Fun bug: using fish as a taxi service/location guide
sickboy
Join Date: 2003-09-13 Member: 20804Members, Constellation
So when you pick up certain creatures (haven't tested them all) and take them with you, they swim back to their original spot once released.
You can use this to follow the creatures back where you found them as a kind of bookmark system (seemingly regardless of distance, though I haven't tested anything super extreme yet), and even cooler: you can actually put them in your pod and have it taxied to the spot!
The taxi service appears to work best (out of what I've tested so far, at least) with Peepers, Bladderfish, and Hoverfish, with Hoverfish possibly doing it slightly faster. I can't really tell if multiple fish increase the speed at all, but it feels like it. Of course, eventually you'll cap out at the fish's max speed, but 2-3 fish may make the trip a bit quicker.
You can also ride on the roof of your new taxi for a nice view Oh and yes, you can have multiple fish from different areas, and taxi back and forth whenever you release the appropriate fish into the pod.
Tip for using them as a guide you swim with rather than a taxi: catch and release them close to the surface if possible... it's going to be really tough to find them again if you have to go up for air.
You can use this to follow the creatures back where you found them as a kind of bookmark system (seemingly regardless of distance, though I haven't tested anything super extreme yet), and even cooler: you can actually put them in your pod and have it taxied to the spot!
The taxi service appears to work best (out of what I've tested so far, at least) with Peepers, Bladderfish, and Hoverfish, with Hoverfish possibly doing it slightly faster. I can't really tell if multiple fish increase the speed at all, but it feels like it. Of course, eventually you'll cap out at the fish's max speed, but 2-3 fish may make the trip a bit quicker.
You can also ride on the roof of your new taxi for a nice view Oh and yes, you can have multiple fish from different areas, and taxi back and forth whenever you release the appropriate fish into the pod.
Tip for using them as a guide you swim with rather than a taxi: catch and release them close to the surface if possible... it's going to be really tough to find them again if you have to go up for air.
Comments
each fish is actually its own individual self. with the exception of the big schools.
This is a prime example of why I love early development stages of games. Crashes aren't very pleasurable, but playing with core mechanics (particularly physics, AI, and movement exploitation like climbing supposedly unclimbable areas [or speed glitches]) before QA takes over and 'fixes' everything is some of the most fun in gaming for me. Granted a finished game can still have all kinds of awesome weirdness to it, but never as much as something early in the pipes.