Competitive Style Automatch System

SkransSkrans Join Date: 2014-01-20 Member: 193349Members
edited January 2014 in Ideas and Suggestions
NS2 plays very differently, depending on the server size and the players' relationships. In normal, public servers, the gameplay is generally relaxed, and there is no expectation of a team strategy. Players generally do as they like, and games often grow into long stalemates. The other variation of NS2 is the competitive scene, where games are faster paced and players adhere to a team strategy. Arguably, NS2 is best played in the competitive format, where the strengths of the team based game are put into play. While not every player is cut out to play competitively, the current infrastructure for competitive play isn't very effective at allowing it either. ENSL Gathers exists, but it is not readily accessible or convenient enough to capture most players' attention.

A built-in UI for NS2 can be beneficial to the game by encouraging NS2 to be played in its best highlights. CSGO's automatch system would be a prime system for NS2 to model its own system after. The primary elements of CSGO's automatch systems are: a ranking system, a friends lobby, and a UI that allows for players to cue up for a competitive game with little hassle. The advantages of a built-in UI include 1) more attention towards the competitive format play, 2) a bigger pool of players to reduce the wait time on getting a competitive game, 3) a ranking system that matches players of similar skill against each other, and 4) a self sustaining community that can learn on its own without the need of veteran players to teach newbies (newbies can teach themselves through natural play).

I appreciate the additional gameplay content, the balance patches, and optimization that Unknown Worlds has added into NS2, but I feel that at this point, an automatch system would be the most effective way of encouraging a lasting NS2 experience.

Comments

  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited January 2014
    Skrans wrote: »
    NS2 plays very differently, depending on the server size and the players' relationships. In normal, public servers, the gameplay is generally relaxed, and there is no expectation of a team strategy. Players generally do as they like, and games often grow into long stalemates. The other variation of NS2 is the competitive scene, where games are faster paced and players adhere to a team strategy. Arguably, NS2 is best played in the competitive format, where the strengths of the team based game are put into play. While not every player is cut out to play competitively, the current infrastructure for competitive play isn't very effective at allowing it either. ENSL Gathers exists, but it is not readily accessible or convenient enough to capture most players' attention.

    A built-in UI for NS2 can be beneficial to the game by encouraging NS2 to be played in its best highlights. CSGO's automatch system would be a prime system for NS2 to model its own system after. The primary elements of CSGO's automatch systems are: a ranking system, a friends lobby, and a UI that allows for players to cue up for a competitive game with little hassle. The advantages of a built-in UI include 1) more attention towards the competitive format play, 2) a bigger pool of players to reduce the wait time on getting a competitive game, 3) a ranking system that matches players of similar skill against each other, and 4) a self sustaining community that can learn on its own without the need of veteran players to teach newbies (newbies can teach themselves through natural play).

    I appreciate the additional gameplay content, the balance patches, and optimization that Unknown Worlds has added into NS2, but I feel that at this point, an automatch system would be the most effective way of encouraging a lasting NS2 experience.

    Agreed.

    They are already working on it though. It's called 'Sabot'.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Bicsum wrote: »
    Agreed.

    They are already working on it though. It's called 'Sabot'.

    Wait for it ......
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited January 2014
    Don't get your hopes up though, it's been in the pipes for a long time.
    We'll be old men before it see's the end of the tunnel. i can imagine it, YOUNG WHIPPERSNAPPER, WHEN I WAS YOUR AGE, WE DIDNT HAVE THE PRIVALAGE OF SABOT!

    Though, we can probably just get a community project going on the matter and have it done much much faster.
    +1 to suggestion though, organising scrims atm is dificoolts.
  • jostoljostol Join Date: 2012-11-04 Member: 166659Members, Reinforced - Shadow
    AurOn2 wrote: »
    +1 to suggestion though, organising scrims atm is dificoolts.
    This wouldn't organise scrims, this would just put people with roughly the same hive ranking together in a 6v6 sort of like an automatic pug.
    Well, this is the way I understand it to be. Honestly I don't mind much, the feature would be neat to have however all I really care about is having a working and efficient/usable demo system. Demos man. Demos.
  • tallhotblondetallhotblonde Join Date: 2012-12-11 Member: 174770Members, Reinforced - Supporter, Reinforced - Shadow
    would be nice if @uwe would let us know if this is on the horizon or not :). @hugh @flayra What you saying? within 6 months? never? or more silence.
    We can even have an open discussion about what you would like. what we would like and what's achievable. If you let us know what the score is then we, the community, can divert out efforts into community ran events - Gather nights, noob nights ect. Maybe even a gather mod? that would be cool but maybe not functional.

    The reinforcement program is up to 215k now, that's roughly 15k since Christmas. How much is hugh paying for his curly shampoo? ^^ We first heard of sabot in march 2013 and for many of us this is the last thing we ask of the development team!

  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited January 2014
    @AceDude or @Sewlek should be able to tell us something, but I'm guessing it's top secret. : /
  • Goliath VietnamGoliath Vietnam Join Date: 2013-01-07 Member: 178080Members
    Improve FPS and support older OS like CSGO and L4D2 of Valve company , its help developers gain more trust of gamers and earn more money to countinue other projects

    Its not about lag match-making like COD , its about many stable Dedicated Server :))

    UWE care about low-end PC gaming (windowXP , low RAM , low CPU) its better than make more "complicated" idieas when those simple thing other game can get like "L4D2 loading take 15 sec"

    Marketing is important too , but firts a company about gaming will improve their product before think about ............ :D
  • SkransSkrans Join Date: 2014-01-20 Member: 193349Members
    It would be fantastic if we got an official word on how far along Sabot is or it is still actively being worked on. I can't speak for anyone else, but if I knew Sabot was on the waitlist for the Reinforcement program, I would chip in my fair share. At the moment, I am hesitant to put money into the Reinforcement program just because I am unsure about the game's future.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    It is in B263 beta. The match system is alpha so don't expect much yet.
    http://unknownworlds.com/ns2/beta-build-263-now-available/
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