Who else enjoys camping Marines before a loss?
beyond.wudge
Join Date: 2012-10-19 Member: 162731Members
Maybe its just me, but I love that last 10 minutes of waiting in the Marine base prior to losing. The totally bs strategies you can pull off and the things players really spices up the game. Also the Alien teamwork usually improves for some epic gorge Onos action!
I think too many straight up games can get wearing after a time. The game can get very intense at times.
Anyone else find this?
I think too many straight up games can get wearing after a time. The game can get very intense at times.
Anyone else find this?
Comments
When the inevitable alien rush comes into the room thinking they caught you out of position.. spring lose your trojan horse.
***
I feel trolled... last time I was in a chair when someone else logged in I died...
You are a troll sir.
Bonus points if you figure out what else can be done
Welding from the inside makes it incredibly hard to kill CC. But healspray and spores can kill you Yet you can occasionally by medpack, but not all of them go inside so well.
I know how to enter the cc without dying, however I don't know if there is a possibility for more than one to do it at the same time.
When the cc is "open"/empty you stand on it's front and crouch, when the commander logg in you just slightly move forward towards the center of the cc and in the end you will get stuck inside of it
I also like it ! :-)
Especially when you have some Exos/Jp's and good weapons then you can hold the position for some time.
Of course I say this, but somewhere out there is a 90 minute round of gB vs HBZ where gB as aliens turtled horribly in Atmosphere on Biodome and ended up winning the round...
Best com NA 2013?
Also, to OP: Yes, marines don't lose fast enough. It's probably because unlike aliens they can spawn from hard-to-kill buildings, they don't lose a3/w3 without destroying a hard-to-kill building, they don't lose GLs and shotguns, and they spawn with ranged weapons. So ending the game on aliens requires a lot more teamwork than on marines. However, the early/mid game itself is the opposite at least on pubs IMO, so there you go.
As far as who else enjoys camping Marines before a loss? Your mom.
Doesn't that just turn the chair in to a rape dungeon? (fade being the rapist)
That's just not true.
it takes about ~21 mines and a freshly sharpened harpoon to kill a biomass 9 onos w/ carapace.
You're not alone!
I also love xenociding too.
Otherwise i rather like to start a new game.
Or just use contamination. For some reason it still makes my game crash sometimes. *your game files are not the same as the servers*
Usually, the boredom overcomes me and I commit to conceding.
Let me guess, it was a terrible game with zero teamwork overall, and 1 or 2 really good people on aliens won the game, and then died in the last room in the absence of teamwork. Then they left the server because why bother wasting time, and were replaced by 1 or 2 nåbs. So, now marines magically acquired a better team when the game was already lost. Cue 127 minutes of brain pain, terrible lerks, and terrible gorges.
If you place the armories right between the pillars, you can theoretically turtle in there forever. Power went down about 3 times or so, but we did not surrender. It was an epic turtle.