Skill Requirements In Ns
Defcon
Join Date: 2002-11-20 Member: 9402Members
The guns in natural selection are to be honest, pretty skilless, you master the aiming like so many have done in other games like TFC/CS and you transfer those skills here.
The only thing you need do, is track the enemy. Everything else is based on what goodies you have, and what the enemy has. Sure theres skill involved but not to the degree of a game like counter strike, mainly due to the recoil.
I'd like to see this game go far, and the only way it'll be able to go that one step further in future is if the skill potential, can be much more requiring. Adding recoil to the guns but giving them a little more power to compensate.
The game has one thing currently, it's the strategy and tactics, when that turns into a common set of tactics (oh believe me, it will) it'll rely on the FPS aspect.
The only thing you need do, is track the enemy. Everything else is based on what goodies you have, and what the enemy has. Sure theres skill involved but not to the degree of a game like counter strike, mainly due to the recoil.
I'd like to see this game go far, and the only way it'll be able to go that one step further in future is if the skill potential, can be much more requiring. Adding recoil to the guns but giving them a little more power to compensate.
The game has one thing currently, it's the strategy and tactics, when that turns into a common set of tactics (oh believe me, it will) it'll rely on the FPS aspect.
Comments
Can you imagine trying to hit a skulk with weapons like the ones in CS? It's hard enough to hit a person with their recoil, much less something that's smaller, and faster (and don't forget it can leap, climb walls, and sometimes cloak).
The learning curve is already painfully steep (expecially if you didn't start playing when it was released), it doesn't need to be made worse.
Exactly whose "skill" are you thinking of improving by taking the control OUT of the player's hands?
You think you'd even be able to manage killing skulks with recoil? I doubt anyone could. It takes somewhere around 17 bullets to kill a skulk with level 3 Carapace. With an aiming system like the one CS uses, you'd be lucky to get 4 bullets into the skulk by the time you got eaten.
The game is not meant to be realistic, otherwise it would not include elephant sized aliens that eat people for fun. Recoil can stay out.
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wow, good point...any witty comebacks to this one, Defcon?
let's not forget communication. Thats my favorite part about this game. Good communication is absolutely nessesary.
fighting wise it is rather easy with marines and once you get the hang of it is with aliens too
Exactly whose "skill" are you thinking of improving by taking the control OUT of the player's hands?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
CS recoil is not random. If you ever looked at how the bullet pattern goes you will notice that each weapon has a certain 'pull' to it. Once you get use to that you can predict where your weapon will go. Of course full auto sends it all over the place, but that is good. Try shooting a .50 DEagle and see if you can shoot it multiple times and still hit a target.
to people that say that it's realistic that it is harder to aim while firing full auto and running well there are better ways to do that in a game than the stupid way that CS and DOD and many other games did it. they could make the view and crosshair bob or sway while you move and make it recoil in a non-random way while firing. these 2 things will get the same effect of hurting people's aim while running and firing full auto but skilled players could still possibly have better aim than unskilled players that burst fire and crouch. I refuse to play CS and these other games coz of the fact that they use bot AI code to handle these apsect of our aim therefore taking much of the control away from the player and not giving us the opportunity to use our skill.
I'm not saying I dislike it, but those two little letters, only one letter different than NS, seem to send people into a frenzy of flaming.
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I cant reply to this with out flaming someone so im just gonna laugh at how ridiculous the idea is.
I'd like to see this game go far, and the only way it'll be able to go that one step further in future is if the skill potential, can be much more requiring. Adding recoil to the guns but giving them a little more power to compensate.
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Do futuristic imaginary space marine guns <i>have</i> recoil? I've never shot one myself...
And you could prone in order to use the M249 effectively. And firing a .50 cal Arctic Warfare Magnum while standing and Keep Zoomed aim while walking aren´t realistic either.
There are more points, which show that CS is poor (especially the players preferrence of that stupid speedmap called fy_iceworld), but I guess I mentioned enough.
Huh? Last time I heard of guns, they were by no mean pin-point accuracy laser beams. The farther you shoot, the more upwards you have to compensate. And short barreled guns must aim higher than long barreled ones. And bullets fly through the air at speed, they aren't "hitscan".
The crosshair concept is out of whack. In reality you have to keep track of the guns chamber and the muzzle - that creates a firing vector that will be hard to predict precisely for a short barreled gun. Not to mention the effects of friction in the barrel, in the air, wind speed etc.
I fired one last night. A bit yes, but nothing unsettling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Huh? Last time I heard of guns, they were by no mean pin-point accuracy laser beams. The farther you shoot, the more upwards you have to compensate. And short barreled guns must aim higher than long barreled ones. And bullets fly through the air at speed, they aren't "hitscan".
The crosshair concept is out of whack. In reality you have to keep track of the guns chamber and the muzzle - that creates a firing vector that will be hard to predict precisely for a short barreled gun. Not to mention the effects of friction in the barrel, in the air, wind speed etc.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ok ya if you want to go that much into detail, in real-life bullets are affected by gravity and wind and they don't have infinite velocity but the point i was really trying to make is that bullets don't go in random directions like in CS and so many other shooter games.
they were probabbly busy implementing things like commander mode.
also, no matter how little skill it takes, noone can deny that
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and <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> = <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
or <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> = <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
Also if you read the manual (where'd it go?) it would say the recoil is used to propel the next bullet (hey, it's the future, remember?). That's why there's so little recoil.
Nobody is taught how to run and fire full auto.