textureing a room/hallway with pillars
here's some progress in a room a i'm currently texturing, i have yet to get to all the proper lighting and detail work but the texture and trim work look nice and in place on most part , oh and i'm thinking about using blue for power down, what do you guys think ?
Comments
Why do you all want smoothness?
My 2 cents: Try to keep the boxiness as a sort of theme, and see how it works out. smooth maps are great and all, but it get's old after a time.
E.g. wallmods.