Frequent crashes (memory/runtime error) often caused by map change or "using" armory

yrnotwrongyrnotwrong Join Date: 2013-12-07 Member: 189878Members
Hello!

Have not been able to get a stable play session in the 2 weeks since I first installed. I crash to Windows very often (at least every 1.5 maps, the 2nd map change in a session has almost always brought a crash). Events preceding crash that I can remember include: changing map (4+ times), hitting "e" (use) on the armory (3 times), and heavy fighting (1 time). There have been other crashes seemingly precipitated by less.

I Saved a log report (creatively titled TechSupport) before following the "How to make a Tech Support Post (HtMaGTSP)". Then I followed all the steps in HtMaGTSP (cleared mods/settings/verify cache) then re-optimized and loaded a server before promptly crashing in a ready room. Then ran a second log ("TechSupport 2").

The errors are often runtime errors or failed to write XXXXX bites to memory. From reading around there doesn't seem to be a sure cause of this besides 32bit windows (I have 64), so I am at a loss.

My problem looks similar to this recent thread, but the 2 suggested responses (32-bit problem and faulty mod) do not apply to me.


TechSupport log Pre- HtMaGTSP
http://www22.zippyshare.com/v/32309999/file.html

TechSupport log Post- HtMaGTSP
http://www22.zippyshare.com/v/30180878/file.html

Comments

  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    Did you try the full nuke guide?
    forums.unknownworlds.com/discussion/131428/obby-s-full-nuke-ns2-guide-only-way-to-be-sure#latest

    Anyway, i am sure the regulartechfreaks will soon flock to help you out.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    May i ask why you are using a render that is labeled as BETA?
    Directx9 fullscreen is the only officially supported renderer right now, try using that one and see if it provides any relief for you.
    Let us know, and thanks for the awesome documentation!
  • yrnotwrongyrnotwrong Join Date: 2013-12-07 Member: 189878Members
    CCTEE: I didn't try that since it looked like a last resort. Do you think I'm at that point already?

    IronHorse: I just got a chance to play again today after first switching the video setting "Device" (which I think is what render is) from OpenGL (beta) to D3D9. I had a crash-less session for 2 games, and then crashed on the 3rd map load. I generated this log:

    http://www25.zippyshare.com/v/50944310/file.html

    I was using in-game steam chat during the first map change and during the maps with no problems. I was also using it during the change where I crashed. Not sure if this is related or not.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    The zip you posted says you are still using opengl. Might just be me getting old and having like 25 of them open though.

  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    You need to restart ns2 after changing renders
  • yrnotwrongyrnotwrong Join Date: 2013-12-07 Member: 189878Members
    CCTEE: I didn't try that since it looked like a last resort. Do you think I'm at that point already?

    IronHorse: I just got a chance to play again today after first switching the video setting "Device" (which I think is what render is) from OpenGL (beta) to D3D9. I had a crash-less session for 2 games, and then crashed on the 3rd map load. I generated this log:

    http://www25.zippyshare.com/v/50944310/file.html

    I was using in-game steam chat during the first map change and during the maps with no problems. I was also using it during the change where I crashed. Not sure if this is related or not.
  • yrnotwrongyrnotwrong Join Date: 2013-12-07 Member: 189878Members
    Well I played a second session after the most recent crash and it went smoothly for several hours. I think the standard render and and restart were really all I needed. I'll check back if there are more problems in the future.

    Thanks, everyone, for all the help!
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    "OpenGL 3.3.11672 Compatibility Profile Context initialized (ATI Technologies Inc. ATI Radeon HD 4800 Series)
    GLSL version 3.30"

    That log still shows you using Opengl.. are you sure you made that techsupport AFTER you were successfully using DX9? ;)
    I would avoid steam overlay usage if you are having memory issues, for the time being.
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