Spark Editor: Base Textures black

FivzFivz Join Date: 2013-05-01 Member: 185072Members
Is anyone else having problems since the last update? The default textures are pitch black and I can't see any anything :/
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Comments

  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    edited September 2013
    I just tried it and there are a lot of textures that I can see. But the first section of the textures is from biodome and still black. Have you scrolled down a bit?

    edit: and by the way, do you see all tree models correctly? There are some that look like a graphic error or as if 60% of the model is missing. WIP or a corrupted file?
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    edited September 2013
    I was talking about the default textures when you create a new face. All the other textures are fine but the floor and wall defaults are just black.
    I'm pretty sure it has something to do with the new update that just came out since I was working on my map earlier this morning without any problems.

    This is what it looks like for me when I start the program. Textures Unlit checked. Also restarted steam and my computer and I still have this problem.
    GyFaJkC.png?1
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    Tested it. The editor was working fine. Add a light or switch to Texture lit?
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    edited September 2013
    This is what it looks like. All other textures work besides the defaults.
    EDIT: Verify game cache did not fix the problem.
    kQK1OR3.jpg?1
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    Hmm, strange. I tried several standard textures and they worked fine. I would verify the game files.

    Can you select the face and select the "invisible" texture with the pipette tool? Is it displayed correctly in the texture list? Could it be a hidden layer problem? Or missing geometry? I experienced missing parts of my maps from time to time after a few updates. Sometimes geometry in a group was not displayed correctly. Could only see it if I get the geometry "out" of the group. Maybe the game needs to compile the material files before the editor can use the textures correctly? Did you start ns2 and used "optimization"? But that is only a shot in the blue. Normaly it should work without that. But then again I had a black screen the first time in my ns2 history. Maybe all the dxd changes are messing with us ;)

    Sorry, Im not of help.
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    The first Screenshot was made in a fresh file and i used the eye dropper and it's highlighted on the right side. I optimized the game when it updated and verified game cache. I'm pretty stumped right now. The only thing I can think of is to reinstall ns2
  • IrishMob28IrishMob28 Join Date: 2012-12-20 Member: 175602Members
    I have this same exact issue.
  • IrishMob28IrishMob28 Join Date: 2012-12-20 Member: 175602Members
    I figured it out, they have textures lit and textures unlit opposite! Click Perspective then click textures unlit and you can see them, if yo click lit they go back to black.
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    edited September 2013
    IrishMob28 wrote: »
    I figured it out, they have textures lit and textures unlit opposite! Click Perspective then click textures unlit and you can see them, if yo click lit they go back to black.

    That's how it always worked. I just reinstalled the game and the problem still persists.

    EDIT: dev_floor_grid and dev_1024x1024 are the two default textures and they show up black. Every other textures seems to work fine.

    EDIT 2: Deleted natural selection 2 from appdata and problem still persist

  • IrishMob28IrishMob28 Join Date: 2012-12-20 Member: 175602Members
    So even with textures unlit you get black?
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    edited September 2013
    I just launched an older version of the editor from my usb and everything worked fine there. It has to do with the update that happend recently that messed up my current editor.

    EDIT: Don't know what happened but it seems to be fixed now...okay...
  • IrishMob28IrishMob28 Join Date: 2012-12-20 Member: 175602Members
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited September 2013
    You have to have a light in them for it not to be black. Unlit means you don't need lights, lit means you do, and if not they will be black.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Did you check the logs? Does editor output show anything? or the "../users/[username]/appdata/roaming/Natural Selection 2/" editor log files?
  • minsciminsci Finland Join Date: 2013-05-27 Member: 185382Members, Reinforced - Shadow
    no no no no no no no No NO NO NO NO NO NO NO NO NO !!!
    Txgzitf.jpg
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    edited September 2013
    Dxd9-OpenGL in the ns2 options has no influence on how the editor is displaying stuff or how is it working? Is the editor always using the same rendering method or some kind of safe mode? Maybe it is a driver problem or sth...

    I loaded tram to the editor and every texture was loaded correctly. But the level started with 90% black textures. It took a while for some textures to load and switch from true black to normal. But then it was ok. That black stuff is kinda new to me. There are also display errors if I look at the skybox. Some kind of grey overlay flickering texture appears on top pf it when I move the camera. Maybe the DirectX changes are a reason for that behavior/problems. I can't say that the editor did stuff like this before reinforcement.
  • Dr_RandomDr_Random Join Date: 2013-04-18 Member: 184884Members
    I'm having this problem too-- I've seen it temporarily load black textures before everything loads up properly, but now it's just sticking that way. I did try replacing textures by material (swapping out the dev_floor_grid and dev_1024x1024 for dev textures that would actually show up), but it looks like there's still lighting problems even after that:z7zaQj8.png
    (That light should illuminate all those walls, and does in-game)
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    edited September 2013
    I had to completely remove the natural selection 2 folder from appdata (backing it up beforehand) and uninstall ns2.

    You can also try deleting the cache folder in appdata\roaming\natural selection 2\editor.

    EDIT: Okay for some reason the problem came back...
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    +same problem here... some textures completly black (its no - "lit + no lights" mistake on my side).
    BUT (on my map) its only the DEV-textures (default / base textures), who are completly black.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Joseppe wrote: »
    +same problem here... some textures completly black (its no - "lit + no lights" mistake on my side).
    BUT (on my map) its only the DEV-textures (default / base textures), who are completly black.

    Same here.
  • Dr_RandomDr_Random Join Date: 2013-04-18 Member: 184884Members
    So I found a kinda fix for this. I posted earlier that there were still lighting issues when I swapped out the default dev textures for other ones which at least kinda showed up. As it turns out, those lighting issues seem to be exclusive to the dev textures (any of them, not just the default 2: dev_floor_grid and dev_1024x1024). If you swap out all of your textures for actual not-dev ones (note that the selection tool lets you select by material), things should be workable.
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    edited September 2013
    Dr_Random wrote: »
    So I found a kinda fix for this. I posted earlier that there were still lighting issues when I swapped out the default dev textures for other ones which at least kinda showed up. As it turns out, those lighting issues seem to be exclusive to the dev textures (any of them, not just the default 2: dev_floor_grid and dev_1024x1024). If you swap out all of your textures for actual not-dev ones (note that the selection tool lets you select by material), things should be workable.

    Ya, but is there an option to build new geometry with another default texture than dev texture? Because it would be annoying to change every new created face to another texture.
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited September 2013
    build 255 - SDK:
    • added: crash when exiting the editor
    • added: freezing while your mapping
    • added: black model browser tumbnail images
    • "playtest" for SDK: no, not important
    • result = i am not mapping right now

    build 256 - SDK:
    • nothing fixed
    • "playtest" for SDK: no, not important
    • result = i am not mapping right now

    build 257 - SDK:
    • fixed: crash when exiting the editor
    • fixed: freezing sometimes while your mapping
    • fixed: black model browser tumbnail images
    • added: low quality model browser thumbnail images (no difference at titled props)
    • added: dev texture all being black
    • "playtest" for SDK: no, not important
    • result = i dont map right now

    ...and i am waiting... (dont take this post seriously ;) )
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Actually, I still have black thumbnails... I started using the prop browser mod.

    Those black textures are pretty annoying, though.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited September 2013
    Delete your editor's cache (%appdata%\Natural Selection 2\Editor\cache) and when you open the prop browser it will begin filling it with new, low-res and hard to identify thumbnails. :D
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited September 2013
    Delete your editor's cache (%appdata%\Natural Selection 2\Editor\cache) and when you open the prop browser it will begin filling it with new, low-res and hard to identify thumbnails. :D

    I think I will keep using the mod, thank you :D
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited September 2013
    ...it will begin filling it with new, low-res and hard to identify thumbnails. :D
    EXACTLY :D

    (its a feature, not a bug!)
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    Did anyone manage to get this fix. It's really hard to work on the map with everyone being pitch black.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    So I have been trying to map recently, and I have come across this problem too. Pretty much halted my mapping aspirations.
    Date: 9/29/2013
    Time: 4:07:36 PM:
    --------------------------------------------------------------
    Direct3D 9 initialized: NVIDIA GeForce GTX 560  (9.18.13.1422)
    Sound Device: Speakers (Realtek High Definition Audio) stereo
    Record Device: Microphone (Realtek High Definition Audio)
    Compiling 'shaders/Level.surface_shader'
    Compiling 'materials/editor/editor_selection.surface_shader'
    Compiling 'materials/editor/editor_background.surface_shader'
    Compiling 'shaders/Model_alpha.surface_shader'
    Compiling 'shaders/Model.surface_shader'
    Compiling 'shaders/Decal.surface_shader'
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'shaders/Level.surface_shader'
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'shaders/Model_emissive_alpha.surface_shader'
    Error: Couldn't load texture 'materials/descent/descent_stripe_01_red.dds' (File not found)
    Error: Could not immediately load texture file materials/descent/descent_stripe_01_red.dds
    Error: Couldn't load texture 'materials/effects/distort_normal.dds' (File not found)
    Error: Could not immediately load texture file materials/effects/distort_normal.dds
    Compiling 'shaders/Emissive.surface_shader'
    Error: No value was supplied for field 'emissiveMap' in material 'materials/effects/distort.material'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Model.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
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    Couldn't load cached compiled shader
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    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Compiling 'materials/infestation/infestation_decal.surface_shader'
    Compiling 'shaders/Model_alpha.surface_shader'
    Error: Couldn't load texture 'materials/dev/biodome_decal_glass_01_spec.dds' (File not found)
    Error: Could not immediately load texture file materials/dev/biodome_decal_glass_01_spec.dds
    Compiling 'shaders/Level.surface_shader'
    Compiling 'shaders/Model.surface_shader'
    Compiling 'shaders/Decal.surface_shader'
    Compiling 'shaders/Decal.surface_shader'
    Compiling 'shaders/Decal.surface_shader'
    Error: Couldn't load texture 'materials/biodome/biodome_decal_26_alpha.dds' (File not found)
    Error: Could not immediately load texture file materials/biodome/biodome_decal_26_alpha.dds
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
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    Couldn't load cached compiled shader
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    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'materials/infestation/spit_decal.surface_shader'
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    Couldn't load cached compiled shader
    
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    It's been almost 1 month now and I still have this stupid problem. Let's hope the next update fixes this..
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