Is the SeaMoth a Scooter Only?
MycroftCanadaNS
Halifax Join Date: 2014-11-01 Member: 199263Members
Hi.
This isn't a gripe but something in the game is bothering me, and that is the view the player has while using the Seamoth. I know it's a cool little sub, looks good, and is swift but not all that suited for underwater exploration.
Here is something I was looking at earlier....
Also I was thinking that having the main seating area of the Seamoth be more inside a glass dome which would be attached to the main body. In essence you would be sitting in a round bowl overlooking everything with no view restrictions.
If this not going to change (view) then could I suggest that some radar or measurement tool be used to let us know when we are too close to the bottom? I can't number how many times I rammed the bottom (didn't die but did die when a leaf of kelp smacked into the hull).
Anyway, just thinking...
This isn't a gripe but something in the game is bothering me, and that is the view the player has while using the Seamoth. I know it's a cool little sub, looks good, and is swift but not all that suited for underwater exploration.
Here is something I was looking at earlier....
Also I was thinking that having the main seating area of the Seamoth be more inside a glass dome which would be attached to the main body. In essence you would be sitting in a round bowl overlooking everything with no view restrictions.
If this not going to change (view) then could I suggest that some radar or measurement tool be used to let us know when we are too close to the bottom? I can't number how many times I rammed the bottom (didn't die but did die when a leaf of kelp smacked into the hull).
Anyway, just thinking...
Comments
I think it would be nice if the steering wheel was lowered and shrunken down a bit*, or better, removed and replaced by controls on the left and right side of the seamoth. (a bit like this)
*but i guess that still doesnt improve it enough - so i wouldnt bother trying this
Is there going to be a small sub that can pick things up? When we get to a depth of 2000 meters, I don't think it's very reasonable to get out of the sub to pick something up, that pressure would kill a person in an instant.
Control scheme:
W, a, s, d: Forward, backwards and strafing
Q, e: Rolling
Ctrl, space: Up down (Relative to the water plane)
F: Pickup/interact
M1, M2: Attack 1&2
Middlemouse: Mouselook (when inside a vehicle, or simply as a diver could be cool too)
L: Lights (for vehicles, and for the player if you plan to implement some sort of light that doesn't require hands to operate)
G?: Auto-correct roll fast (When the player doesn't press a roll button, he and his vehicle will slowly return to 0 roll, speed of this should be fine-tuned for best experience)
That would be a very nice control scheme for the player and the smaller subs in my opinion. Why hasn't anyone created a keyboard with pressure sensitive keys? Would give PC-gamers some of the advantages of a 360 controller for example..