Underwater sound recording for Subnautica - Subnautica

SystemSystem Members, Super Administrators, Reinforced - Diamond Join Date: 2013-01-29 Member: 182599Posts: 466 vanilla

imageUnderwater sound recording for Subnautica - Subnautica

Subnautica presents some interesting challenges for audio, a big one is finding a way to record high quality audio underwater. this requires some specialized gear. the old school way of doing this is to put your expensive mic in a condom, hope it’s water tight and dunk it underwater ( 100% seems like a bad idea to me). So I got a dedicated hydrophone: In this video I’m also using a GoPro to capture sounds on actual scuba dives and to document the recording process. Unfortunately the GoPro’s audio quality is too poor for sound design but the videos it makes and the dives themselves give me a great auditory and experiential reference i can call on for creating the soundscape …

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  • ComproxComprox *chortle* CanadaMembers, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts Join Date: 2002-01-23 Member: 7Posts: 6,615 admin
    Opening for comments.
  • SebSeb Melbourne, AUMembers, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, WC 2013 - Silver, Retired Community Developer Join Date: 2013-04-01 Member: 184576Posts: 514 mod
    Is this just for reference, or for sampling or what? Please write more about the sound production methods etc, as a sound engineer, its very interesting! :D
  • AussieKidAussieKid Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Shadow Join Date: 2012-08-07 Member: 154896Posts: 99 Advanced user
    I would be pretty interested in more detail on this too, particularly with post-processing techniques used to get the underwater recorded samples ready for use in-game.
  • LumpNLumpN Members, Subnautica Developer Join Date: 2002-10-30 Member: 1725Posts: 143 Advanced user
    In my opinion sound is an area where too much realism can diminish the player experience really quickly. Just like with graphics where you don't want blue, blurry, dark, and short view distance despite the fact that it would be realistic. Imagine what would happen to all the space shooter games if there was realistic sound, i.e. none.

    A friend of mine put it this way: A game's setting is just a good excuse to present awesome stuff to the player. Graphics, audio, story, etc.
    System wrote: »
    Subnautica presents some interesting challenges for audio
    I guess, the challenge is to create audio for Subnautica that is both awesome and underwatery.
  • CoelispexCoelispex Members, Reinforced - Supporter Join Date: 2013-07-17 Member: 186172Posts: 29 Fully active user
    This is kinda weird. A lot of money just for sound.
  • ritualsacrificeritualsacrifice Members, Reinforced - Shadow Join Date: 2012-11-14 Member: 171148Posts: 709 Advanced user
    Coelispex wrote: »
    This is kinda weird. A lot of money just for sound.

    sound is probably more important than graphics
  • simon kamakazisimon kamakazi Members Join Date: 2009-04-28 Member: 67296Posts: 152
    yes, sound and music are things that are expensive to do well. u need a lot of specialized gear, a well set up mixing environment ( ie big room with good speakers and acoustical treatment) synthesizers guitars mics etc. i wouldn't say sound is more important than graphics (it is to me coz it my job but not to most players) it is a major part of how a game is perceived tho.. even if most players dont notice this... i think of it as 1 quarter of the game, u have gameplay , visuals and sound but i think the most important thing is how those 3 elements come together and thats the 4th kinda abstract element "the experience". but the idea is that if either visuals game play or sound are are not done right (or even if they are technically done well but are not complimenting one another) the overall experience suffers and the player is pulled out of the immersion. sound gives the visuals and game play credibility and character.

    but yeh im not going for realism with subnautica sound we arnt making a simulator. im going for somthing like avatar/ star wars but underwater.

    ill make more videos about how sound are processed soon. also be on the look out for some live streaming when i work . coming soon
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    So we learned that underwater all you can hear is yourself breathing and a strange clicking sound that resonates throughout the ocean. Nice :P
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  • simon kamakazisimon kamakazi Members Join Date: 2009-04-28 Member: 67296Posts: 152
    orite guys, check out


    ill be live streaming the creation of sound and music for @Subnautica

    follow me on twitter ill announce on there b4 i start casting

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  • simon kamakazisimon kamakazi Members Join Date: 2009-04-28 Member: 67296Posts: 152
    ok cast starting shortly -- todays sounds.. more techy stuff scifing it up


  • simon kamakazisimon kamakazi Members Join Date: 2009-04-28 Member: 67296Posts: 152

    ok cast starting in like 10 mins join to see how sound is made
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