Cannot Move In New Map
Volmarias
Join Date: 2002-05-04 Member: 577Members, Constellation
<div class="IPBDescription">info_player_start isn't in any brushwork</div> I have a minor problem with my new map. Namely, I can't move about to check on it.
First, I used regular Half-Life SP to just run around and look at the world geometry, to make sure everything looked nice in-game. Then, I decided to put in a couple of NS entities so that I could test out a few NS-specific things (read: Particle system).
Big mistake.
Now, whenever I try and start a lan (or even "single player") game, my player is stuck. I know that it is not a problem with the info_player_start, as I relocated that to quite a distance off the floor, and away from the walls (and well below the cieling). I thought maybe it was the custom hulls that NS uses, so I put that in my hlcsg config line. No dice.
My map compiles fine, no errors, no leaks. I just CAN'T MOVE.
Any suggestions/help? (p.s. yes, my keys ARE bound.)
First, I used regular Half-Life SP to just run around and look at the world geometry, to make sure everything looked nice in-game. Then, I decided to put in a couple of NS entities so that I could test out a few NS-specific things (read: Particle system).
Big mistake.
Now, whenever I try and start a lan (or even "single player") game, my player is stuck. I know that it is not a problem with the info_player_start, as I relocated that to quite a distance off the floor, and away from the walls (and well below the cieling). I thought maybe it was the custom hulls that NS uses, so I put that in my hlcsg config line. No dice.
My map compiles fine, no errors, no leaks. I just CAN'T MOVE.
Any suggestions/help? (p.s. yes, my keys ARE bound.)
Comments
Have you tried activating /noclip?
Yes, I've tried noclip, but sv_cheats 1 doesn't seem to want to play nice.
"C:\Program Files\Half-Life\hl.exe" -game ns -noipx -nointro -dev -console +map ns_mapname.bsp
See if that helps any. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
PS. Note I installed my HL in the Program Files folder. You might have to change that, and obviously the map file, too.
Sorry for the sarcasm, I just want to know why it doesn't work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Btw, are you saying you CAN move in dev mode? If so, try using the command line without -dev and see if you still can.
A n00b
the guy that says "wtf com sux" and then presses eject when no one answers his shouting "HA HMG NOW PLZ"
the person that builds three command consoles and then leaves.
the gorge who builds sensory first
Want to know why I wasn't able to move? two words condensed into one entity: func_nobuild. over the whole of the ready room.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Yes, it came as a bit of a surpise to me too that it was a solid entity. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
You don't need a func_nobuild in the RR btw, since it should be well above commander view, and inaccessible to marines or aliens. And func_nobuild doesn't work properly in 1.03, that I've found.
forgot to say: lol