ITT:We make crappy suggestions and come up with poor ideas.
JCDenton
Join Date: 2013-03-07 Member: 183768Members
All the assault rifles should be replaced with Sonic Cannons, so Marine bullets can travel through walls. I think it'd make the game more balanced.
Also, Gorge's should be able to ride on the back of Onos's, on saddles
There should be warm up rounds where all the marines start in Exos, and all the aliens as Onoses
Also, Gorge's should be able to ride on the back of Onos's, on saddles
There should be warm up rounds where all the marines start in Exos, and all the aliens as Onoses
Comments
2) night vision for marines to see better in rooms without power.
3) gorge acid => same like flamethrower but only for aliens.
4) remote mines => marines get a 007 watch to blow them up... like in N64 golden eye.
O w8, they already do.
Where?
Can climb on walls
has all the abilities of a gorge
can fly
can blink and shadow
can stomp
does 200 damage every attack
can attack every .1 s
Auto attack when in range of marines
Can only die from axe
No way, we should make a new exo.
It has Dual Railguns AND Dual miniguns,
Automatically fires weapons and headshots all aliens
Can go at 20 speed
Can dispense MACs, and auto heals itself
Marines
Nanoshield is now a large area of effect bubble that reduces incoming damage to all affected targets by 90%. Lasts 30 seconds and clings to marines after they leave the bubble until it's over.
Flamethrower can now be fired forever. No ammo clip size, no need to reload.
Grenade launchers now unload and reload all 4 grenades simultaneously. Ammo capacity increased to 128.
Marines now have EMP, activated by taunting. EMP range increased.
Shotguns now fire twice as many bullets and the bullet spread is now adjusted on the fly to increase the likelihood of one-shotting aliens from any distance.
Pistol fire rate is no longer capped. In fact, all 10 bullets in the clip are now shot instantly.
The pistol now has unlimited clips and a 4x scope.
Pistol renamed to Sniper Rifle.
Marines have ditched the switchaxe in favor of the larger and deadlier katana.
Marines can now camouflage anywhere, at any moment. Exos too.
Added rocket launcher exosuit. Fires rockets that deal 200 damage on a large radius. Secondary weapon is either a minigun or a railgun, interchangeable in the field.
Added katana exo. Just because.
Added double katana exo. Just because.
Aliens
Aliens move, heal and recover energy 100% faster when on infestation.
Gorges can now place unlimited hydras and they no longer need to be grown.
Gorges can now spawn up to 10 babbler eggs and up to 30 babblers can be attached to any alien.
Babbler health increased to 100 and damage increased to 25.
Babblers now cling to marines, dealing damage over time until another marine shoots the babbler off him.
Crags now deal damage to nearby marines like the Gorge heal spray. Crags heal twice as fast as a Hive and stack with other crags.
Shades now always have ink active. Ink effect increased to prevent marines from seeing anything beyond melee range.
Echo no longer has a cooldown and teleport structures instantly. Structures no longer need to be within range of the shift.
Whips now throw back grenades and bullets and are immune to fire. Damage increased to 50.
Biomass is now unlimited and all levels can be researched at one hive.
Similarly, chamber upgrades are now unlimited. Place as many Shells, Spurs and Veils as you want, every one of them will increase the effectiveness of the alien traits.
Camouflage is now always 100% and only breaks for half a second when the alien is shot.
Vortex now pulls enemies into it. Enemies caught in the vortex now take damage over time and all damage taken is increased by 100%.
Vortex can be used on other aliens, making them invulnerable to all damage and increasing their damage output by 100%.
Xenocide damage increased to 280. Xenocide also deals 400 bile damage to all structures within its range. Full damage is dealt within its range.
Lerk spikes now bypass armor on marines and deal extra damage to Exos.
Marines are now affected by Umbra, which causes all damage dealt to them to bypass armor.
That ought to balance the game for real.
Jumping on the head of marines as a skulk can snap their neck, killing them instantly.
Also, lamethrower. Similar to flamethrower, but a tad weaker.
Seriously, a vote option to give any single player a cowbell around their neck, alien or marine. It always makes noise... always- especially while moving. Generates lulz fun for all.
Also, xenocide doesn't kill or harm the skulk in any way, and has a 0.1 second cooldown. Just hold down the button and spray death all over the map.
Also, marines need a really really fat "george" marine who can heal vomit. "uh... that's okay I'll just go back to the armory".
Skulk models are resized to be onos sized. Onos models are resized to be babbler-sized. No damage changes
SamusDroid, make it happen!
INFANTRY ARMORY
... God, that'd feel so satisfying to shoot
With a little imagination, one could think it's some kind of a futuristic toilet.
Aliens have babblers, right? And they are useless. So marines need something of equal uselessness to counter them.
How about buying posters for 1 res each that could be glued to walls with very mocking and belittling content towards the aliens - slogans like "Aliens - Shmaliens", "Suck it, bug!", "Cockroach of the month", and "Insects unlikely to win the war."
That will teach them!
Seriously that sounds like something quite fun, with the right price for the 4th+ chamber. Celerity 7 speed wall jumping skulk!
Level 10 adrenaline + leap = flying skulk!
Let's add a festive hand grenade that explodes in a shower of confetti.
Jumping on top of marines as an Onos should instantly kill them, no matter what. Exos should take a lot of damage as well.
And we should totally replace the Fade's claws with lightsabers.
Crashing skulk***