Builder Skipping Every Source File...

TallgeeseIVTallgeeseIV United States Join Date: 2013-12-03 Member: 189690Members
edited December 2013 in Mapping
I'm just not understanding this. I originally started with a more complex model but when that wouldn't work, I started over with just a cube.

I followed the video guides here (http://unknownworlds.com/ns2/ns2-custom-model-importing-guide-2/) first, as best I could with some of the updated tools looking different. Eventually I did get the structure down and I'm positive Builder.exe is loading from my "Mod/source/modelsrc" folder as the number of files skipped changes everytime I add or remove files.

I'm using 3ds Max 2009 32-bit with the ColladaMax.dle included with the NS2 installation. I'm also using Photoshop CS6 64-bit for textures but I suppose I haven't even gotten to the point that would matter. Here's a screenshot of everything I have configured here:

86435ed9474d7388275a4894c47dd4.jpg

I hid the mod's name as it's based on something somewhat popular and I don't want side conversations about the mod itself. Just trust that all text hidden behind a green box is the same word.

Anyway, as you can see. I have the .dae exported, the .model_compile file with the .dae name, both in the same folder. You can also see the mod folder hierarchy loaded by the launchpad, and the output of builder.exe.

So the question, WHAT AM I MISSING!?

PS: My viewer.exe crashes immediately upon launching it too, anybody know what's up with that? I have AMD Crossfire running and I figured that could be the cause, haven't tested for that yet though.

Comments

  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited December 2013
    I find the censoring of the name a bit silly and detractive from actually helping you solve your problem. Send me a zip of all of your files with the paths you want and I will take a look at it. I'm going to guess you have your paths wrong for the game or something.
  • TallgeeseIVTallgeeseIV United States Join Date: 2013-12-03 Member: 189690Members
    SamusDroid wrote: »
    I find the censoring of the name a bit silly and detractive from actually helping you solve your problem. Send me a zip of all of your files with the paths you want and I will take a look at it. I'm going to guess you have your paths wrong for the game or something.

    I understand, but I've scoured the internet for years looking for a mod like what i'm attempting here, and the net's full of unfinished projects that get people's hopes up. I've been let down so many times. I don't want anyone doing a random Google search, finding this, then bugging me about never finishing it or something, which happens ALL THE TIME with some of my Fallout mods.

    Also I'm not sure how this would be dealt with copyright-wise.

    Anyway, hopefully this helps.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited December 2013
    You need to put [REDACTED]Mod folder inside Natural Selection 2/assets. Not the root folder. Then Run Builder through Launchpad.
  • TallgeeseIVTallgeeseIV United States Join Date: 2013-12-03 Member: 189690Members
    edited December 2013
    SamusDroid wrote: »
    You need to put [REDACTED]Mod folder inside Natural Selection 2/assets. Not the root folder. Then Run Builder through Launchpad.

    Hmm. Well, I tried it and it's still skipping them...

    OK, may have found some insight into the problem, maybe not. my builder_setup.xml file in the Natural Selection 2 directory says:
    <option name="src_dir" description="Source Directory" type="path"/>
    <option name="dst_dir" description="Output Directory" type="path" source="HKEY_CURRENT_USER\Software\Spark Engine\Game Asset Directory"/>
    <option name="temp_dir" description="Temporary Directory" type="path" source="TEMP"/>

    I opened up regedit and traced the registry key set for the output directory, and it doesn't exist in my registry, there's no "Spark Engine" entry in HKEY_CURRENT_USER\Software\

    Could this have something to do with it, or any of those paths for that matter?
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Yes, I've had this exact problem before. I had the key in registry but some do and others don't. I had to completely reinstall the game because paths got messed up after moving the game.
  • TallgeeseIVTallgeeseIV United States Join Date: 2013-12-03 Member: 189690Members
    edited December 2013
    Aha, I'll try that and get back you you.

    oh what the hell, i uninstalled and reinstalled and the registry key still isn't there...

    can you upload yours for me please? i can modify it to fit my file structure if necessary.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited December 2013
    It didn't have anything to do with registry, it was just like that. It fixed by uninstall and reinstall.
  • TallgeeseIVTallgeeseIV United States Join Date: 2013-12-03 Member: 189690Members
    SamusDroid wrote: »
    It didn't have anything to do with memory, it was just like that. It fixed by uninstall and reinstall.

    Unfortunately, that didn't fix it for me. no idea why. what i mean by uploading your registry key for me is (and i'm sorry if you already know this, just being thorough)

    start button > search box, type "regedit" without quotes. HKEY_CURRENT_USER > Software, then find "Spark Engine". right click it, click export, save it somewhere, then upload it here for me.

    by downloading it and double clicking it i can add your registry key, then if any paths are incorrect i can change them accordingly.
Sign In or Register to comment.