Build 269 Bug and glitch report & Suggestions
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
hi,
If it's a crash issue (like Dx9 vs Dx11), post in support forum.
Please post you screenshot and video here. Pls avoid wall of text. Short as much as possible. It'll be far more productive that way than polluting other treads.
Thx
Here's mine:
FPS count in menu is a little to precise + some suggestion on the panel.
If it's a crash issue (like Dx9 vs Dx11), post in support forum.
Please post you screenshot and video here. Pls avoid wall of text. Short as much as possible. It'll be far more productive that way than polluting other treads.
Thx
Here's mine:
FPS count in menu is a little to precise + some suggestion on the panel.
Comments
Thanks unclecrunch, but technical issues shouldn't be organized in General Discussion
IIRC I don't think we have the capability to assign any more keys, I think that's a technical limitation we have to live with.
And yea, that FPS sure is accurate
- Commands bound to keys are executed when typing into (at least some) GUI text boxes. To reproduce: type "bind I retry" (uppercase "i") into the console, then type "i" into either the player name field in options, or the server name filter in the server browser.
- Power nodes still seem to give short-range line of sight for Aliens (at least sometimes).
- A friend reported joining a running game (after being in the RR since the end of the previous match), but receiving less than 15 PRes. Not sure if any mods were involved.
- Already present in 268: Pressing the re-evolve key always re-evolves, even if there is no change in the available upgrades, and they are already equipped.
Never had this issue before 269. I'll post my sound-related specs if anyone needs it.
No video, but I'll try to reproduce it.
I noticed the other day- The sound for onos charge has fixed origin at the location you first use charge, rather than being parented to the onos model.
I think this might have always been the case, its just easier to notice now the onos taunt is sufficiently loud
I was used to hear a sound when hovering on a place that i left alone for a while. You hear the last sounds (like a hive death) playing even if the team killed it minutes ago.
Now it's on the field. It's like the sound is played where it stopped a moment ago. It should "die" and be removed after a while.
Hope you will find my answer asap
I have to say that the editor suffers from performance issue too. If you hide all layers and still look in the direction where everything is: It slows down badly to the point of not being able to work the way you want (facing this wall).