Frequent crashes (memory/runtime error) often caused by map change or "using" armory
yrnotwrong
Join Date: 2013-12-07 Member: 189878Members
Hello!
Have not been able to get a stable play session in the 2 weeks since I first installed. I crash to Windows very often (at least every 1.5 maps, the 2nd map change in a session has almost always brought a crash). Events preceding crash that I can remember include: changing map (4+ times), hitting "e" (use) on the armory (3 times), and heavy fighting (1 time). There have been other crashes seemingly precipitated by less.
I Saved a log report (creatively titled TechSupport) before following the "How to make a Tech Support Post (HtMaGTSP)". Then I followed all the steps in HtMaGTSP (cleared mods/settings/verify cache) then re-optimized and loaded a server before promptly crashing in a ready room. Then ran a second log ("TechSupport 2").
The errors are often runtime errors or failed to write XXXXX bites to memory. From reading around there doesn't seem to be a sure cause of this besides 32bit windows (I have 64), so I am at a loss.
My problem looks similar to this recent thread, but the 2 suggested responses (32-bit problem and faulty mod) do not apply to me.
TechSupport log Pre- HtMaGTSP
http://www22.zippyshare.com/v/32309999/file.html
TechSupport log Post- HtMaGTSP
http://www22.zippyshare.com/v/30180878/file.html
Have not been able to get a stable play session in the 2 weeks since I first installed. I crash to Windows very often (at least every 1.5 maps, the 2nd map change in a session has almost always brought a crash). Events preceding crash that I can remember include: changing map (4+ times), hitting "e" (use) on the armory (3 times), and heavy fighting (1 time). There have been other crashes seemingly precipitated by less.
I Saved a log report (creatively titled TechSupport) before following the "How to make a Tech Support Post (HtMaGTSP)". Then I followed all the steps in HtMaGTSP (cleared mods/settings/verify cache) then re-optimized and loaded a server before promptly crashing in a ready room. Then ran a second log ("TechSupport 2").
The errors are often runtime errors or failed to write XXXXX bites to memory. From reading around there doesn't seem to be a sure cause of this besides 32bit windows (I have 64), so I am at a loss.
My problem looks similar to this recent thread, but the 2 suggested responses (32-bit problem and faulty mod) do not apply to me.
TechSupport log Pre- HtMaGTSP
http://www22.zippyshare.com/v/32309999/file.html
TechSupport log Post- HtMaGTSP
http://www22.zippyshare.com/v/30180878/file.html
Comments
forums.unknownworlds.com/discussion/131428/obby-s-full-nuke-ns2-guide-only-way-to-be-sure#latest
Anyway, i am sure the regulartechfreaks will soon flock to help you out.
Directx9 fullscreen is the only officially supported renderer right now, try using that one and see if it provides any relief for you.
Let us know, and thanks for the awesome documentation!
IronHorse: I just got a chance to play again today after first switching the video setting "Device" (which I think is what render is) from OpenGL (beta) to D3D9. I had a crash-less session for 2 games, and then crashed on the 3rd map load. I generated this log:
http://www25.zippyshare.com/v/50944310/file.html
I was using in-game steam chat during the first map change and during the maps with no problems. I was also using it during the change where I crashed. Not sure if this is related or not.
IronHorse: I just got a chance to play again today after first switching the video setting "Device" (which I think is what render is) from OpenGL (beta) to D3D9. I had a crash-less session for 2 games, and then crashed on the 3rd map load. I generated this log:
http://www25.zippyshare.com/v/50944310/file.html
I was using in-game steam chat during the first map change and during the maps with no problems. I was also using it during the change where I crashed. Not sure if this is related or not.
Thanks, everyone, for all the help!
GLSL version 3.30"
That log still shows you using Opengl.. are you sure you made that techsupport AFTER you were successfully using DX9?
I would avoid steam overlay usage if you are having memory issues, for the time being.