Dropship Update (263) Released - Natural Selection 2

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Comments

  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Yeah, the issue was amplified because in this patch you can hear the skulks from so far away, so I just thought they must be in another room... :P I did begin to suspect my headphones about half-way through, but was too engrossed to check...
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    Roobubba wrote: »
    joshhh wrote: »
    No. No. No... your confusing the Titus emblem with the Golden emblem.

    I can see how you would get those mixed up.

    Wasn't the Golden emblem the one that makes you lose your fade to turrets?
    I believe it's the one that puts your taunt bind on a loop while lerking and makes you pancake spastically in every room.
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    Dont worry about the skulk sounds, guys. If you're trying to sneak up on crossroads, just start walking from sub/data/flight/atrium, you should be okay if you ever make it there. :P
  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    Yes already I've jumped and spun around, pre-firing many times only to realize the skulk is still like a room and a half away. Very disorienting now.
  • NeXuSNeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
    edited February 2014
    It passed testing because this is how skills were originally meant to sound. It was a sound bug that made the skulks quiet. Its just been so long that people forgot or grew accustomed to skulk sounds cutting out.
  • current1ycurrent1y Join Date: 2003-12-08 Member: 24150Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
    edited February 2014
    NeXuS wrote: »
    It passed testing because this is how skills were originally meant to sound. It was a sound bug that made the skulks quiet. Its just been so long that people forgot or grew accustomed to skulk sounds cutting out.

    The sound volume increase and the jump not cutting off are two separate changes.
  • NeXuSNeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
    Then why were we told that it was fine? I remember us saying they were loud but we were told it was as intended.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    perhaps our fave horsey can clarify. /grin
    @Ironhorse
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    On the new voting - I've noticed a few votes pass that were below the required number of yes votes displayed (8/10, 9/10). Is this a bug?

    Maybe somebody left during the vote and it didn't update on the votebox but still decreased the playercount in the final calculation (without discluding the vote).
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited February 2014
    NeXuS wrote: »
    Then why were we told that it was fine? I remember us saying they were loud but we were told it was as intended.
    That and they are already 50% quieter than they originally were

  • current1ycurrent1y Join Date: 2003-12-08 Member: 24150Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
    edited February 2014
    NeXuS wrote: »
    Then why were we told that it was fine? I remember us saying they were loud but we were told it was as intended.

    Whoever told you it was fine was maybe hard of hearing. I complained about this every playtest and also sent a PM to the dev who was changing sound levels urging him to lower it and get comp players feedback since this was a huge change.
    Roobubba wrote: »
    I could understand if it were a bug that made it through into the release version, but for anyone to have played this and thought 'that doesn't seem in any way broken' is utterly beyond my comprehension.

    I know....................................
  • ns2isgoodns2isgood Join Date: 2013-04-16 Member: 184847Members
    Anyone getting a distorted screen briefly and randomly when votes come up?
  • NeXuSNeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
    Yeah I have. Not when votes come up, it seems random to me.
  • IwaboIwabo Spain Join Date: 2014-01-16 Member: 193189Members
  • HamletHamlet Join Date: 2008-08-17 Member: 64837Members, Reinforced - Shadow
    edited February 2014
    Added evolve last upgrades keybind
    Bug: In combination with Shine's text chatbox the evolve also triggers during text chat!
    Description: I bound this new function to N.
    Each time I pressed N while text-chatting, my alien started evolving.
    Did you experience that one too on servers with Shine mod?
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited February 2014
    @hamlet
    Thanks for the report.

    @dc_darkling
    how the hell did this manage to pass testing.
    See my previous post in here? It did not get passed us.
    It was deemed intentional, and yes as currently said multiple people voiced their concerns/contended it.

    FYI, as PTs we do not have final say. We act in an advisory way, because it is their game and their product and ultimately their call.
    This is definitely not the first time something like this has occurred, (Hundreds of times, ranging far back to the 4 min Onos and even back in the beta days) and depending on the severity of the issue we scale our level of complaints... typically saving our stubborn no-i-wont-stay-quiet-i-will-stomp-my-feet moments for really really severe and poor changes that many of you have never even known almost occurred.

    So whenever the question pops up in a NS2 player's head "I wonder how this got passed them?" .. rest assured it probably did not. (though we are human, and bugs have obviously gotten passed us before.. typically edge case ones)
    Hope that illuminates that process a bit.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    @Ironhorse
    yeh it does and I know.. I guess im more screaming at uwe instead of the pts.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    edited February 2014
    IronHorse wrote: »
    FYI, as PTs we do not have final say. We act in an advisory way, because it is their game and their product and ultimately their call.
    This is definitely not the first time something like this has occurred, (Hundreds of times, ranging far back to the 4 min Onos and even back in the beta days) and depending on the severity of the issue we scale our level of complaints... typically saving our stubborn no-i-wont-stay-quiet-i-will-stomp-my-feet moments for really really severe and poor changes that many of you have never even known almost occurred.

    So whenever the question pops up in a NS2 player's head "I wonder how this got passed them?" .. rest assured it probably did not. (though we are human, and bugs have obviously gotten passed us before.. typically edge case ones)
    Hope that illuminates that process a bit.

    This. I guess I wasn't clear enough on this point when I posted about it before. We did bring it up a lot, and we were repeatedly told it was fine.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Narfwak wrote: »
    This. I guess I wasn't clear enough on this point when I posted about it before. We did bring it up a lot, and we were repeatedly told it was fine.

    Sounds like a pretty awful process where devs are able to dismiss PT concerns with 'its fine'
  • current1ycurrent1y Join Date: 2003-12-08 Member: 24150Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
    edited February 2014
    Narfwak wrote: »
    This. I guess I wasn't clear enough on this point when I posted about it before. We did bring it up a lot, and we were repeatedly told it was fine.

    Sounds like a pretty awful process where devs are able to dismiss PT concerns with 'its fine'

    As a play tester I agree to a degree (<--ha).

    But some things we complain about are valid and some aren't. I'm honestly not trying to talk down on anyone but some of us PT's are just like your average ns2 player. Balance input might be slightly "off" at times due to inexperience or lack of understanding. The skulk sounds being too loud wasn't even a universal opinion, some think its fine, others don't notice a difference and others think its too loud. I know there is a balance team but I'm not sure how active they actually are or if they even get to see internal play test builds. Ideally there would be a separate group of testers who all have 2000 hrs at the game and help gauge balance changes before every build is released but its not practical.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited February 2014
    I think some of it has to do with sound levels also. I play with game volume at like 10% and my headphones on like 10%, and honestly the new skulk sound is not that much louder to me. Its more that it always plays, and also that there are 3 sounds playing at once that I hear. The range/falloff is a bit extreme, but NS2 is hardly a stranger to having sounds with no falloff, so i'm not sure why people are really surprised about that..
  • KungFuJVKungFuJV Join Date: 2003-04-03 Member: 15167Members
    edited February 2014
    On this new build, has anyone noticed that certain upgrades(happened with shotguns, biomass) if you research and then cancel, you don't get the res back at all?

    Also there was a game breaking bug on veil. Our comm was recycling a arc factory in west junct. It got stuck at 100%, afterwards he was unable to research anything. He was still able to drop medpacks though.

    Multiple people tried to jump in during the chaos, but everyone had the same problem. It wasn't until after we convinced the aliens to destroy the arc factory that everything was back to normal.

    The original comm said he got it on video. I will attempt to get it from him later.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    You mean map testing and all the people who didn't complain in the beta? ;)
  • current1ycurrent1y Join Date: 2003-12-08 Member: 24150Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
    SamusDroid wrote: »
    You mean map testing and all the people who didn't complain in the beta? ;)

    Not sure how map testing is run now but when I was in it we ran a separate build then the play tester build. We didn't see any of those types of changes and sometimes even were running a couple builds behind. We basically tested on the released version of the game with new maps we manually installed I think. We never got to play with any of the stuff play testers were playing with.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Mvp wrote: »
    Where is Mac OS X support?

    Dude. Didn't we discuss this, like, four pages ago?
  • MvpMvp Join Date: 2013-08-29 Member: 187157Members
    Mvp wrote: »
    Where is Mac OS X support?

    Dude. Didn't we discuss this, like, four pages ago?

    No. So where is it?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    It seems @Mvp can't read. Every answer that has been given on the subject of a Mac OS version has been completely ignored. Despite asking the question in at least 4 different threads, and receiving the same answer, in varying levels of detail, in all of them....
  • NazoNazo Such Is Life in The Zone Join Date: 2010-12-16 Member: 75720Members, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    edited February 2014
    Soul_Rider wrote: »
    It seems @Mvp can't read. Every answer that has been given on the subject of a Mac OS version has been completely ignored. Despite asking the question in at least 4 different threads, and receiving the same answer, in varying levels of detail, in all of them....

    Ignorance is bliss.

    Maybe we have to use reverse psychology, and actually answer his question by not answering his question
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