We had "something big coming up" in Oct. last year, remember?
I hope they don't make that same mistake twice. :-\"
Well, at least for those of us who attended the NS2WC it was frikkin awesome, and Hugh made no understatement.
I understand that it's not the same for everyone else, though.
When I found out it was NS2WC, I facepalmed so hard.
Not that I think it was bad, but it was not something that greatly appealed to everyone.
The Combat guys have already stated on a couple of occasions, this is nothing to do with them and they are also eagerly awaiting whatever news comes out about NS2.
It's Super Effective!Join Date: 2012-08-28Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
We've established it's about NS2, but small or big, I just hope it's impact won't be put out of proportion. I love NS2, and am very passionate about it, even with NSWC being a resounding success, it's initial reception had a strong back-fire effect.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited April 2014
It has to do with NS2, little if anything of anything else.
Lots of big, lots of small.
Not fluffy and cute.
Nothing to do with the tools being updated.
Nothing to do with rockets launching.
Definitely released in 2014.
It's being tested very thoroughly.
Includes something I've been slaving over for 3 months, eagerly waiting for the public to see it.
It has to do with NS2, little if anything of anything else.
Lots of big, lots of small.
Not fluffy and cute.
Nothing to do with the tools being updated.
Nothing to do with rockets launching.
Definitely released in 2014.
It's being tested very thoroughly.
Includes something I've been slaving over for 3 months, eagerly waiting for the public to see it.
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
Pro Tip: The secrecy is so annoying at this point. Hype is generated by announcements with substance. Not vague hand wavy statements by NDA'd community members.
so if it's actual new content, it's either something new and unexpected or something making a comeback from ns1.
in the first case, speculation is pretty much in vain. in the second case, the only thing that comes to my mind is... nukes! anything else? i think devour is still off the table.
Lots of big, lots of small.
Not fluffy and cute.
Nothing to do with the tools being updated.
Nothing to do with rockets launching.
Definitely released in 2014.
It's being tested very thoroughly.
Includes something I've been slaving over for 3 months, eagerly waiting for the public to see it.
Why don't you/UWE tell us and put the loyal, OCD NS lovers who are on theese forums way too much out of our misery.
Sure keep it from the casual ns player but we are like family now right?
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited April 2014
Has nothing to do with a MAC port
Its success is crucial for NS2 which is why we are making sure its as perfect as it can be. There is no longer the pressure of testing multiple projects within a deadline, so we are able to focus 100% on testing this patch.
I'm hoping it involves the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg!!
It would be quite interesting if it was something to do with the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg
Indeed, the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg is something we have been waiting for!
I don't know, the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg would be awesome but does the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg fill a role?
Has nothing to do with a MAC port
Its success is crucial for NS2 which is why we are making sure its as perfect as it can be. There is no longer the pressure of testing multiple projects within a deadline, so we are able to focus 100% on testing this patch.
I'm hoping it involves the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg!!
It would be quite interesting if it was something to do with the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg
Indeed, the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg is something we have been waiting for!
I don't know, the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg would be awesome but does the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg fill a role?
It fills the hole in my heart with sweet, sweet nostalgia
Gonna go with fixing the matchmaking system... or that's part of it? Idk. If it is a part of it, i hope that's not all, tbh. Rather have the actual in-game experience improved. Just my opinion, though.
Gonna go with fixing the matchmaking system... or that's part of it? Idk. If it is a part of it, i hope that's not all, tbh. Rather have the actual in-game experience improved. Just my opinion, though.
I know it probably won't even be mentioned in the upcoming build, but I still have some hope for the Last Stand mod.
But who knows, as SamusDroid is involved anyway.
Pro Tip: The secrecy is so annoying at this point. Hype is generated by announcements with substance. Not vague hand wavy statements by NDA'd community members.
Unfortunately we cannot make those decisions. It's Hugh's call on what to release. I agree with you: it's always frustrating to be told there's "something" but never given any actual information, delayed release dates, promises that it will be big, etc. It's not enjoyable for you or for the team. I'd love to see more information and general ideas being shared. Keep the details hush, maybe one or two big things quiet, but give everyone a general picture of what is in the works.
All I know is that if Samusdroid is heavily involved, the quality will be good, whatever it is, judging by his work in mods and how quickly he generates bug fixes.
Pro Tip: The secrecy is so annoying at this point. Hype is generated by announcements with substance. Not vague hand wavy statements by NDA'd community members.
Unfortunately we cannot make those decisions. It's Hugh's call on what to release. I agree with you: it's always frustrating to be told there's "something" but never given any actual information, delayed release dates, promises that it will be big, etc. It's not enjoyable for you or for the team. I'd love to see more information and general ideas being shared. Keep the details hush, maybe one or two big things quiet, but give everyone a general picture of what is in the works.
(I'm not directing this at you Decoy, your message is good.)
But that's the thing, everything is backwards. Usually you announce what the content is before anyone has any idea about it, that way there are no expectations and you can be open & flexible with your release date (eg 'coming soon'). UWE seem to think that its cool to just use the old smoke and mirrors vague way of hinting that something massive is coming on a certain date, and then goes dark.
If its the excuse of 'oh we do things differently because we are an indie game company with 8 people' that's just not an excuse. There are huge reasons why game companies of all sizes don't do marketing like this, because it's proven time and time again that it generates a hype witchhunt of sorts and the community gets disappointed and everything turns into a shitstorm. All you have to do is look at the comments in this thread, the other thread about this announcement, b250 announcement, Biodome announcement, NS2WC announcement... and it goes on and on and on.
Even look at Subnautica, a game that is also being developed backwards. The marketing/hype has come before any of the substance of the game has been developed. It's ridiculous. There are reasons why even games that come out on early access don't show off their game UNTIL it gets to a certain point. So now you have a lot of people asking for features and building up expectations for a game that will definitely end up completely different to how they are showing it now.
To tie this back into NS2, you could argue that the same strategy worked with it previously. But all you have to do is look at the beta days of NS2 and you see a lot of disappointed NS1 players leaving the game to go play other games.
I love UWE as much as the next guy, I truly do believe that UWE has some of the most talented people doing work they love, which I can only view with admiration and respect.
It's Super Effective!Join Date: 2012-08-28Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
For me, (anyone else, chime in if they feel the same) I'm just afraid to be disappointed. I think anyone who's passionate about NS2 would be.
Understand that for the people involved with developing this next build, nothing would give them greater joy than to see their hard work validated and appreciated.
and for the community, to provide the necessary feedback (and constructive criticisms) for the next build in order for the game to continue to improve for everyone to enjoy.
I think it's reasonable to have ones expectations be properly set. Say if it were public knowledge that what the next build's goals were achieve.
Small tweaks?, Critical Bug Fixes (Unknown Player Listing, cough cough)?, Additions and goodies? Cool, can't wait to experience whatever it is.
It might even keep players from leaving because some vicious bug which was preventing them from playing was addressed.
Or heck, it might even bring players back because the direction may look more appealing than previous states.
That feeling one gets when your overwhelmed with change, no matter if it's all fantastic and perfect, can be discomforting when people feel like they're "behind" all of a sudden and have to study up.
ScatterJoin Date: 2012-09-02Member: 157341Members, Squad Five Blue
I don't really enjoy surprises much and would prefer to just be told what is going on. For example I have already wiki'd what happens in GoT and haven't read the books, so you know how serious I am when I make that statement.
Comments
When I found out it was NS2WC, I facepalmed so hard.
Not that I think it was bad, but it was not something that greatly appealed to everyone.
The Combat guys have already stated on a couple of occasions, this is nothing to do with them and they are also eagerly awaiting whatever news comes out about NS2.
Lots of big, lots of small.
Not fluffy and cute.
Nothing to do with the tools being updated.
Nothing to do with rockets launching.
Definitely released in 2014.
It's being tested very thoroughly.
Includes something I've been slaving over for 3 months, eagerly waiting for the public to see it.
Not enough.
in the first case, speculation is pretty much in vain. in the second case, the only thing that comes to my mind is... nukes! anything else? i think devour is still off the table.
It would be quite interesting if it was something to do with the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg
Indeed, the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg is something we have been waiting for!
Why don't you/UWE tell us and put the loyal, OCD NS lovers who are on theese forums way too much out of our misery.
Sure keep it from the casual ns player but we are like family now right?
Its success is crucial for NS2 which is why we are making sure its as perfect as it can be. There is no longer the pressure of testing multiple projects within a deadline, so we are able to focus 100% on testing this patch.
I don't know, the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg would be awesome but does the lovely community-made-but as-yet-unusable-due-to-modding-restrictions marine smg/lmg fill a role?
Now you really got me interested.
It fills the hole in my heart with sweet, sweet nostalgia
But who knows, as SamusDroid is involved anyway.
Unfortunately we cannot make those decisions. It's Hugh's call on what to release. I agree with you: it's always frustrating to be told there's "something" but never given any actual information, delayed release dates, promises that it will be big, etc. It's not enjoyable for you or for the team. I'd love to see more information and general ideas being shared. Keep the details hush, maybe one or two big things quiet, but give everyone a general picture of what is in the works.
So what you're telling us is that NS2 is being ported to the 3DS?
Don't forget his join date. B-)
(I'm not directing this at you Decoy, your message is good.)
But that's the thing, everything is backwards. Usually you announce what the content is before anyone has any idea about it, that way there are no expectations and you can be open & flexible with your release date (eg 'coming soon'). UWE seem to think that its cool to just use the old smoke and mirrors vague way of hinting that something massive is coming on a certain date, and then goes dark.
If its the excuse of 'oh we do things differently because we are an indie game company with 8 people' that's just not an excuse. There are huge reasons why game companies of all sizes don't do marketing like this, because it's proven time and time again that it generates a hype witchhunt of sorts and the community gets disappointed and everything turns into a shitstorm. All you have to do is look at the comments in this thread, the other thread about this announcement, b250 announcement, Biodome announcement, NS2WC announcement... and it goes on and on and on.
Even look at Subnautica, a game that is also being developed backwards. The marketing/hype has come before any of the substance of the game has been developed. It's ridiculous. There are reasons why even games that come out on early access don't show off their game UNTIL it gets to a certain point. So now you have a lot of people asking for features and building up expectations for a game that will definitely end up completely different to how they are showing it now.
To tie this back into NS2, you could argue that the same strategy worked with it previously. But all you have to do is look at the beta days of NS2 and you see a lot of disappointed NS1 players leaving the game to go play other games.
I love UWE as much as the next guy, I truly do believe that UWE has some of the most talented people doing work they love, which I can only view with admiration and respect.
But for our sake, fix your marketing.
Understand that for the people involved with developing this next build, nothing would give them greater joy than to see their hard work validated and appreciated.
and for the community, to provide the necessary feedback (and constructive criticisms) for the next build in order for the game to continue to improve for everyone to enjoy.
I think it's reasonable to have ones expectations be properly set. Say if it were public knowledge that what the next build's goals were achieve.
Small tweaks?, Critical Bug Fixes (Unknown Player Listing, cough cough)?, Additions and goodies? Cool, can't wait to experience whatever it is.
It might even keep players from leaving because some vicious bug which was preventing them from playing was addressed.
Or heck, it might even bring players back because the direction may look more appealing than previous states.
That feeling one gets when your overwhelmed with change, no matter if it's all fantastic and perfect, can be discomforting when people feel like they're "behind" all of a sudden and have to study up.