Map, need opinions

JacqJacq Join Date: 2002-04-04 Member: 378Members
<div class="IPBDescription">Ready-room</div><img src="http://www.alumnos.unican.es/~uc8241/primero0000.jpg" border="0">
<img src="http://www.alumnos.unican.es/~uc8241/primero0001.jpg" border="0">

Comments

  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    I like how you have infestation sprawling out from the alien side of the room. Your brush work isn't that bad... I think if you straightened out some of your textures it'd look much better. (See shot 2.)
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    in my opinion, its a bit blocky, maybe add a bit more turning depth to it, and maybe a slope up or down, height and turning is a very good aspect to have.
  • JacqJacq Join Date: 2002-04-04 Member: 378Members
    It´s only the ready room, i´m think if i must go ahead or not with mapping.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Especially in the readyroom, as its the only place where you have 100% freedom with height and architecture.
  • JacqJacq Join Date: 2002-04-04 Member: 378Members
    but it will not be a waste of time making a BIG and detailed ready room?, because players will rest there very short time.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    It looks quite cartoonish to me...fiddle with the lighting..try making the alien side a bit darker, the Random team area a dusky lighting, and the marine area brightly lit, with light slightly spilling into the random team area.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I hate to keep repeating comments, but you need some variation in brushwork and lighting here.  You've got some nice concepts though, I like the battery of techy-looking equipment in the marine room, although I think the chair needs some work.  The dimensions of the chair are a little off and it looks like it's made out of concrete, lol.  It's also cool how the architecture looks broken on the alien side.
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    Good start, but I think tha since you capitalized "Aliens," you should also capitalize "marines" as well...
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    *blinkblink* OMG. Hahahaha! That's funny! Those are NS textures, right? Who did the join team textures? Cory? Hehehehehe... he's GOT to read this. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Capitalize Aliens and not Marines. Yup. He's got him there!
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hehe, never noticed that b4 =D funneh

    those picture are really washed out. what happened to them? was it level adjust gone wrong or just a crappy bmp to jpg converter?

    oh yeah, and the join team sign are designed to be used as additive func_walls, not solid black brushes. It looks much better that way.
  • JacqJacq Join Date: 2002-04-04 Member: 378Members
    thanks for replying, putting things together i must work with that blocks a little more and with some textures. I know screens not look very well is because the bmp jpg converter, but to notice the light effects you must try the map.
    <a href="http://www.alumnos.unican.es/~uc8241/ns_rr.zip" target="_blank">The map</a>
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