Speckled grey/orange vents in overview
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The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
For some reason some of the vents on fusion appear as a speckled grey/orange instead of a flat orange on the overview. For the most part I can identify the speckled sections as specific bits of geometry, but I have no idea why they're doing this or how to fix it.
Has anyone else run into this problem?
Has anyone else run into this problem?
Comments
The most interesting one is the vent at the top center of the map. The clean orange line through it is a pipe made of geometry; which is surrounded by other, almost identical pipes.
One vague correlation that comes to mind is that apart from the speckled parts of the circled vent on the right of the map, this is only happening in the older vents. The more recent vents are perfectly fine.
The screenshots:
In Editor: In-game free-look In-game comm view
if its not props then you have somthing in the vent that is not assigned as part of the vent etc.
- The geometry that was appearing speckled on the overview was already tagged as vent
- I didn't touch the vent at the bottom of the map but it's also fixed *scratches head*
[EDIT] And now the speckles are back -_-
I'm beginning to think it's a largely random thing. Something to do with the way Overview processes textures that are in the Vents layer.
All of the geometry is tagged as Vents.
None of the props are tagged as Vents.
I didn't make any changes to the map between generating these overviews.
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Could some of you try doing this with your own maps? I'm curious to see if it's only my map that's having this problem.
EDIT:
All four as a gif
I think one of the CDT guys with engine access needs to take a look at Overview.exe... there's something in there not quite working right. Hopefully while they're taking a look at this: https://trello.com/c/Gy3GtTqU/293-5455-overviewtool-shows-special-invisible-groups-and-ignores-props they'll find something else that needs fixing.
I've thought about that too. Still doesn't explain the specks though.