Okay, I ran through the map, and it looks decent, but it needs some definite refinement. A lot of rooms are very blocky and lack detail. Detail is everything in NS maps. The lighting could be spruced up a good bit too, and the layout... well one or two hives only have one entrance, and I'm a little concerned about that. Basically, the map needs work
first impression is: this map is really ... minimalistic, but fine. Details can be added easily. <b>Second impression makes me cry because</b> (apart from missing details) <b>Half of the map has damn cool design lightning atmosphere and gameplay possibilities (just wow) and the other half just Crap</b> in Lightning layout gameplay, and I ask myselt, WTF is this chrappy room again? .....
If I understand the worse half of the map as <b>Experimental</b> (the res node in the "force pull" room with no way to survive as marine makes No sense and such) <b>this has huge potential</b>.
Layout is cool, ist just anithing, but not balanced. Some locations and doors too much look the same and you often search the right way long time. Its a labyrinth. Next time you publish something please keep the vents open.
Comments
Edit: err, no it's not... guess third click's the charm... O_o
Basically, the map needs work
<b>Second impression makes me cry because</b> (apart from missing details) <b>Half of the map has damn cool design lightning atmosphere and gameplay possibilities (just wow) and the other half just Crap</b> in Lightning layout gameplay, and I ask myselt, WTF is this chrappy room again? .....
If I understand the worse half of the map as <b>Experimental</b> (the res node in the "force pull" room with no way to survive as marine makes No sense and such) <b>this has huge potential</b>.
Layout is cool, ist just anithing, but not balanced.
Some locations and doors too much look the same and you often search the right way long time. Its a labyrinth.
Next time you publish something please keep the vents open.