PlayerRanking.lua error
iClearSkies
Join Date: 2012-09-22 Member: 160359Members, Constellation, Reinforced - Shadow
Join Date: 2012-09-22 Member: 160359Members, Constellation, Reinforced - Shadow
[img][/img]So ive been playing NS2 for a bit and ive had no errors so far but I recently came across an error with the PlayerRanking.lua.
Problem 1 - Player badges I know is a third person modification but at the same time im oddly curious because ive been seeing badges in servers that DONT support or have the mod. Ive seen badges such as the NS2Playtest group, and Multiple Reenforced icons (ie diamond + GOld + Shadow) And im curious as to why some players can have multiple reenforced ranks.
Problem 2 - every time I join a team and get a weapon I get over 773 Errors about how PlayerRanking.lua cannot set the value of 'SetRenforcedValue' to NULL
Image:
Problem 1 - Player badges I know is a third person modification but at the same time im oddly curious because ive been seeing badges in servers that DONT support or have the mod. Ive seen badges such as the NS2Playtest group, and Multiple Reenforced icons (ie diamond + GOld + Shadow) And im curious as to why some players can have multiple reenforced ranks.
Problem 2 - every time I join a team and get a weapon I get over 773 Errors about how PlayerRanking.lua cannot set the value of 'SetRenforcedValue' to NULL
Image:

Comments
It looks like something weird is going on with your install.
Can you try a few things for me: disable any mods, verify your install, try it again, and then post the contents of %appdata%/Natural Selection 2/log.txt
Compiling 'shaders/GUIBasic.surface_shader' Client connecting (127.0.0.1) VAC Enabled Finished downloading and installing mods Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f01f7e_1368221962/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f02040_1348867328/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m89a61d8_1368222041/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m899e1be_1378240863/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5e4c7a6_1377667520/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m68a1272_1353997923/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f42a0c_1378695609/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5fd7a38_1379777358/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/ma785cd4_1378437677/ Loading Badge config://ServerAdmin.json Loading Badge config://ServerUID.txt Server Not Configured for Remote Config Compress library loaded Loading config://ns2stats_config.json Loading config://ns2stats_advanced_settings.json NS2Stats loaded. Check out stats at ns2stats.com Loading config://ServerConfig.json Loading config://ServerAdmin.json Loading config://BannedPlayers.json Loading config://MapCycle.json Loading config://ConsistencyConfig.json Hashed 1 game_setup.xml files for consistency Hashed 828 *.lua files for consistency Hashed 36 *.hlsl files for consistency Hashed 29 *.shader files for consistency Hashed 17 *.screenfx files for consistency Hashed 131 *.surface_shader files for consistency Hashed 3 *.fxh files for consistency Hashed 3 *.render_setup files for consistency Hashed 2 *.shader_template files for consistency Hashed 11 *.level files for consistency Hashed 5120 *.dds files for consistency Hashed 74 *.jpg files for consistency Hashed 43 *.png files for consistency Hashed 877 *.cinematic files for consistency Hashed 1943 *.material files for consistency Hashed 3467 *.model files for consistency Hashed 103 *.animation_graph files for consistency Hashed 201 *.polygons files for consistency Hashed 3 *.fev files for consistency Hashed 23 *.fsb files for consistency Skipped 385 ui/*.dds files for consistency Skipped 115 *_view*.dds files for consistency Skipped 51 *_view*.material files for consistency Skipped 99 *_view*.model files for consistency Skipped 17 models/marine/hands/* files for consistency Reserved slot amount set to 1 Saving config://ServerConfig.json Loading 'maps/ns2_docking.level' Cooked mesh with 48912 faces, 43105 vertices Cooked mesh with 35579 faces, 29243 vertices Cooked mesh with 951 faces, 1153 vertices Cooked mesh with 5443 faces, 4586 vertices Cooked mesh with 4 faces, 4 vertices Cooked mesh with 4 faces, 4 vertices Cooked mesh with 4 faces, 4 vertices Cooked mesh with 4 faces, 4 vertices Cooked mesh with 12 faces, 8 vertices Cooked mesh with 4 faces, 4 vertices Cooked mesh with 4 faces, 4 vertices Cooked mesh with 12 faces, 8 vertices Cooked mesh with 12 faces, 8 vertices Cooked mesh with 12 faces, 8 vertices Cooked mesh with 4 faces, 4 vertices Cooked mesh with 12 faces, 8 vertices Building pathing mesh for level maps/ns2_docking.level Finished loading 'maps/ns2_docking.level' Server sent connecting packet, 172178 bytes Loading config://ServerAdmin.json NS2Stats: Key 4fef1ca06076eef9c418049ef75868e0 has been assigned to this server NS2Stats: You may use admin commands (sv_help) to change NS2Stats settings. NS2Stats: You may use admin command sv_verity_server to claim this server. NS2Stats setup complete. Added new setting(s) (or changed) into ns2stats_advanced_settings.json file. Downloading mods PhysX: Using GPU dispatcher Compiling 'shaders/GUIBasic.surface_shader' Finished downloading and installing mods Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f01f7e_1368221962/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f02040_1348867328/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m89a61d8_1368222041/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m899e1be_1378240863/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5e4c7a6_1377667520/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m68a1272_1353997923/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f42a0c_1378695609/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5fd7a38_1379777358/ Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/ma785cd4_1378437677/ PhysX: Using GPU dispatcher Error: Sound 'sound/NS2.fev/alien/voiceovers/chuckle_female' couldn't be loaded (Event not found) Error: Sound 'sound/NS2.fev/alien/structures/death_large_female' couldn't be loaded (Event not found) Error: Sound 'sound/NS2.fev/alien/common/hatch_female' couldn't be loaded (Event not found) Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found) Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found) Error: Sound 'sound/NS2.fev/alien/voiceovers/need_healing_female' couldn't be loaded (Event not found) Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found) Compress library loaded Loading config://ns2stats_client_data.json Server is using NS2stats, you can find your stats at ns2stats.com. Loading config://ConsoleBindings.json Compiling 'materials/effects/mesh_effects/view_blood.surface_shader' Compiling 'materials/effects/mesh_effects/view_spit.surface_shader' Loading config://FavoriteServers.json Loading config://HistoryServers.json Compress library loaded Loading config://ns2stats_client_data.json Server is using NS2stats, you can find your stats at ns2stats.com. Loading 'maps/ns2_docking.level' Compiling 'shaders/SkyBox.surface_shader' Compiling 'shaders/Decal.surface_shader' Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader' Compiling 'shaders/Decal_emissive.surface_shader' Cooked mesh with 48912 faces, 43105 vertices Cooked mesh with 35579 faces, 29243 vertices Cooked mesh with 951 faces, 1153 vertices Cooked mesh with 5443 faces, 4586 vertices Compiling 'shaders/Model.surface_shader' Compiling 'shaders/Level.surface_shader' Compiling 'shaders/Level_alpha.surface_shader' Compiling 'shaders/Level_emissive.surface_shader' Compiling 'materials/biodome/biodome_glass.surface_shader' Compiling 'shaders/Model_emissive.surface_shader' Compiling 'shaders/Model_alpha.surface_shader' Compiling 'shaders/Model_emissive_alpha.surface_shader' Building pathing mesh for level maps/ns2_docking.level Cooked mesh with 48912 faces, 43105 vertices Cooked mesh with 35579 faces, 29243 vertices Cooked mesh with 951 faces, 1153 vertices Cooked mesh with 5443 faces, 4586 vertices Finished loading 'maps/ns2_docking.level' Compiling 'cinematics/vfx_materials/parasited.surface_shader' Compiling 'cinematics/vfx_materials/heal_alien_view.surface_shader' Compiling 'cinematics/vfx_materials/umbra.surface_shader' Compiling 'models/marine/marine.surface_shader' Compiling 'cinematics/vfx_materials/heal_marine.surface_shader' Compiling 'cinematics/vfx_materials/hallucination.surface_shader' Compiling 'cinematics/vfx_materials/nanoshield_exoview.surface_shader' Compiling 'cinematics/vfx_materials/detected.surface_shader' Compiling 'cinematics/vfx_materials/heal_alien.surface_shader' Compiling 'models/alien/gorge/web.surface_shader' Compiling 'cinematics/vfx_materials/burning.surface_shader' Compiling 'cinematics/vfx_materials/bilebomb.surface_shader' Compiling 'cinematics/vfx_materials/heal_marine_view.surface_shader' Compiling 'cinematics/vfx_materials/rupture.surface_shader' Compiling 'cinematics/vfx_materials/burning_view.surface_shader' Compiling 'cinematics/vfx_materials/bilebomb_exoview.surface_shader' Compiling 'cinematics/vfx_materials/nanoshield_view.surface_shader' Compiling 'cinematics/vfx_materials/jetpack_thruster.surface_shader' Compiling 'materials/infestation/Infestation.surface_shader' Compiling 'models/marine/armory/health_indicator.surface_shader' Compiling 'cinematics/vfx_materials/build.surface_shader' Compiling 'models/marine/marine_noemissive.surface_shader' Compiling 'cinematics/vfx_materials/umbra_view.surface_shader' Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader' Compiling 'materials/power/powered_decal.surface_shader' Compiling 'cinematics/vfx_materials/placement_valid.surface_shader' Compiling 'materials/infestation/infestation_decal.surface_shader' Compiling 'cinematics/vfx_materials/cloaked.surface_shader' Compiling 'cinematics/vfx_materials/nanoshield.surface_shader' Compiling 'cinematics/vfx_materials/placement_invalid.surface_shader' Compiling 'materials/infestation/infestation_shell.surface_shader' Compiling 'models/marine/command_station/command_station_display.surface_shader' Compiling 'shaders/ExoMinigunView.surface_shader' Compiling 'cinematics/vfx_materials/parasited.surface_shader' Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader' Compiling 'cinematics/vfx_materials/marine_ip_spawn.surface_shader' Compiling 'cinematics/vfx_materials/vortex.surface_shader' Compiling 'cinematics/vfx_materials/hive_frag.surface_shader' Compiling 'shaders/ExoScreen.surface_shader' Compiling 'models/alien/fade/fade.surface_shader' Compiling 'models/alien/whip/ball.surface_shader' Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader' Compiling 'cinematics/vfx_materials/heal_exo_view.surface_shader' Compiling 'cinematics/vfx_materials/fade_blink.surface_shader' Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader' Compiling 'cinematics/vfx_materials/enzyme.surface_shader' Compiling 'materials/effects/mesh_effects/view_blood.surface_shader' Compiling 'models/alien/alien.surface_shader' Compiling 'models/alien/babbler/babbler_ball.surface_shader' Compiling 'cinematics/vfx_materials/decals/railgun_hole.surface_shader' Compiling 'shaders/Model_emissive.surface_shader' Compiling 'materials/infestation/spit_decal.surface_shader' Compiling 'shaders/PowerNode_emissive.surface_shader' Compiling 'cinematics/vfx_materials/alien_frag.surface_shader' Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader' Compiling 'models/alien/lerk/lerk.surface_shader' Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader' Compiling 'shaders/Model.surface_shader' Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader' Compiling 'cinematics/vfx_materials/decals/bilebomb_decal.surface_shader' Compiling 'cinematics/vfx_materials/decals/flame_decal.surface_shader' Compiling 'shaders/Emissive.surface_shader' Compiling 'cinematics/vfx_materials/elec_trails.surface_shader' Compiling 'shaders/ViewModel.surface_shader' Compiling 'materials/effects/mesh_effects/view_blood.surface_shader' Compiling 'shaders/Decal_emissive.surface_shader' Compiling 'shaders/Decal.surface_shader' Compiling 'shaders/Model_alpha.surface_shader' Compiling 'shaders/ViewModel_emissive.surface_shader' Compiling 'models/props/docking/docking_shower_fx_puddle.surface_shader' Compiling 'models/props/refinery/digital_infestation.surface_shader' Compiling 'models/props/docking/docking_shower_fx_01.surface_shader' Compiling 'models/marine/prototype_lab/prototype_lab_screen.surface_shader' Compiling 'models/alien/alien_alpha.surface_shader' Compiling 'models/alien/cyst/cyst.surface_shader' Compiling 'shaders/MarinePatch.surface_shader' Compiling 'shaders/ExoView.surface_shader' Compiling 'models/props/refinery/docking_generator_01.surface_shader' Compiling 'models/props/refinery/docking_generator_01_anim.surface_shader' Compiling 'cinematics/vfx_materials/refract_emissive_normal.surface_shader' Compiling 'cinematics/vfx_materials/refract_normal.surface_shader' Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader' Compiling 'shaders/GUIBasic.surface_shader' Client connected (127.0.0.1) Client Authed. Steam ID: 24766279 [Wb▲] RainbowDash connected. Autobuild now true Setting alltech cheat on Setting fastevolve cheat on Setting allfree cheat on Setting sandbox mode on Error: lua/PlayerRanking.lua:375: attempt to call method 'SetReinforcedTier' (a nil value) [Server] Script Error #1: lua/PlayerRanking.lua:375: attempt to call method 'SetReinforcedTier' (a nil value) Call stack: #1: lua/PlayerRanking.lua:375 (for generator) = function (for state) = {1=ReadyRoomPlayer-445 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=41.082321166992, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, onGround=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResourceBlock=0, transitionDuration=0, transit... } (for control) = 1 _ = 1 player = ReadyRoomPlayer-445 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=41.082321166992, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, onGround=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3301, viewPitch=-0, viewRoll=0, viewYaw=0, weaponsWeight=0 } client = ServerClient { } steamId = 24766279 playerData = {assists=0, deaths=0, kills=0, level=0, playTime=0, score=0, skill=0 } Error: lua/PlayerRanking.lua:375: attempt to call method 'SetReinforcedTier' (a nil value)PS: Could you put a spoiler box around the logs?