I like how you have infestation sprawling out from the alien side of the room. Your brush work isn't that bad... I think if you straightened out some of your textures it'd look much better. (See shot 2.)
in my opinion, its a bit blocky, maybe add a bit more turning depth to it, and maybe a slope up or down, height and turning is a very good aspect to have.
It looks quite cartoonish to me...fiddle with the lighting..try making the alien side a bit darker, the Random team area a dusky lighting, and the marine area brightly lit, with light slightly spilling into the random team area.
I hate to keep repeating comments, but you need some variation in brushwork and lighting here. You've got some nice concepts though, I like the battery of techy-looking equipment in the marine room, although I think the chair needs some work. The dimensions of the chair are a little off and it looks like it's made out of concrete, lol. It's also cool how the architecture looks broken on the alien side.
*blinkblink* OMG. Hahahaha! That's funny! Those are NS textures, right? Who did the join team textures? Cory? Hehehehehe... he's GOT to read this. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Capitalize Aliens and not Marines. Yup. He's got him there!
thanks for replying, putting things together i must work with that blocks a little more and with some textures. I know screens not look very well is because the bmp jpg converter, but to notice the light effects you must try the map. <a href="http://www.alumnos.unican.es/~uc8241/ns_rr.zip" target="_blank">The map</a>
Comments
those picture are really washed out. what happened to them? was it level adjust gone wrong or just a crappy bmp to jpg converter?
oh yeah, and the join team sign are designed to be used as additive func_walls, not solid black brushes. It looks much better that way.
<a href="http://www.alumnos.unican.es/~uc8241/ns_rr.zip" target="_blank">The map</a>