[linux] NS2 crashes on optimize
copacetic
Bay Area Join Date: 2013-12-17 Member: 190198Members
Hi,
I would really appreciate some help debugging my NS2 install! Many thank yous to anyone with advice or fixes.
The Problem:
Any time I try to 'Optimize' my install after launching, it eventually crashes during the optimization process. I can actually get in game, but it will eventually crash.
The System:
I am running 64-bit linux on a brand new computer. Here are some specs:
The Stack Trace:
The Extra:
Steam will complain about mmap() failing when the game crashes.
Again, all your help is very appreciated. Please let me know if there's anything more I can provide.
All the best,
Copacetic
I would really appreciate some help debugging my NS2 install! Many thank yous to anyone with advice or fixes.
The Problem:
Any time I try to 'Optimize' my install after launching, it eventually crashes during the optimization process. I can actually get in game, but it will eventually crash.
The System:
I am running 64-bit linux on a brand new computer. Here are some specs:
Nvidia PNY GTX 770
8 gigs of RAM
Asus Maximus VI Hero motherboard
8 gigs of RAM
Asus Maximus VI Hero motherboard
The Stack Trace:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xea835b40 (LWP 13859)]
0xf2de0864 in atk_registry_get_factory_type () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libatk-1.0.so.0
(gdb) bt
#0 0xf2de0864 in atk_registry_get_factory_type () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libatk-1.0.so.0
#1 0xf2de08c2 in atk_registry_get_factory () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libatk-1.0.so.0
#2 0xf3113eb5 in ?? () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0
#3 0xf3122ba7 in gtk_widget_get_accessible () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0
#4 0xf2ff5ad0 in ?? () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0
#5 0xf29e4683 in ?? () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0
#6 0xf29e5cf9 in g_object_newv () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0
#7 0xf29e6543 in g_object_new_valist () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0
#8 0xf29e67a0 in g_object_new () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0
#9 0xf2ff5741 in gtk_message_dialog_new () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0
#10 0xf6cc57da in M4::Platform_MessageBox (message=0xea832e20 "Failed to allocate 4100 bytes and will now terminate.", title=0xf6fb78f9 "Fatal Error")
at ../Source/Engine/linux/Platform.cpp:77
#11 0xf6c35153 in M4::OutOfMemory (size=<optimized out>) at ../Source/Engine/HeapAllocator.cpp:38
#12 0xf6c35391 in M4::HeapAllocator::AllocateAligned (this=0xf71581c8 <M4::(anonymous namespace)::_allocatorsBuffer+8>, size=4100, align=4)
at ../Source/Engine/HeapAllocator.cpp:67
#13 0xf6ca1bd4 in M4::ProxyAllocator::AllocateAligned (this=0xf71581d4 <M4::(anonymous namespace)::_allocatorsBuffer+20>, size=4100, align=4)
at ../Source/Engine/ProxyAllocator.cpp:162
#14 0xf6ca1bd4 in M4::ProxyAllocator::AllocateAligned (this=0xee843174, size=4100, align=4) at ../Source/Engine/ProxyAllocator.cpp:162
#15 0xf6ca1bd4 in M4::ProxyAllocator::AllocateAligned (this=0xe6809014, size=4100, align=4) at ../Source/Engine/ProxyAllocator.cpp:162
#16 0xf6ca1bd4 in M4::ProxyAllocator::AllocateAligned (this=0xe680103c, size=4100, align=4) at ../Source/Engine/ProxyAllocator.cpp:162
#17 0xf72541e1 in New<M4::HLSLTree::NodePage> (this=<optimized out>) at ../Source/Engine/Allocator.inl:28
#18 M4::HLSLTree::HLSLTree (this=0xa7afe2d8, allocator=0xe680103c) at ../Source/Render/HLSLTree.cpp:11
#19 0xf724665b in M4::CommonCompiledShader::CommonCompiledShader (this=0xa7afe2d0, allocator=0xe680103c) at ../Source/Render/CommonCompiledShader.cpp:244
[Switching to Thread 0xea835b40 (LWP 13859)]
0xf2de0864 in atk_registry_get_factory_type () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libatk-1.0.so.0
(gdb) bt
#0 0xf2de0864 in atk_registry_get_factory_type () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libatk-1.0.so.0
#1 0xf2de08c2 in atk_registry_get_factory () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libatk-1.0.so.0
#2 0xf3113eb5 in ?? () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0
#3 0xf3122ba7 in gtk_widget_get_accessible () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0
#4 0xf2ff5ad0 in ?? () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0
#5 0xf29e4683 in ?? () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0
#6 0xf29e5cf9 in g_object_newv () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0
#7 0xf29e6543 in g_object_new_valist () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0
#8 0xf29e67a0 in g_object_new () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgobject-2.0.so.0
#9 0xf2ff5741 in gtk_message_dialog_new () from /home/hayg/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libgtk-x11-2.0.so.0
#10 0xf6cc57da in M4::Platform_MessageBox (message=0xea832e20 "Failed to allocate 4100 bytes and will now terminate.", title=0xf6fb78f9 "Fatal Error")
at ../Source/Engine/linux/Platform.cpp:77
#11 0xf6c35153 in M4::OutOfMemory (size=<optimized out>) at ../Source/Engine/HeapAllocator.cpp:38
#12 0xf6c35391 in M4::HeapAllocator::AllocateAligned (this=0xf71581c8 <M4::(anonymous namespace)::_allocatorsBuffer+8>, size=4100, align=4)
at ../Source/Engine/HeapAllocator.cpp:67
#13 0xf6ca1bd4 in M4::ProxyAllocator::AllocateAligned (this=0xf71581d4 <M4::(anonymous namespace)::_allocatorsBuffer+20>, size=4100, align=4)
at ../Source/Engine/ProxyAllocator.cpp:162
#14 0xf6ca1bd4 in M4::ProxyAllocator::AllocateAligned (this=0xee843174, size=4100, align=4) at ../Source/Engine/ProxyAllocator.cpp:162
#15 0xf6ca1bd4 in M4::ProxyAllocator::AllocateAligned (this=0xe6809014, size=4100, align=4) at ../Source/Engine/ProxyAllocator.cpp:162
#16 0xf6ca1bd4 in M4::ProxyAllocator::AllocateAligned (this=0xe680103c, size=4100, align=4) at ../Source/Engine/ProxyAllocator.cpp:162
#17 0xf72541e1 in New<M4::HLSLTree::NodePage> (this=<optimized out>) at ../Source/Engine/Allocator.inl:28
#18 M4::HLSLTree::HLSLTree (this=0xa7afe2d8, allocator=0xe680103c) at ../Source/Render/HLSLTree.cpp:11
#19 0xf724665b in M4::CommonCompiledShader::CommonCompiledShader (this=0xa7afe2d0, allocator=0xe680103c) at ../Source/Render/CommonCompiledShader.cpp:244
The Extra:
Steam will complain about mmap() failing when the game crashes.
Again, all your help is very appreciated. Please let me know if there's anything more I can provide.
All the best,
Copacetic
Comments
I take it you've tried the obvious "skip" button and it had the same results when joining a server?