Tactics
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
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My clan is known (locally) for doing shotgun rushes involving a forward armory (research shotguns at base, collect shotguns from an armory outside the hive).
On Biodome, for our marine round, our plan was to claim the bottom left third of the map and leave the right side of the map alone. So, at the start of the round, I dropped a ghost armory between their hive and Agri Labs. They quickly spotted it, removed it, and then set up a Seeding-facing ambush in Falls. Meanwhile, we built base and wandered off to cap some nodes on the left side of the map.
All in all, that armory bought us about 30 more seconds of quiet time at the start of the round.
-Why do they never echo harvesters in competetive games?
-why never echo upgrades to a save place when the hive is under attack or arcs incoming?
Mucous membrane, enzyme, mucous membrane, enzyme...
And a little more mucous membrane.
fast jetpacks+gls into 3 marine shooting themself while on the way to the hive.
instant 5 lerk rush where 1 lerk flies to the pit, 1 takes gorge by accident, and 2 lerks that manage to find the marine base die to a mine at the powernode.
Please tell me these games were casted
if you're looking for abusive shit, just do sg rushes and gorge rushes or cloakwalk cc rushes. but none of that actually makes you better.
deathmatch is supremely important. a sick play by a single player can turn the tide of a team battle far more than any tactic.
Things like knowing how much res the aliens are on and then pushing for gates right as fades are going up. Scout the number of lerks, then force the lerk to respond to one side and do damage on the other. There are TONS of little tactics the best teams use that most people will never notice.