamwork. (looking at you, Battlefield games..)
In my experience it has nothing to do with the quantity of players, but rather the quality. You can have good team work in big games. It just happens to be the case that good players stay away from those for unrelated reasons.
I feel pretty spoiled when I go back to "team" fortress 2. Where the "teamwork" is really "go to the point/cart" and "occasionally switch classes to fill any gaps." If I ever use chat at all, it's usually to rage at people who don't know how to capture a point (stand on it, you cretins!) or what the cart is (it's lit up and outlined through the goddamn walls!)
I love the game, don't get me wrong. I just laugh on the inside when people laud TF2 for its teamwork. It's really just ingenious game design that makes it possible to have a fun multiplayer game with utter imbeciles.
One day i had someone tell me it's to learn how to comeback.
But to me if you focus on this you don't learn how win.
You just get the habit of that "on the verge of losing mindset" wich then cripples your team's game style.
As soon as we did a major mistake and felt we had nothing more to learn ( losing both fades/lerks in one engagement for ex.) we would gg most of the time with snails.
Long live Wonga! ) )
Who cares about winning when you have cloa-king.