A Suggestion For Mappers

GanjaGanja Join Date: 2002-11-26 Member: 10038Members
<div class="IPBDescription">Feel free to do this</div> K, I see all these maps and all but what I see is all marine based environments, how far are the marines gonna get with this??? The marines have to advance on the aliens to win the war between them, lets get some alien style environments, maybe have alien teleporters from one location to the next and some environments that have heavy need for flying units, get some infestation up a wall that you can climb up etc, use your imagination, these are the aliens, chaos, no order, you may do as you wish!

Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    marines are trying to keep the infestation from spreading, plus half there junk won't work in an alien enviroment.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    The reason why there havn't yet been any 'alien homeland' maps is partially because NS's backstory doesn't yet delve into this area. The Marines are simply retaking equipment, and expelling the bugs on their way.
  • KanatiKanati Join Date: 2002-11-18 Member: 9252Members, Constellation
    How about one where the marines have returned to caged or bast AFTER they lost it to the aliens and are trying to do a counter-offensive. The aliens would have the former marine start as a hive and the marines would start in one of the former alien hives. All of the textures would be alien creep infested and the maps would be darker. May be a good way to recycle the base maps and give a sense of familiarity. Wouldn't this work with the backstory?
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    <!--QuoteBegin--Kanati+Jan 7 2003, 06:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kanati @ Jan 7 2003, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about one where the marines have returned to caged or bast AFTER they lost it to the aliens and are trying to do a counter-offensive. The aliens would have the former marine start as a hive and the marines would start in one of the former alien hives. All of the textures would be alien creep infested and the maps would be darker. May be a good way to recycle the base maps and give a sense of familiarity. Wouldn't this work with the backstory?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I like the idea very much so <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> If anyone does this though, then be sure to ask permission from the guy whose map you're thinking of alienising.

    One side note though; for it to become official, then you will probably need to steer clear of extremely 'odd' alien artefacts. While we don't like to seem like fascists, the dev team likes to have a large amount of control over what gets released, and anything too out of sync with our view on how NS should be will be sent back to the author and he will be told what needs to be done to make it acceptable. On the other hand, if an idea is good and fits well within the NS universe, then we await it with open arms! (I must admit, I'm using 'we' here a bit too much, considering I'm mostly speaking for myself. I am pretty sure that 'we' the development team feel this way too, though!)

    But anyway; as always - gameplay first; so if your map plays extremely well but doesn't fit very well with NS, we'll do our best to urge you to modify it so suit the game. This is, of course, only if you WANT it to become official <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Erm...lecture over!
  • KanatiKanati Join Date: 2002-11-18 Member: 9252Members, Constellation
    I like the idea of "techinal difficulties" with the marines in an alien environment but I can't really think of anything that could be "broken" and not drastically affect game balance. The first idea was that marine motion tracking wouldn't work since everything is moving due to the "creep" and that hive mind would automatically pick up all marines since they are in the aliens teritory now. Hoever, I think this would give the aliens a MAJOR advantage over the marines. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Since I have never done mapping before could the map start with the marines starting the game as if a distress beacon had been used and give them a TF, CC, siege, & 2-3 turrets to begin the game? This could help offset the alien pre-parasite advantage. It would also add a bit of back-story if the aliens started with 2 hives and the 2nd hive were in the actual room that the marines start in but with depleted health and the siege hit it 2-3 times to take it down.

    Like I said, never done this before, don't know it it is possible but might be interesting and make the alien starting .wav of "Cleanse the intruders" make more sense <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    "Cleanse the intruders" is because the Aliens think they own the ship/station/whatever they're infesting. Sort of a 'finders keepers' sort of deal. Also, the Aliens have been there for a while, and the Marines are new to the place, cuz the original inhabitants were evacuated/eaten.

    Anyways, I believe its impossible to start a map with buildings (or weapons) in it right now. Might be something to ask for in the pinned topic "Requested fgd/mapping changes for next version".

    Also, I wouldn't suggest simply copying a map and alienizing it, but lopping out old vents/corridors and throwing in some new areas that are accessible via broken walls, floors etc. And throw in big heaps of gunk, to raise and cover the old floor in areas. Otherwise the map will simply be a copy of caged, bast (or TANITH).

    Yeah, Tanith would work really well with this idea too.

    Also, make sure the original author gives you permission to modify the map... maybe they'll be nice enough to give you the RMF!
  • KanatiKanati Join Date: 2002-11-18 Member: 9252Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, I wouldn't suggest simply copying a map and alienizing it, but lopping out old vents/corridors and throwing in some new areas that are accessible via broken walls, floors etc. And throw in big heaps of gunk, to raise and cover the old floor in areas. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Definately would have to have alien damage in it like you said. Vents/floors that give way as you run through them due to the destruction caused by the creep.

    Along these lines.... Is there any reason why none of the maps are indoor/outdoor?
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    I keep hearing about flayras vision and all this stuff but in the end all that matters if the map has playability, I mean go ahead and make a map that has nothing to do with ns its fine, its likely never to go into rotation but if its fun then so be it!

    I mean if getting your map in there is what you want to do then thats great too but don't let it limit your imagination people, look at all the custom maps on other mods that are great and often played, have the aliens take over a school or something(which i am seriously considering making into a map of my own, I got a sketch and i;ve done a couple tutorials already)

    Long story short live long and make lots of maps!
    Theres always the future and they're not likely to stick 100's if maps in the official maps list
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Lets not get started on the whole outdoor / stupid 'ns_mice' maps issue again. If you wanna fight that out, search out the old threads and look there.

    Generally, most people like to see genuine NS maps in these forums, ones applicable for official inclusion.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    <!--QuoteBegin--evoL:ving:eviL+Jan 7 2003, 01:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evoL:ving:eviL @ Jan 7 2003, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, make sure the original author gives you permission to modify the map... maybe they'll be nice enough to give you the RMF!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Heh, just imagining getting the RMF to one of the official maps would be...well, really cool.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    Outdoor maps are feasible, they just take some creativity. I have a bunch of ideas on how to make an alien homeworld map work for the marines. They're far-fetched, but then again NS is already based around the ideas of space marines and aliens, so who's to say what can and can't happen? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
    (actually, Flayra is, but <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    I starte a post just like this, some people had some good ideas

    read that post <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=17745' target='_blank'>HERE</a>
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    edited January 2003
    <!--QuoteBegin--Oueddy babs+Jan 7 2003, 04:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Oueddy babs @ Jan 7 2003, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't really want to have to download 1.1 on my 56k and spend 10 hours doing it..
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You should focus more on getting better bandwidth than trying to get everyone else to keep supporting 56k when majority are using cable, DSL or better (http://valve.speakeasy.net/). <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    But, I do agree that it's unnecessary to keep distributing redudant files. Although, with this old version of the HL engine, there's really no improved support alternative. Mappers have 3 choices:

    1) Get their map and resources added to the NS client distribution.
    2) Wad include with their map (larger bsp size, but everything included in 1 file).
    3) Seperate files which go into seperate directories.

    A custom map that uses specific files can't guarantee that everyone will have the files already. So, they'll have to distribute the map with the files that may be redundant for other maps as well. This is just a small price to pay though. If you like the free game update, you'll either:

    1) Get better bandwidth (c'mon it's 2003; no more excuses)
    2) Download it overnight.
    3) Stop playing NS.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    these numbers are for my area:

    extra phone line: 20
    aol 56k connection: 25

    20 + 25 = 45
    .................................

    AT&T broadband Connection: 45

    45 + 0 = 45
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    i got a 512k connection about £2 cheaper than a bt 56k connection <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    im also working on an outdoorish map at the mo. Its not actually outdoor, just got parts inside a giant greenhouse:D
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    What about caves on an alien homeworld?That would work, only real difference would be the textures, heights and shape of the map :-P(LoL)
    Its no longer really marine area but its not outdoor either
  • FatboyTimFatboyTim Join Date: 2002-11-13 Member: 8538Members
    Fellow 56kers, don't you just hate that 'holier-than-thou' attitude that pervades a minority of broadband gamers? 'Cos I know I sure do! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->

    FYI I'm in the same position as Oueddy babs: Broadband is simply <i>not an option</i> currently as it isn't available in my area (and probably won't be for months or maybe even years to come...) In the meantime I, (like the majority of internet users,) would prefer to use my 56k connection without being constantly patronised and/or insulted about it, thank-you-very-much. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin--Ganja+Jan 9 2003, 04:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ganja @ Jan 9 2003, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What about caves on an alien homeworld?That would work, only real difference would be the textures, heights and shape of the map :-P(LoL)
    Its no longer really marine area but its not outdoor either<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The cave theme is a nice one. Hence, my first map, ns_mole is currently designed as a TSA Underground Mining facility which features ~80% mine shaft tunnels.

    I also have another 2 maps in design:

    1) TSA Intelligence/Scientific Research Station
    2) TSA Frontal Assualt against an existing Alien fortification (aliens will probably start out with 2 hives while most of the resource nodes will be close to the marine start - strategic landing zone for the TSA)

    But, I must finish ns_mole first. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    Regarding 56k users: I understand the rare circumstances that some are in, but the minority left remaining on 56k shouldn't dictate or hold back the majority. With the amount of detail and entities in NS maps, they can't help but be large.

    One advantage to using sprites and models is that their re-use probably shrinks down the overall map distribution size. So, these should be encouraged more.

    On another note, I've seen some TFC and even CS maps go over 10mb before. And this is just on the .bsp alone. So, it would be nice to stop hearing 56kers whine about having to wait longer for a file download. It's only natural that as the years progress, so do the file sizes. If you don't want consistently large downloads, stick with HLDM or TFC. Maybe NS is too much for you?

    Anyway, I think you get my point. I'm not here to bash 56k users. I'm just tired of hearing them continually whine even though their a very minority group of users today.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    <!--QuoteBegin--HoundDawg+Jan 7 2003, 10:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HoundDawg @ Jan 7 2003, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1) Get better bandwidth (c'mon it's 2003; no more excuses)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sorry, no can do, YOU come to where I live and try to get anything bigger then a 26.4 modem.

    Won't happen. (western Colorado BTW)

    But, I still play NS, and I d/l the patches/maps here at work.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    im rearly lucky i got broadband in my area. Thye would NEVER put it where i live, im just glad that i live near chester <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.