Hm. So... does that "mod" show circles around cloaked aliens as well? Or around "% uncloaked" aliens (skulks walking)? That might be a bit too "helpful" if you know what I mean...
Hm. So... does that "mod" show circles around cloaked aliens as well? Or around "% uncloaked" aliens (skulks walking)? That might be a bit too "helpful" if you know what I mean...
Hm. So... does that "mod" show circles around cloaked aliens as well? Or around "% uncloaked" aliens (skulks walking)? That might be a bit too "helpful" if you know what I mean...
Must you constantly use the passive aggressive "quote" all the time? you sound like comic book guy out of the Simpsons.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
He's speaking about the original opaque motion circles, you know.. the ones in the Before screenshot used on that mod page that no longer exists
I used to hate them too, and find the default vanilla ones we have now to be sufficient.
speaking of nerf, there's a bug that makes the marine reload after firing 2 bullets. couldn't record it or find any errors in the console tilda. but now marines can use burst fire. marine op (I actually did experience that bug so just letting that out). somehow I didn't get headshots so I need to l2p.
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http://steamcommunity.com/sharedfiles/filedetails/?id=109711986
I need to re-enable it then B-)
Must you constantly use the passive aggressive "quote" all the time? you sound like comic book guy out of the Simpsons.
I used to hate them too, and find the default vanilla ones we have now to be sufficient.