Cerelity Fades?
muggles
Join Date: 2003-01-05 Member: 11901Members
<div class="IPBDescription">... better than Adren?</div> Lately I've been using cerelity while a fade... I think its pros are pretty much the ability to close with marines and use swipe to extreme effect. Granted, I should not go up against large numbers of marines but I can make very nice runs while the rest of the fades blast acid rockets like mad.
Anyone else tried this?
Anyone else tried this?
Comments
So, I got cara and clerity as a skulk! No problem, I'll die quick right?
Well, the marines started to build a siege base in the research labs, so without thinking I went fade to help clear it out...and discovered I had clerity instead of adren for a fade! OH NO! I'm doomed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
As it turns out, fade with clerity is fun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> shoot a few acid rockets....then zoom in and swipe!
fun playing style, makes you think a bit more then just spamming acid...<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Target the light marines on welding duty first, blink away and heal. Then try to pick out one HA at a time and pound him. That's more difficult ("all those people look the same!") but if you can manage it, you'll start being accused of TEH H4X in no time.
-Kavasa
Celerity > Adrenaline.
But only if you don't play as an acid spammer.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Celerity > Adrenaline.
But only if you don't play as an acid spammer.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
100% true.
yesterday on my clan server we were trying to take Cargo Bay Foyer on ns_nothing from the marines... while half our team spammed rockets and got grenaded in returned, ran away, healed, and repeat....
i was charging straight up to their base and hacked em to pieces.
The highlight was when a guy with a GL died and a light charged in to retrieve the weapon. He ran like the wind (had a good distance advantage over me) and i stupidly charged right into the marine base to kill him. Eight (counted) turrets locked on to me, as well as <b>4</b> heavies with HMG. i danced and pranced like a madman, getting stuck on turrets and leaping over buildings, and managed to escape the <i>other side</i> all thanks to the wonders of celerity <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> I had 52 hp left..
Blink isn't that bad. If you don't do stupid things with it, you indeed can get everywhere. And closing distance with marines blink is 100000x more fun than boring 'ol running at them.
And Adrenaline will help your blinking too.
Edit: Sekdar, what does PTFG mean? (you don't have to explain the middle 2 letters)
The purpose in using celerity isn't so you can run at them faster, it's so you can circle strafe them better, make a more difficult target of yourself, and close whatever distance is left AFTER you blink (blink is wonderful, but there are a lot of times when you can't use it to get exactly where you need to, only close). In short, it's to keep you alive longer. Adrenaline doesn't keep you alive longer, it just lets you attack more, and full energy minus a blink in and a blink out is more than enough when all you're doing is swiping marines.
Play The F-ing Game
Oh, and Blink doesn't replace closing the distance manually. Blink is far too unreliable to use to close - you usually get stuck in your target. Blink is strictly for getting from A to B and for retreating.
Blink is PERFECTLY reliable, it always works the same way, by it's own set of logical rules. It just has a lot of exceptions to those rules (but those exceptions don't change, learn them and blinking is perfectly safe... and if you DO get stuck, you've discovered one more exception to keep in mind and learn from).
*Edit
And don't forget to crouch.
*End Edit
Aim for the ceiling or high on the wall near your target, it'll get you in close without getting you stuck (assuming you know what walls are to be avoided at all costs [like the pipes on the walls in ns_nothing! Horrible things]). I almost always blink just a little bit lower than where you start taking fall damage, but as high as I can manage, so I fall on top of things instead of getting stuck in them, and I only get stuck when I do something stupid, like not looking beforehand to make sure I'm not gonna get stuck (evil pipes). If you have to, take some fall damage to get behind your target. You'll probably take less from the fall than you would from charging someone who's looking at you, and you get a free swipe at his back, or at least a moment to close the distance, while he turns around.
Don't be afraid to get stuck, it's the only way you'll learn to use blink. Just remember where you got stuck, and don't do that again!
Celerity lerks, now they are funny. You can just fly into a pack of marines, (you probably wont have the energy for an umbra at this stage), bite them, let yourself drop to the floor, and chomp them while they all jump around blocking their teammate's LOS, unable to get away because of your ground speed <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Most people expect a lerk just to use spikes (on pubs), so seeing 4 lerk bite deaths come up in a row and hearing the reactions is very amusing <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. Not to say that celerity is better for lerks than adrenaline, but it is amusing <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Jumping and hopping around to not get hurt is all very well but personally I'll blink in, take the damage and then blink out.
The real bonus with celerity is that it is impossible to acid rocket spam <b>AND YOU KNOW IT</b>.
Because of this it persuades many people to use claws who would normally use acid rocket in situation where claws are better.
Personally I'll use adren blink claws and acid rockets.
Adren is very nice with blink because due to the difficulty in using it you often need a couple of attempts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
BlueGhost
The acid spammer has a insane score of 50+ kills (but 30 of those were gained during that base suppresion) and so, that perpetuates it, as newer players do that, because they see that gets them a high score. It's a shame, because it means the Fade players as a whole get
A) Have a lower quality on average
B) The Fades themselves get underappreciated. I'm sure there are players out there who would do better (or be more use to the team) as a Skulk or Lerk, but those high scores (and the recognition/infamy it brings amongst the opposing team) means more go Fade than are needed/is effective.
Quite true. Hiding on the cieling as a skulk and letting a fade reveal himself to the marines, and then running away (while you chomp on their distracted backsides) is not only often more effective than having 2 fades, it also costs 44 resources less. Really great versus HA marines too, as they might not even noticed the skulk chewing them until it's too late to do much about it.
If you're daring, you could even do this with a gorge.
On the other hand, if you're about to lose your second hive, everyone should go fade that can. If the hive does go down, 1 hive skulks and lerks are going to have a hard time getting it back, but a 1 hive fade only loses... running away faster.
After tonights games of NS my oppinion on this is definatly strengthend.
Fades MUST have adrenaline so they can use blink, learn blink young padwan and you shall be come known unto the marines as: 'teh uber haxing lam0r'
Seriously though blink is VERY powerfull.
Blink can be used to traverse the map faster than an above average lurk player (No nicator I will not slow down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
Blink can pass you through trip mines without taking damage (always usefull when fleeing blindly)
Blink can be used to escape from marines (and with correct use you will take <b>almost no damage, irrespective of how good the enemy's aim is</b>) very important one that.
Blink can be used to pass a tough outer shell and strike at the juicy flesh underneath. (hitting a TF past more turrets than you can count, or killing the LA guy wealding that HA guy who's wasting everybody)
Blink can be used to allow you to drop from any height and take no damage.
(just blink to a wall or the floor mid fall)
Adrenaline gives you a licence to blink like a crazy person giving all the above advantages from blinking, it also gives you the ability to spam acid rockets.
There are several long corridors (like accross the top of viaduct hive) where marines will be at the other end and you can absolutly destroy them, the two hive siege location for viaduct/powersilo CANNOT be held against good fades.
In short a blinking/claws fade who pulls out acid rockets when they're optimal to achive his goals is a more verstaile and equally powerfull fade as a celericity fade. Because using blink will more than make up for any speed advantage celericty gives you.
Takes more skill tho.
BlueGhost
Once you've blinked in close with the claws, blink isn't going to get you any closer. It's those 5-6 feets, and the circle strafing, that makes celerity pay off. Conserve your blinks for the rooms most suited to them, and your faster ground speed in the places where blink doesn't pay well will give you about the same average speed as an adrenalined fade blinking like mad. Energy isn't usually a problem, even from an empty meter you can save up enough for an escape blink in mere moments.
I'm not saying I don't like adrenaline, I do, and adrenaline IS wonderful for blinking like mad, I'm just saying celerity is a good choice, too. Celerity is the optimal choice for close quarters, as blink is only good at certain ranges, in certain locations, and just because you don't have adrenaline doesn't mean you can't keep blinking, or even acid rocketing, you just have to pick your shots.
Hmm, maybe I'm just choosing my Blink times well.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Celerity + Cloak actually makes you just as deadly as a Cara Fade easily, because you get to run rampages throughout ANY team that doesn't yet have HA (because you generally kill em b4 they get to fire more than a few shots anyway, so the armour won't matter either way)
uh, if you can't rampage though a team that doesn't have HA, as a Fade with celerity, then there's something wrong regardless of whether you have carapace or cloaking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Course this may have something to do with my habit of launching afew rockets at them befor I blink in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
BlueGhost