Map Layout
X_z_0_r
Join Date: 2002-12-23 Member: 11428Members
<div class="IPBDescription">.</div> Ok, I've been working on this layout on paper for a bit and just finished laying it out in WC/Hammer. I'd like some feedback on it as a layout and whether you think it might turn out to be a good map if I build it. The hive location on the left and on the right are both at the end of the map. The corridors are mainly 256 units in width, althoug they should be smaller when I create them as I'll add walls over them etc. And here's the pic: <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<img src='http://www.vs-central.com/misc/maplayout.jpg' border='0' alt='user posted image'>
<img src='http://www.vs-central.com/misc/maplayout.jpg' border='0' alt='user posted image'>
Comments
on my map and the 3 hives in different corners of the map and the marine base in the other and stick a few more rooms inbetween em <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
here the west and east hive are too far away from each other.
cant say more because such unimportant stuff like z-levels (ladder elevator ceeling-height), ressource nodes vents and welables are missing.
paths are nice
<img src='http://www.vs-central.com/misc/maplayout2.jpg' border='0' alt='user posted image'>
Uhm.. Angel, doors don't block r_speeds.
X | z 0 r have you thought about placement of resource nodes yet?
it should be close to 5-8 (depending on map size)
suggestion:
<img src='http://www.df5jz.de/Ollj/post-z.jpg' border='0' alt='user posted image'>
here ressources are closer to marine than to alien. make one marine res behind a weld to open door (the one in the death end) and make much vent schortcuts to make this fair.
Thanks for the feedback, I'll keep that in mind <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->