Cannot Move In New Map

VolmariasVolmarias Join Date: 2002-05-04 Member: 577Members, Constellation
<div class="IPBDescription">info_player_start isn't in any brushwork</div> I have a minor problem with my new map. Namely, I can't move about to check on it.

First, I used regular Half-Life SP to just run around and look at the world geometry, to make sure everything looked nice in-game. Then, I decided to put in a couple of NS entities so that I could test out a few NS-specific things (read: Particle system).

Big mistake.

Now, whenever I try and start a lan (or even "single player") game, my player is stuck. I know that it is not a problem with the info_player_start, as I relocated that to quite a distance off the floor, and away from the walls (and well below the cieling). I thought maybe it was the custom hulls that NS uses, so I put that in my hlcsg config line. No dice.

My map compiles fine, no errors, no leaks. I just CAN'T MOVE.

Any suggestions/help? (p.s. yes, my keys ARE bound.)

Comments

  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    And you're running it in the NS mod now?

    Have you tried activating /noclip?
  • VolmariasVolmarias Join Date: 2002-05-04 Member: 577Members, Constellation
    Yes, I'm running it in NS now.

    Yes, I've tried noclip, but sv_cheats 1 doesn't seem to want to play nice.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    edited January 2003
    Try running the map using this command line:

    "C:\Program Files\Half-Life\hl.exe" -game ns -noipx -nointro -dev -console +map ns_mapname.bsp

    See if that helps any. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    PS. Note I installed my HL in the Program Files folder. You might have to change that, and obviously the map file, too.
  • VolmariasVolmarias Join Date: 2002-05-04 Member: 577Members, Constellation
    While it is indeed nice to be able to run in dev mode, I imagine that most of the people playing don't. I'd rather like to be able to have player spawns that let the players move around, possibly to the "join marines" or "join aliens" enterances, and maybe join teams.

    Sorry for the sarcasm, I just want to know why it doesn't work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    I have no idea why it no workie.

    Btw, are you saying you CAN move in dev mode? If so, try using the command line without -dev and see if you still can.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    if you have a leak your NS will lock up as soon as you see it..
  • VolmariasVolmarias Join Date: 2002-05-04 Member: 577Members, Constellation
    I am such an idiot

    A n00b

    the guy that says "wtf com sux" and then presses eject when no one answers his shouting "HA HMG NOW PLZ"

    the person that builds three command consoles and then leaves.

    the gorge who builds sensory first

    Want to know why I wasn't able to move? two words condensed into one entity: func_nobuild. over the whole of the ready room.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    LOL!

    Yes, it came as a bit of a surpise to me too that it was a solid entity. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    edited January 2003
    Well, it necessarily needs to be solid, as I believe building placement relies on clipping, and if it isn't touching the ground (even 1 unit off the ground), a building can't be placed.

    You don't need a func_nobuild in the RR btw, since it should be well above commander view, and inaccessible to marines or aliens. And func_nobuild doesn't work properly in 1.03, that I've found.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited January 2003
    ok, i read your answer above, so, my reply is useless

    forgot to say: lol
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