What Do YOU Think Of New Menu Music?
coolitic
Right behind you Join Date: 2013-04-02 Member: 184609Members Posts: 1,684 Advanced user

I personally don't like it as much. First of all, it doesnt really sound like the original NS2 menu theme that much, and 2nd I just dont like it as much as the original NS2 menu theme. Perhaps make it switchable?
Discuss.
Discuss.
When life gives you lemons, throw it back and demand chocolate.


Comments
To me it sounds like the original NS1 theme and a NS2 track mixed together. And they don't mix well. I would have preferred a new interpretation of the NS1 theme, take the motif, adapt it to the NS2 instruments/style. This "mashup" track doesn't sound like a coherent musical piece
Cetero censeo, we still need a main menu jukebox with all available tracks. Why force sth on the player if he could actually choose what he wants to hear. That is always better!
ns2_yakushima, ns2_honorguard
The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.” - George Carlin.
Youtube Channel for Sydney Music
Heheheh, just kiddin man. Personally I never have music volume enabled so I haven't listened, but I will take a listen now.
When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
http://en.wikipedia.org/wiki/Online_disinhibition_effect
http://www.eldergame.com/2008/06/taming-the-forum-tiger/
The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.” - George Carlin.
Youtube Channel for Sydney Music
http://steamcommunity.com/workshop/browse/?appid=4920
Smart players turned off their music regardless of the hive death thing because it gets in the way of properly tracking skulk positions or hearing voice communication.
Two things:
1) The way it was cut and looped actually drops the energy which the older track used to build. My first time hearing it, I thought the music was on some broken loop because the instrumentation doesn't resolve using any rules of classical orchestration from the end of one chunk into the next. It sounds like it stops and starts again, like a pop.
2) The percussion in the original NS1 track was written to build tension using complex syncopation. The added drums fill space that was intentionally left blank, ultimately destroying that syncopation and muddling the whole mixture into something entirely different and comparatively aimless.
This track is an unclever mashup as compared to the original, which unfortunately is what a lot of NS2 players are going to come to know as the theme of NS2. NS2 music to date has not had any music that comes across as strongly as a resounding "theme" (which is not a bad thing - RTS games often avoid themes in their music to avoid colouring players' emotions). It is, in my opinion, not a faithful adaptation of the original composer's work.
Source: University education in music. I'm really not just blowing steam on this one.
http://www.youtube.com/watch?v=wyLjbMBpGDA
This. This is MUSIC!
Glory to the TSF! Glory to Arstotzka ! Glory to the mods!
/watch?list=UU0olBsiE9mI2Wf1xdyS1x3A&feature=player_detailpage&v=shD3_ArPL04#t=210s
"This skulk is very good. He was moving around a lot." "Damn he's just moving around so well." "I'm not actually gonna stay here or else he'll kill me." - Hugh (Strayan).
/watch?feature=player_detailpage&list=UU0olBsiE9mI2Wf1xdyS1x3A&v=WtBF-O1qrQY#t=53s