Build 256: the one where aliens forgot to play as a team....
Rebel
Join Date: 2003-04-10 Member: 15371Members, NS2 Playtester, NS2 Map Tester, Subnautica Playtester
<rant>
Just come off literally 6 servers on the bounce where marines completely owned the entire game purely because no one on alien team wanted to work together.
To the extent that on the last game 3 skulks were camping bamboo pass on bio while the marine team just locked down exchange restricting the alien team to 1 hive.
</rant>
Had to vent, sorry.
Just come off literally 6 servers on the bounce where marines completely owned the entire game purely because no one on alien team wanted to work together.
To the extent that on the last game 3 skulks were camping bamboo pass on bio while the marine team just locked down exchange restricting the alien team to 1 hive.
</rant>
Had to vent, sorry.
Comments
Meh, once every blue moon you get a pretty solid team but yeah it is pretty rare at times.
I'm sorta used to it these days. It's not exactly NS2 either, try playing some BF3 on rush and you'll see how many people just don't play the fracking objective. Despite the whole screen flashing up with big attack markers and sound cue's.
I'ts usually not the lack of experience nor the lack of IQ on the player. For some reason some people can't get behind the logic of team-play in games.
Simple logic like: Hive is dying > protect or die. Only to see them camping in some corner to not lose their life form, despite losing it anyway if the hive falls.
My guess is, players these days are more egocentric in general and simply play to have their own kind of fun.
Is it me or did gaming used to have more team-work online? Could be that I see gaming 10 years ago more rose colored then it really was. I really can't remember getting frustrated in games as much back then.
But yeah, most of the time there's lots of derping that goes down
I'm pretty sure it's you. I wouldn't exactly call Quake or Unreal Tournament "teamwork heavy" games. I can't remember any games requiring any teamwork AT ALL before NS1, Enemy Territory and I guess Tribes 2 (never played that one).
Okay you said 10 years ago so I guess those are the games you are referring to. Then again, what teamwork based games do we even have now except NS2 and maybe Planetside 2? And Versus in Left 4 Dead. Battlefield is too big for that, I'm pretty sure it's just "COD with tanks" for most of the playerbase.
If we look at other games besides FPS's I'd say there's a lot more teamwork happening (and actually required) these days with all the MMOs and MOBAs etc.
But the problem of the recent marine dominance is the retarded strafe jumping that is still in the game. After setting up the ambush, closing in to bite, while dodging the bullets, the skulk is rewarded with an ugly, jumpy random mess, where he is once again disdvantaged, because he must land his bites in range and properly timed, while the marine does not, and his buddies will probably shoot you after you land your first bite while your target is merrily jumping around.
Wheeeee..... fun, no?
I dont understand this.
Marines get dat K/D Yo
Have you played since the Reinforced patch came out or is this your first time playing in the past few weeks? It's just much, much harder in general to win as aliens now. They require an arguably higher degree of teamwork than the marines do now.
And then aliens started to work together (aka more than one Gorge biling a base at once) and marines were pretty much screwed.
Please stop spamming about strafe jumping all over the forum... There's a huge ass post about it already. I personally don't understand the problem with strafe jumping as I currently have no problem killing even very experienced div 1&2 marines as a skulk. But either way you can post endlessly on the strafe jumping OP post but please stop bringing it up everywhere else you go.
Nah... Marines need to cover each other while some are building. Marines need to keep a few players near phase gates while others attack. Marines depend more on the commander for med and ammo while pushing.
Aliens just need to speak to each other, where to meet up and when to attack together. This is not more teamplay than marines need. It is less. But aliens are used to rambo-style.
Like CrushaK says, if they work together (=attacking as a team) they are nearly not beatable.
I once knew an autistic kid who's favourite thing was elevators. He was 100% obsessed with elevators. To the point where he would play the very start of super metroid where there's the elevator you can go up and down on. That's ALL he would play, just going up and down and loving the thrill of the elevator.
You remind me of that kid, but your favourite thing is complaining about not being able to kill marines.
It's not you. Gaming in general is more accessible; therefore more people play games. Back In The Day™, when gaming was more niche, and games like NS and TF were alive and vibrant, you had to know a bit more about your computer to install mods and such. This served as a sort of filter that kept the more inept people away. Additionally, Kids Today™ are more entitled. You see a whole lot more of "It's my game I paid for it! I'll play how I want!" Couple that with the fact that Internet Gaming is much more widespread than it was, and companies hosting servers (rather than a much more admined environment of someone's privately hosted server run out of their house/job which was more the norm Back In The Day™) and you get what we have today.
/me gets back on his rocking chair on the porch and yells at kids on his lawn