Build 269 Bug and glitch report & Suggestions

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
hi,

If it's a crash issue (like Dx9 vs Dx11), post in support forum.

Please post you screenshot and video here. Pls avoid wall of text. Short as much as possible. It'll be far more productive that way than polluting other treads.

Thx

Here's mine:
FPS count in menu is a little to precise + some suggestion on the panel.
c944b22428aee51fd9cc4f736aada3.jpg

Comments

  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    I'd move this to tech support.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    So would I..

    Thanks unclecrunch, but technical issues shouldn't be organized in General Discussion
    IIRC I don't think we have the capability to assign any more keys, I think that's a technical limitation we have to live with.
    And yea, that FPS sure is accurate ;)
  • MrFangsMrFangs Join Date: 2013-03-27 Member: 184474Members, Reinforced - Shadow
    Some issues found in 269:

    - Commands bound to keys are executed when typing into (at least some) GUI text boxes. To reproduce: type "bind I retry" (uppercase "i") into the console, then type "i" into either the player name field in options, or the server name filter in the server browser.

    - Power nodes still seem to give short-range line of sight for Aliens (at least sometimes).

    - A friend reported joining a running game (after being in the RR since the end of the previous match), but receiving less than 15 PRes. Not sure if any mods were involved.

    - Already present in 268: Pressing the re-evolve key always re-evolves, even if there is no change in the available upgrades, and they are already equipped.
  • MashpitSquaredMashpitSquared Texas, USA Join Date: 2014-01-13 Member: 193053Members
    Sounds are sometimes played "out of location" since 269; for example, I would taunt and hear the taunt line play far behind me while I keep moving forward, or a Skulk leaping at me from the front would be completely silent/have the leap sound cue played from the wrong location (and I'm sure that they didn't have phantom, I heard the bite sounds).
    Never had this issue before 269. I'll post my sound-related specs if anyone needs it.
    No video, but I'll try to reproduce it.
  • ATFATF Join Date: 2014-05-09 Member: 195944Members
    I overheard someone say that when a marine structure gets parasited (say armslab) and the alien comm then clicks on it, they can see what's upgrading. Have not tried to verify yet, too busy.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Sounds are sometimes played "out of location" since 269; for example, I would taunt and hear the taunt line play far behind me while I keep moving forward, or a Skulk leaping at me from the front would be completely silent/have the leap sound cue played from the wrong location (and I'm sure that they didn't have phantom, I heard the bite sounds).
    Never had this issue before 269. I'll post my sound-related specs if anyone needs it.
    No video, but I'll try to reproduce it.


    I noticed the other day- The sound for onos charge has fixed origin at the location you first use charge, rather than being parented to the onos model.

    I think this might have always been the case, its just easier to notice now the onos taunt is sufficiently loud :)

  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    I felt something similar. It's like commander interface but on the field.

    I was used to hear a sound when hovering on a place that i left alone for a while. You hear the last sounds (like a hive death) playing even if the team killed it minutes ago.

    Now it's on the field. It's like the sound is played where it stopped a moment ago. It should "die" and be removed after a while.
  • Akira22Akira22 US Join Date: 2014-09-08 Member: 198309Members
    Uncle cruch, I'd a problem in same manner..
    Hope you will find my answer asap
  • METROIDMETROID Join Date: 2012-10-31 Member: 165171Members, Reinforced - Supporter
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    hi,

    I have to say that the editor suffers from performance issue too. If you hide all layers and still look in the direction where everything is: It slows down badly to the point of not being able to work the way you want (facing this wall).
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