Show dead units on the map

PLDJPLDJ San Francisco Bay Area Join Date: 2013-10-02 Member: 188560Members, Reinforced - Shadow
After a unit/structure has died, it should have a 'dead' icon on the map for a short period* of time. This would:
1. Let players know who has died where and show if someone actually died on the map
2. Make the map a good indication of the scale of battles
3. *show things like killstreaks, by increasing the delays of death sprites depending on killcounts and cost of unit killed

Comments

  • VengaboyVengaboy The Swamp Join Date: 2013-08-24 Member: 187053Members, Reinforced - Shadow
    edited March 2014
    The player icon on the map will blink red when they're attacking anything (or being attacked, structures). Non-green players should be able to get all that information using the map as is by knowing where teammates are, how many, and if they are being engaged. If a teammate was blinking red and a teammate death appears in the upper right corner and that same teammate is no longer on the map, you can assume he was just killed in that area. And although that sounds complicated due to my shitty wording, it really becomes instinct once you get enough hours. Blinking the map every few seconds should give you all the info you need to act/react.
    EDIT:Along with the death prompt in the corner which shows everything from whip kills to power nodes dying.
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
  • PLDJPLDJ San Francisco Bay Area Join Date: 2013-10-02 Member: 188560Members, Reinforced - Shadow

    Vengaboy wrote: »
    The player icon on the map will blink red when they're attacking anything (or being attacked, structures). Non-green players should be able to get all that information using the map as is by knowing where teammates are, how many, and if they are being engaged. If a teammate was blinking red and a teammate death appears in the upper right corner and that same teammate is no longer on the map, you can assume he was just killed in that area. And although that sounds complicated due to my shitty wording, it really becomes instinct once you get enough hours. Blinking the map every few seconds should give you all the info you need to act/react.
    EDIT:Along with the death prompt in the corner which shows everything from whip kills to power nodes dying.

    I'm aware that it is possible to get the information in other ways. This would make a quick glance at the map enough without assumptions and make the minimap more useful.

  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited March 2014
    Introducing: Server performance tanker 1.0.
  • NeXuSNeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
    I think you have this game confused with Call of Duty.
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    O.o
    I don't see why we can't just have a gray icon on the map where someone died for maybe a few seconds.
    @samusdroid @narfwak i can't see a few gray icons tanking server performance.
    If it does.. i'll eat my cat. or max will.
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    @AurOn2 - A grey Icon on a grey map? Sounds like a winner to me :P In fact, I think this has already been implemented, you just aren't looking hard enough :D
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited March 2014
    For a few seconds, like 2-4 seconds of a.. say a fade died, a gray fade icon where he died.
    @cctee Tell my cat to be nice to me.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited March 2014
    This is instinct to us veterans to check the map and know where people are, but this seems like it would lower the skill floor a bit. This would make it just a tad easier for the new people who don't have 300-1000+ hours in.

    Would it hurt us veterans? It would be clutter on the map. It would only last a second or two.

    If it hurts performance noticeably then I would ignore this.

    A counter argument is that new people wouldn't be looking at the map anyways.

    Bottom line, this should be discussed.
  • PLDJPLDJ San Francisco Bay Area Join Date: 2013-10-02 Member: 188560Members, Reinforced - Shadow
    james888 wrote: »
    Would it hurt us veterans? It would be clutter on the map. It would only last a second or two.

    From my time looking at the map I find it rather bland most of the time. You need to look at it several times to see what is going on in other rooms- how many aliens did your teammates kill in that room? How many of your teammates died? What kind of units did they kill? What did they lose? As has been pointed out currently answering any of these questions requires looking at a bunch of different screens- scoreboard, kill display and frequently checking your map for differences. So I don't see it as cluttering the ui, it means I can check the map and scoreboard less frequently.

  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    james888 wrote: »
    This is instinct to us veterans to check the map and know where people are, but this seems like it would lower the skill floor a bit. This would make it just a tad easier for the new people who don't have 300-1000+ hours in.

    Would it hurt us veterans? It would be clutter on the map. It would only last a second or two.

    If it hurts performance noticeably then I would ignore this.

    A counter argument is that new people wouldn't be looking at the map anyways.

    Bottom line, this should be discussed.

    Well it could be one of those things we could turn off. personally as a comm i would turn this on so just incase theres a large shouty engagement and i lose a fade or a lerk, i know i lost it without having to check with my team so we can continue with the engagement.

    And yes it should be discussed :)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    So, no one subscribes to the kill RSS feed in the top right of the screen anymore :P
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I have the map open and watching the kill feed. I generally know who died where and what from. I do get a little annoyed sometimes that players flash red whenever they are attacking, because I expect there to be an enemy there, and it is just cysts or buildings they are attacking :P
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