Close That Gorge Tunnel!
Nazo
Such Is Life in The Zone Join Date: 2010-12-16 Member: 75720Members, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
Seriously though, it would be nice if gorge tunnels that have no exit be closed.
Nothing is more annoying to me than when the team has a bunch of gorge tunnels together in the base, one dosent have an exit. And you have to choose the correct one in the heat of a game
Nothing is more annoying to me than when the team has a bunch of gorge tunnels together in the base, one dosent have an exit. And you have to choose the correct one in the heat of a game
Comments
Alternatively add the option to delete them, then you could lure marines into a dead end tunnel and kill the lot of them.
6... aaannndd 7, CLOSE IT CLOSE IT CLOSE IT!!!!!!!!!!!!!!
Unconnected gorge tunnels make great hiding places for sneaky marines that hate upgrade structures
I'm guessing its a bug but it's kinda funny to pop out of thin air and bite the marine in the back because he thought he destroyed the tunnel. Ahaha
omg! That happened to me at one game! Killed the gorge tunnel, and suddenly a fade and a skulk popps out after it's dead XD
And on top of that, I want to bounce off when it's a closed entrance, because it looks like a trampoline XD
Lol, I just wanted the petals around the Gorge tunnel to cover the opening when a exit/entrance is not built
It totally makes sense because the phase gates show if they are connected or not... why not have this for the Aliens.
... insert your own joke here ...
UWE make it happen.
Would reduce the one end gorge tactics
If you have to hide from rines in your unfinished tunnel, you probably lost the game anyways :>
^ Edit > You shouldn't have too, marines do not have to check their phase gates to see if there is an entrance/exit (And hiding in the tunnel is pretty useless, will probably be best if it were removed anyways)
Plus an unbuilt tunnel is also closed, so it might confuse other Gorges. Maybe have connected tunnel openings emit gas particles into the air (like res nodes)?
I agree on the possibility to choose if you want to place a tunnelentrance or exit like you can do in TF2 with the engineers teleporters.
I also would love to see a smarter system for the tunnel.
Imho it should be a tunnelnetwork. Once you are inside one tunnel you can walk into any other by using the sidepathes, that open up when a new tunnel-Entrance/exit has been built.
Also the time to enter a tunnel should be shorter. When you walk/jump on a tunnelentrance the petals open the closer you are and if you are above it you fall right into it without delay. It should really feel like a pit in the ground.
While the petals are open thx to a nearby alien, marines can access the tunnel right away.
If not they have to force the petals open first by using the use-key. One marine can hold it open for others and than jump in himself. Same procedure to exit the tunnel.
The downside is, that aliens wont see on the map, that marines are inside the tunnel, allowing more sneaky tactics. Thx to the tunnelnetwork they can also access any exit. Luckily gorges can place hydras and cloggs inside the tunnel and the gorgeupgrade will also activate the regrowing defensive mechanisms inside the tunnel, like those anemones that will try to eat nearby marines.
I like the idea in the above quote...Or at the very least, text above or on the gorge tunnel that states where it leads to.
the animation should be allready in place cause it expands anyway when it grows
so it should be easy to do for them
i think its an easy to do but good result change
ofc it would even tell the marines if the tunnel is up but aliens can see if a phasegate is up too so idk if its that bad